Harkan Voss

Mine foreman of Tannhauser Reach, Human, late fifties.

Mine foreman, Human, late fifties, and one of the five on the settlement council. Practical and stubborn in the order the words are usually put, and entirely certain that the Reach should fight.

He has no idea how. That is not a failure of nerve; it is a foreman's honesty about the limits of his trade. He can put twelve industrial charges where he is told and he can put a rifle in the hands of every miner who can hold one. He cannot tell you where the charges should go, and he knows that about himself, which is the most useful thing about him.

He controls access to the mine's explosives magazine. Twelve charges, three dice of damage apiece, and each one needs setting properly or it is worse than nothing.

The rare-earth deposit under the Reach is the reason Korvus Dane is coming. It is also the reason Harkan Voss has spent thirty years underground, and he is not able to hold both of those facts at once for very long.

Naming note. Harkan Voss is a mine foreman and no relation to the Rogue Psion Voss of MOD-04 or the missing Oren Voss of Level 14. Voss is a common surname; the records do not collide.

Rules Reference

FieldValue
Abilities / Cha11
Abilities / Con15
Abilities / Dex10
Abilities / Int12
Abilities / Str15
Abilities / Wis12
Armor Class13
Base Attack Bonus2
Creature TypeHumanoid
Flat Ac13
Hd Count2
Hd Sides8
Hit Dice2d8+4
Hit Points15
Hp Bonus4
Initiative0
LanguagesCore Standard; Trade Cant; mine-signal whistle
SensesNormal human vision; thirty years of reading a rock face by ear; passive Perception 13
SizeM
Skills / Athletics5
Skills / Leadership4
Skills / Notice4
Skills / Repair7
Skills / Survival3
Speed30
Threat Rating2
Touch Ac10
Xp300
Dialogue Pathgame/dialogue/npc-harkan-voss.yaml

Attacks

Mining rifle

FieldValue
bonus3
categoryranged
damage1d8
nameMining rifle
notesRange 80 ft. Kept for scrub predators and fired at one, once, eleven years ago.

Rock hammer

FieldValue
bonus4
categorymelee
damage1d6+2
nameRock hammer
notes

Special Abilities

The Magazine

FieldValue
actionCostpassive
nameThe Magazine

description: Voss holds the only key to the mine's explosives magazine: twelve industrial charges at 3d6 each, DC 15 Demolitions to set properly. He will hand them over to anybody who can tell him where they should go and will not hand them to anybody who cannot. Player-visible: the charges are available the moment the party has a plan, and not before.

Every Miner Who Can Hold A Rifle

FieldValue
actionCostpassive
nameEvery Miner Who Can Hold A Rifle

description: Voss can raise a militia from the mine crews inside two hours. They are not soldiers and he does not pretend they are. Player-visible: he will produce the bodies and expects somebody else to produce the tactics.