Harkan Voss
Mine foreman of Tannhauser Reach, Human, late fifties.
Mine foreman, Human, late fifties, and one of the five on the settlement council. Practical and stubborn in the order the words are usually put, and entirely certain that the Reach should fight.
He has no idea how. That is not a failure of nerve; it is a foreman's honesty about the limits of his trade. He can put twelve industrial charges where he is told and he can put a rifle in the hands of every miner who can hold one. He cannot tell you where the charges should go, and he knows that about himself, which is the most useful thing about him.
He controls access to the mine's explosives magazine. Twelve charges, three dice of damage apiece, and each one needs setting properly or it is worse than nothing.
The rare-earth deposit under the Reach is the reason Korvus Dane is coming. It is also the reason Harkan Voss has spent thirty years underground, and he is not able to hold both of those facts at once for very long.
Naming note. Harkan Voss is a mine foreman and no relation to the Rogue Psion Voss of MOD-04 or the missing Oren Voss of Level 14. Voss is a common surname; the records do not collide.
Rules Reference
| Field | Value |
|---|---|
| Abilities / Cha | 11 |
| Abilities / Con | 15 |
| Abilities / Dex | 10 |
| Abilities / Int | 12 |
| Abilities / Str | 15 |
| Abilities / Wis | 12 |
| Armor Class | 13 |
| Base Attack Bonus | 2 |
| Creature Type | Humanoid |
| Flat Ac | 13 |
| Hd Count | 2 |
| Hd Sides | 8 |
| Hit Dice | 2d8+4 |
| Hit Points | 15 |
| Hp Bonus | 4 |
| Initiative | 0 |
| Languages | Core Standard; Trade Cant; mine-signal whistle |
| Senses | Normal human vision; thirty years of reading a rock face by ear; passive Perception 13 |
| Size | M |
| Skills / Athletics | 5 |
| Skills / Leadership | 4 |
| Skills / Notice | 4 |
| Skills / Repair | 7 |
| Skills / Survival | 3 |
| Speed | 30 |
| Threat Rating | 2 |
| Touch Ac | 10 |
| Xp | 300 |
| Dialogue Path | game/dialogue/npc-harkan-voss.yaml |
Attacks
Mining rifle
| Field | Value |
|---|---|
bonus | 3 |
category | ranged |
damage | 1d8 |
name | Mining rifle |
notes | Range 80 ft. Kept for scrub predators and fired at one, once, eleven years ago. |
Rock hammer
| Field | Value |
|---|---|
bonus | 4 |
category | melee |
damage | 1d6+2 |
name | Rock hammer |
notes |
Special Abilities
The Magazine
| Field | Value |
|---|---|
actionCost | passive |
name | The Magazine |
description: Voss holds the only key to the mine's explosives magazine: twelve industrial charges at 3d6 each, DC 15 Demolitions to set properly. He will hand them over to anybody who can tell him where they should go and will not hand them to anybody who cannot. Player-visible: the charges are available the moment the party has a plan, and not before.
Every Miner Who Can Hold A Rifle
| Field | Value |
|---|---|
actionCost | passive |
name | Every Miner Who Can Hold A Rifle |
description: Voss can raise a militia from the mine crews inside two hours. They are not soldiers and he does not pretend they are. Player-visible: he will produce the bodies and expects somebody else to produce the tactics.