Ser Audric Marn

Bondholder of House Ser Marn, filing a commercial lane priority on the Pilgrimage that he knows is pre-textual and will lose.

Ser Audric Marn is human, mid-sixties, an Inner-world aristocrat on a fact-finding tour of Core-world administrative systems, travelling with two Legion veterans and a Family lawyer on a separate ship. He is thin in the way aristocratic Core-world humans are thin: augmented, tailored, fed on a controlled diet. He speaks in implications.

House Ser Marn claims the Pilgrimage under a commercial lane priority registered with the Inner Ring in 5089. The corridor the ark is on crosses a lane the Family registered as exclusive in the previous century. The lane carries four ships a year, mostly Family freight. The claim is real and it is pre-textual.

What he actually wants is the gene-vault as an estate acquisition and the arcHive as a Family trophy. A confirmed pre-Fold North American arcHive in private hands has never existed. Family strategists have priced it at roughly a small Station.

From a party he wants four things: board first, catalogue the arcHive, photograph the gene-vault seals, bring him the captain's log. He does not want the crew; the crew is a complication he will leave to the refugee office.

What he does not say is that the Confederation's legal office has quietly opposed the lane claim and he will lose. He is not buying a ruling. He is buying a fait accompli: a Family-curated catalogue, a Family-witnessed seal-break, photographs in Family hands before the court speaks.

Rules Reference

FieldValue
Abilities / Cha18
Abilities / Con10
Abilities / Dex11
Abilities / Int15
Abilities / Str8
Abilities / Wis13
Armor Class12
Base Attack Bonus0
Creature TypeHumanoid
Flat Ac11
Hd Count1
Hd Sides8
Hit Dice1d8+1
Hit Points6
Hp Bonus1
Initiative1
LanguagesCore Standard (Inner Ring register); Trade Cant, spoken slowly and as a courtesy
SensesNormal human vision, corrected and augmented; passive Perception 12
SizeM
Skills / Bureaucracy7
Skills / Deception8
Skills / Knowledge Corporate8
Skills / Notice3
Skills / Persuasion9
Skills / Sense Motive6
Speed30
Threat Rating1
Touch Ac11
Xp200
Dialogue Pathgame/dialogue/npc-audric-marn.yaml

Attacks

Duelling sidearm

FieldValue
bonus1
categoryranged
damage1d6
nameDuelling sidearm
notesRange 20 ft. Ornamental, registered, and never drawn in his presence by him.

Special Abilities

Speaks In Implications

FieldValue
actionCostpassive
nameSpeaks In Implications

description: Marn does not make claims that can be quoted against him. Anyone attempting to hold him to something he said needs DC 16 Sense Motive to establish what he actually committed to. Player-visible: every sentence sounds like an offer and none of them is one.

The Family Answers

FieldValue
actionCostFull-round (1/encounter)
nameThe Family Answers

description: Marn invokes House Ser Marn: two Legion Veterans (TR 3, combat rifles, vacuum-capable) act on his order unless a Legion chain-of-command signal contradicts him, and a Family lawyer on a separate ship begins filing within the hour. Player-visible: he does not raise his voice, he mentions a name, and the room reorganises itself.