Kell Vell
Adjutant to the Planetary Coordinator for void incidents on Khalis Prime.
Adjutant Kell Vell is human, mid-forties, career Navy, ten years on Khalis Prime as the Coordinator's adjutant for void incidents. He wears a Navy uniform two sizes too well-pressed for a Station posting. He speaks in clauses. He files things.
He claims the Pilgrimage under the Deep Void Act, Title 7, Section 12: salvage rights to uncontrolled contacts in an administrative system's transit corridors, with priority processing for cultural preservation and bio-resource stewardship. The crew go to the Refugee Intake Office.
Vell believes in the charter. He has also spent ten years watching the Families file competing claims on every contact that drifts into the system, and he knows the Confederation's legal apparatus moves slower than theirs. The charter is real. The muscle behind it is paper.
What he wants from a party is narrow and stated plainly: board first, confirm the crew is alive, confirm the gene-vault is intact, secure the bridge, file the report. He does not want a fight.
What he does not say is that House Ser Marn has already filed against him, that a Day One delegation is two pinnaces behind his cutter, that the ark's reactor is dying and he has no qualified engineer, and that the Confederation he serves has been hollowed out by the Families who own the Cores that make travel possible at all.
Rules Reference
| Field | Value |
|---|---|
| Abilities / Cha | 13 |
| Abilities / Con | 12 |
| Abilities / Dex | 12 |
| Abilities / Int | 15 |
| Abilities / Str | 11 |
| Abilities / Wis | 14 |
| Armor Class | 14 |
| Base Attack Bonus | 2 |
| Creature Type | Humanoid |
| Flat Ac | 13 |
| Hd Count | 2 |
| Hd Sides | 8 |
| Hit Dice | 2d8+2 |
| Hit Points | 11 |
| Hp Bonus | 2 |
| Initiative | 1 |
| Languages | Core Standard; Trade Cant; the register of Confederation statute |
| Senses | Normal human vision; ten years of filed incident reports on this system; passive Perception 13 |
| Size | M |
| Skills / Bureaucracy | 8 |
| Skills / Notice | 4 |
| Skills / Persuasion | 4 |
| Skills / Sense Motive | 5 |
| Skills / Tactics | 3 |
| Speed | 30 |
| Threat Rating | 2 |
| Touch Ac | 11 |
| Xp | 300 |
| Dialogue Path | game/dialogue/npc-kell-vell.yaml |
Attacks
Service sidearm
| Field | Value |
|---|---|
bonus | 3 |
category | ranged |
damage | 1d6 |
name | Service sidearm |
notes | Range 30 ft. Worn as uniform, not as intent; he will not fight. |
Special Abilities
Files Things
| Field | Value |
|---|---|
actionCost | passive |
name | Files Things |
description: Vell has ten years of incident reports on this system and cites them accurately. Any claim made in his presence that contradicts the record is caught on a DC 12 Bureaucracy check he makes automatically. Player-visible: he does not argue, he produces a file number.
The Charter Is Paper
| Field | Value |
|---|---|
actionCost | passive |
name | The Charter Is Paper |
description: Vell commands six Navy Troopers (TR 1) who follow his orders unless the chain of command breaks. He will not order them to fire on a competing claimant, because he knows a shooting incident hands the Families the ruling. Player-visible: he escalates paperwork, never violence.