Corp Lawyer/Fixer

A corporate lawyer who specializes in making problems disappear.

The Corp Lawyer/Fixer is the legal enforcer of Core interests. Impeccably dressed in augmented legal robes with hidden defense systems, they navigate the complex legal systems of the Core while maintaining connections to the underworld. Their role is to ensure that corporate operations remain untouched by legal consequences, using both legitimate legal maneuvers and illicit fixes.

Rules Reference

FieldValue
Abilities / Cha16
Abilities / Con12
Abilities / Dex14
Abilities / Int18
Abilities / Str10
Abilities / Wis14
Armor Class15
Base Attack Bonus4
Creature TypeHumanoid
Flat Ac15
Hd Count6
Hd Sides8
Hit Dice6d8+12
Hit Points42
Hp Bonus12
ImmunitiesNone
Initiative2
LanguagesHigh Gothic, Trade Tongue, Core Cant, Legalese, Undercommon
MoraleSteady (11-12); flees if overwhelmed but returns with reinforcements
PsionicsNone
ResistancesNone
Role TagsFace, Negotiator, Fixer
Saves / Fort4
Saves / Ref6
Saves / Will8
SensesLow-light vision; passive Perception 13
SizeM
Speed30
Threat Rating4
Touch Ac12
VulnerabilitiesNone
Xp1200
Dialogue Pathgame/dialogue/npc-corp-lawyer-fixer.yaml

Notes

Full Attack: Legal Stun Baton melee +6 (1d6 electric) or Concealed Needler ranged +6 (1d4+1 piercing plus sedative)

Habitat: Core courthouses, corporate legal departments, high-end negotiation chambers, underworld meeting spots. Often moves between legal and illegal environments.

Tactics: Prefers to use Contract Negotiation to resolve conflicts legally. Uses Legal Stun Baton for non-lethal takedowns when necessary. Will call in Underworld Connections if legal methods fail. Avoids direct combat unless cornered.

Treasure: Legal datapad (contains incriminating evidence and legal documents), platinum credit chip (1000 rek), legal stun baton (400 rek), concealed needler (300 rek), blackmail material.

Attacks

FieldValue
bonus6
categorymelee
damage1d6
damageTypeelectric
nameLegal Stun Baton
notesNon-lethal; +2 to hit if opponent is surprised

Concealed Needler

FieldValue
bonus6
categoryranged
damage1d4+1
damageTypepiercing
nameConcealed Needler
notesRange 15 ft; injects fast-acting sedative (DC 14 Fort save or unconscious for 1d4 rounds)

Special Abilities

FieldValue
actionCostPassive
descriptionImmune to legal repercussions in Core systems. Can dismiss minor charges and delay major investigations.
nameLegal Immunity

Underworld Connections

FieldValue
actionCostStandard
descriptionCan call in favors from criminal elements. Once per encounter, can summon 1d3 Hive Gangers or 1 Fixer/Broker.
nameUnderworld Connections

Contract Negotiation

FieldValue
actionCostFull-round
description+15 to Persuasion and Deception checks. Can create binding contracts that are legally enforceable in Core courts.
nameContract Negotiation