Hive Medic

Skilled medical practitioner working in the dangerous underHive environments.

Rules Reference

FieldValue
Ability Scores / Charisma12
Ability Scores / Constitution12
Ability Scores / Dexterity14
Ability Scores / Intelligence16
Ability Scores / Strength10
Ability Scores / Wisdom14
Armor Class13
Base Attack Bonus2
Dialogue Pathgame/dialogue/npc-hive-medic.yaml
Hit Dice3d8 + 3
Hit Points18
Saving Throws / Fortitude3
Saving Throws / Reflex2
Saving Throws / Will4
SizeMedium
Skills / Bargain6
Skills / Chem Synth7
Skills / Medicine9
Skills / Perception5
Skills / Stealth4
Skills / Survival5
Speed30 ft.
Threat Rating1

Notes

Gear: Medical kit (+2 Medicine), Surgical tools, 5x stim packs, 3x sedative injectors, 2x antibiotic doses, 1x painkiller vial, Portable defibrillator, Encrypted patient records datapad

Role: Essential healthcare provider in the underhive. Treats injuries, sells medical supplies, and provides emergency care to those who can afford it.

Tactics: Hive Medics avoid direct combat, using their environment and stealth to stay safe. They prioritize treating the most severely injured first and will bargain for safe passage if cornered.

Attacks

Surgical Tools

FieldValue
attackBonus3
damage1d4
damageTypepiercing
nameSurgical Tools
notesScalpel or bone saw

Sedative Injector

FieldValue
attackBonus4
damage1d2 Con
damageTypechemical
nameSedative Injector
notesDC 13 Fort save or unconscious for 1d4 rounds
range10 ft.

Special Abilities

Field Medicine

FieldValue
descriptionCan stabilize dying characters as a swift action. Can provide 1d8+3 temporary HP with 1 minute of work (lasts 1 hour)
nameField Medicine

Pharmaceutical Knowledge

FieldValue
descriptionCan identify drugs, poisons, and their effects with DC 15 Medicine check. +4 bonus on saves vs. drugs and poisons
namePharmaceutical Knowledge

Improvised Treatment

FieldValue
descriptionCan create medical supplies from scrap materials (DC 18 Survival check, takes 10 minutes)
nameImprovised Treatment