Asset-Realisation Enforcer
The fist of the ledger.
Asset Realisation is the apparatus that owns and runs the Cores -- the travel infrastructure beneath the Nine. Most connected citizens appear somewhere on a ledger with a value, a debt, and a realisation schedule, but dead zones, forged records, and off-grid lives create gaps. The Enforcer is the field agent sent when that schedule slips: a debt unpaid, a body unreturned, a contract defaulted, a synthetic that walked off. They arrive with a writ, a restraint rig, and a number, and their job is to bring the asset back onto the books -- alive, ideally, because a dead asset realises at a loss.
Enforcers are harder than corporate security and less principled than Legion. Many are ex-PMC or ex-Legion who found that recovering people pays better than shooting them. They are augmented for the work -- dermal weave, a reinforced frame, a Kadiss scanner that reads a target's debt and location off their own link. They are elite because the work is ugly and the resistance is personal: people fight harder for their own body than for any company's lobby.
Rules Reference
| Field | Value |
|---|---|
| Abilities / Cha | 10 |
| Abilities / Con | 14 |
| Abilities / Dex | 13 |
| Abilities / Int | 10 |
| Abilities / Str | 14 |
| Abilities / Wis | 12 |
| Armor Class | 17 |
| Base Attack Bonus | 5 |
| Creature Type | Humanoid |
| Flat Ac | 16 |
| Hd Count | 5 |
| Hd Sides | 10 |
| Hit Dice | 5d10+10 |
| Hit Points | 38 |
| Hp Bonus | 10 |
| Initiative | 1 |
| Languages | Trade Cant; Core Standard; Confederation asset code (fluent) |
| Psionics | None |
| Role Tags | Controller, Skirmisher, Enforcer |
| Saves / Fort | 6 |
| Saves / Ref | 3 |
| Saves / Will | 2 |
| Size | M |
| Skills / Athletics | 9 |
| Skills / Intimidation | 9 |
| Skills / Notice | 9 |
| Skills / Streetwise | 7 |
| Skills / Survival Track | 7 |
| Speed | 30 |
| Threat Rating | 4 |
| Touch Ac | 12 |
| Xp | 900 |
| Dialogue Path | game/dialogue/npc-asset-realisation-enforcer.yaml |
Notes
Full Attack: Mag-Lock Carbine ranged +6 (1d10 ballistic; range 60 ft; pings Kadiss-linked target) or Stun-Baton (Heavy) melee +7 (1d6+2 energy; DC 14 Fort or stunned 1d3 rounds) or Restraint Cuffs ranged +4 (grapple, Escape DC 16, Ref DC 14 negates)
Habitat: Anywhere a booked asset has gone to ground: hives, Rim outposts, stations, and the lower decks of Core cities. Asset Realisation operates from corporate hubs and field offices; Enforcers travel in pairs or threes, sometimes with a Corp Security Trooper detail for loud jobs. Roll 1d6: 1-2 = Enforcer pair at a docking bay waiting on a name off the scanner, 3-4 = Enforcer plus two Troopers kicking a hive door, 5-6 = Enforcer team of three closing a net on a station concourse.
Morale: Elite (12); recovers the asset or reports the loss -- will withdraw to regroup if reduced below 10 HP, but returns with a team
Resistances: Dermal weave and reinforced frame (included in AC/HP), Asset Realisation writ (legal cover in Confederation and Family courts; +4 to Bureaucracy checks to justify the recovery)
Senses: Normal human vision; Kadiss scanner grants +6 to Notice and tracking vs any Kadiss-linked being within 120 ft; passive Perception 15
Tactics: Scan, declare, subdue. The Enforcer opens by reading the target's Kadiss link and invoking Booked Asset, then closes to stun-baton and restraint-cuff range while a partner lays covering fire. They go non-lethal on the named asset (Take It Alive) and fully lethal on any rescuer. If the target is Kadiss-blind or the writ is challenged, the Enforcer falls back to intimidation and old-fashioned tracking, and will withdraw to return with a larger team rather than lose the asset to a fight.
Treasure: Mag-lock carbine (500 rek), heavy stun-baton (120 rek), restraint cuff launcher and 4 reloads (400 rek), dermal weave (1,500 rek), Kadiss scanner (1,200 rek), Asset-Realisation writ and badge (the badge is tracked; the writ is worth 0 to anyone but the named recovery), 5d10 rek in expense funds, a couple of stims.
Vulnerabilities: Writ-dependent (the +4 bonuses against the named target end the moment the writ is produced false or voided -- a DC 18 Bureaucracy check proving the debt is paid or forged strips Booked Asset and Take It Alive), Kadiss-blind targets (a target with no Kadiss link, or a spoofed link, defeats the scanner; the Enforcer loses the tracking bonus and must work the old-fashioned way), Crowds and witnesses (a loud recovery on-camera turns the Enforcer from an agent of the ledger into a kidnapper; the Enforcer will pull out rather than generate footage)
Attacks
Mag-Lock Carbine
| Field | Value |
|---|---|
bonus | 6 |
category | ranged |
damage | 1d10 |
damageType | ballistic |
name | Mag-Lock Carbine |
rangeFt | 60 |
notes: Heavy corporate carbine; the first hit on a Kadiss-linked target also pings the target's location to Asset Realisation for 1 hour
Stun-Baton (Heavy)
| Field | Value |
|---|---|
bonus | 7 |
category | melee |
damage | 1d6+2 |
damageType | energy |
name | Stun-Baton (Heavy) |
notes | DC 14 Fortitude or stunned 1d3 rounds; the Enforcer's go-to for taking an asset alive |
Restraint Cuffs (Ranged Grapple)
| Field | Value |
|---|---|
bonus | 4 |
category | ranged |
damage | 0 |
damageType | none |
name | Restraint Cuffs (Ranged Grapple) |
notes | Launcher that fires mag-lock cuffs; on a hit the target is grappled (Escape DC 16) unless they make a DC 14 Reflex save |
rangeFt | 15 |
Special Abilities
Booked Asset
| Field | Value |
|---|---|
actionCost | Standard |
name | Booked Asset |
description: The Enforcer carries an Asset-Realisation writ naming a specific target. Once per encounter the Enforcer can spend a standard action to declare the target a 'booked asset', reading their debt and location off the Kadiss scanner. Until the end of the encounter the Enforcer gains +4 to Notice, Survival (track), and Intimidation against that target, and the target takes -2 to Deception and Stealth against the Enforcer (the ledger does not lie). Player-visible: the Enforcer reads a number off their scanner, says the target's name, their debt, and the address they slept at last week.
Take It Alive
| Field | Value |
|---|---|
actionCost | passive |
name | Take It Alive |
description: The Enforcer's writ pays out on recovery, not on a body. Against the named target the Enforcer imposes -2 to damage with lethal weapons but gains +2 to the save DCs of their stun-baton and restraint cuffs. This bonus vanishes against anyone who is not the named asset (the Enforcer will use full lethal force on a rescuer). Player-visible: the Enforcer goes for the target's legs and the cuffs, and shoots everyone else in the chest.
Dermal Reinforcement
| Field | Value |
|---|---|
actionCost | passive |
name | Dermal Reinforcement |
description: Subdermal weave and a reinforced frame (included in AC and HP). The first time each encounter the Enforcer would be reduced to 0 HP by a single hit, they instead drop to 1 HP -- the weave catches it. Additionally the Enforcer ignores the first 3 points of falling damage and is +2 to resist being moved or knocked prone. Player-visible: the Enforcer takes a hit that should have dropped them, steadies, and keeps coming.