Role: Essential healthcare provider in the underhive. Treats injuries, sells medical supplies, and provides emergency care to those who can afford it.
Tactics: Hive Medics avoid direct combat, using their environment and stealth to stay safe. They prioritize treating the most severely injured first and will bargain for safe passage if cornered.
Attacks
Surgical Tools
Field
Value
attackBonus
3
damage
1d4
damageType
piercing
name
Surgical Tools
notes
Scalpel or bone saw
Sedative Injector
Field
Value
attackBonus
4
damage
1d2 Con
damageType
chemical
name
Sedative Injector
notes
DC 13 Fort save or unconscious for 1d4 rounds
range
10 ft.
Special Abilities
Field Medicine
Field
Value
description
Can stabilize dying characters as a swift action. Can provide 1d8+3 temporary HP with 1 minute of work (lasts 1 hour)
name
Field Medicine
Pharmaceutical Knowledge
Field
Value
description
Can identify drugs, poisons, and their effects with DC 15 Medicine check. +4 bonus on saves vs. drugs and poisons
name
Pharmaceutical Knowledge
Improvised Treatment
Field
Value
description
Can create medical supplies from scrap materials (DC 18 Survival check, takes 10 minutes)