Fixer/Broker

Well-connected information dealer and black market facilitator.

Rules Reference

FieldValue
Ability Scores / Charisma17
Ability Scores / Constitution12
Ability Scores / Dexterity14
Ability Scores / Intelligence15
Ability Scores / Strength10
Ability Scores / Wisdom13
Armor Class14
Base Attack Bonus3
Dialogue Pathgame/dialogue/npc-fixer-broker.yaml
Hit Dice4d8 + 4
Hit Points26
Saving Throws / Fortitude2
Saving Throws / Reflex4
Saving Throws / Will5
SizeMedium
Skills / Bargain10
Skills / Deception9
Skills / Gather Information11
Skills / Intimidation8
Skills / Perception6
Skills / Stealth7
Skills / Streetwise10
Skills / Technology6
Speed30 ft.
Threat Rating2

Notes

Gear: Concealed armor (AC +2), Holdout pistol (6 shots), Neural disruptor (3 charges), Encrypted datapad with contacts, Credit chit (500 rek), Fake IDs (3 sets), Black market commodity scanner, Emergency beacon

Role: Underhive information broker and black market facilitator. Connects buyers with sellers, arranges deals, and knows all the local secrets - for the right price.

Tactics: Fixers avoid direct confrontation, using their charm and connections to talk their way out of trouble. If forced to fight, they use hit-and-run tactics and escape at the first opportunity.

Attacks

Holdout Pistol

FieldValue
attackBonus5
damage1d6
damageTypeballistic
nameHoldout Pistol
notesConcealed weapon
range20 ft.

Neural Disruptor

FieldValue
attackBonus4
damage1d4 Wis
damageTypepsychic
nameNeural Disruptor
notesDC 13 Will save negates
range15 ft.

Special Abilities

Black Market Connections

FieldValue
descriptionCan acquire almost any item given 24 hours and appropriate payment (DC 20 Gather Information check for rare items)
nameBlack Market Connections

Information Network

FieldValue
nameInformation Network

description: Knows rumors and secrets about local factions. Can gather specific information with 1 hour of work and DC 18 Gather Information check

Smooth Talker

FieldValue
description+4 bonus on Persuasion and Deception checks when negotiating deals or avoiding trouble
nameSmooth Talker

Escape Plan

FieldValue
nameEscape Plan

description: Always has a backup exit strategy. Once per encounter, can disappear into the crowd as a move action (DC 20 Perception to follow)