Role: Underhive information broker and black market facilitator. Connects buyers with sellers, arranges deals, and knows all the local secrets - for the right price.
Tactics: Fixers avoid direct confrontation, using their charm and connections to talk their way out of trouble. If forced to fight, they use hit-and-run tactics and escape at the first opportunity.
Attacks
Holdout Pistol
Field
Value
attackBonus
5
damage
1d6
damageType
ballistic
name
Holdout Pistol
notes
Concealed weapon
range
20 ft.
Neural Disruptor
Field
Value
attackBonus
4
damage
1d4 Wis
damageType
psychic
name
Neural Disruptor
notes
DC 13 Will save negates
range
15 ft.
Special Abilities
Black Market Connections
Field
Value
description
Can acquire almost any item given 24 hours and appropriate payment (DC 20 Gather Information check for rare items)
name
Black Market Connections
Information Network
Field
Value
name
Information Network
description: Knows rumors and secrets about local factions. Can gather specific information with 1 hour of work and DC 18 Gather Information check
Smooth Talker
Field
Value
description
+4 bonus on Persuasion and Deception checks when negotiating deals or avoiding trouble
name
Smooth Talker
Escape Plan
Field
Value
name
Escape Plan
description: Always has a backup exit strategy. Once per encounter, can disappear into the crowd as a move action (DC 20 Perception to follow)