Korvus Dane

A forty-six-year-old Thrax warlord holding three systems east of Dustfall, eleven years a Surikov Dynamics asset-recovery contractor before he walked off-contract.

Forty-six, Thrax, heavy-set, with a cybernetic left arm from the elbow down: Surikov Dynamics surplus, military-grade, the sort of thing a PMC discard buys when the contract ends and the debt does not.

Eleven years in Surikov's asset-recovery division before he walked off-contract on the Rim and began collecting territory the way the Corps collect assets -- by putting a flag on it and shooting whoever disagrees.

He is not a legend. Nobody speaks of Korvus Dane in the same breath as weather. He is a mid-tier operator who fills the gap while the legends are looking elsewhere, and he has been expanding west for two years on exactly that basis.

What he wants is the rare-earth deposit under the Reach, which is worth enough rek to fund a fourth system and put him within reach of a minor warlord cluster further west. The settlers are not the objective. They are an obstacle to be removed, negotiated with, or killed if they fight.

He uses violence the way the Nine use ledgers: as a tool, applied precisely and no further than the sum requires. His terms have been used twice this year and both settlements accepted. He expects a third.

He does not lead from the front until the breach is made. He comes out of the war-rig's rear hatch with a heavy assault rifle in one hand and a power machete in the other, and four enforcers fan out behind him.

Rules Reference

FieldValue
Abilities / Cha14
Abilities / Con17
Abilities / Dex14
Abilities / Int13
Abilities / Str18
Abilities / Wis14
Armor Class18
Base Attack Bonus8
Creature TypeHumanoid
Flat Ac16
Hd Count8
Hd Sides10
Hit Dice8d10+24
Hit Points68
Hp Bonus24
Initiative2
LanguagesCore Standard; Trade Cant; Thrax; Surikov contract cant
SensesThrax low-light vision; eleven years of asset-recovery target assessment; passive Perception 16
SizeM
Skills / Athletics9
Skills / Intimidation12
Skills / Leadership8
Skills / Notice6
Skills / Survival6
Skills / Tactics10
Speed30
Threat Rating6
Touch Ac12
Xp2400
Dialogue Pathgame/dialogue/npc-korvus-dane.yaml

Attacks

Heavy assault rifle

FieldValue
bonus11
categoryranged
damage2d8+3
nameHeavy assault rifle
notesRange 100 ft. Surikov pattern, maintained the way a contractor maintains the thing that is still paying him.

Power machete

FieldValue
bonus12
categorymelee
damage1d8+4
namePower machete
notesHeld in the cybernetic hand, which does not tire and does not shake.

Special Abilities

Warlord's Retinue

FieldValue
actionCostpassive
nameWarlord's Retinue

description: Dane never appears alone. Four enforcers fan out with him and act on his initiative. Player-visible: the hatch drops and five people come out of it.

Territorial Advantage

FieldValue
actionCostpassive
nameTerritorial Advantage

description: Dane has scouted the valley for a fortnight before the terms arrive. +2 to attack and damage in any ground his warband has surveyed. Player-visible: he already knows where the barricade is weakest, and does not have to look.

Reign of Terror

FieldValue
actionCostStandard (1/encounter)
nameReign of Terror

description: Dane kills or breaks one visible defender to shatter militia morale: every settler defender within 60 ft checks morale at a penalty. Player-visible: he selects the person the settlement was watching.

Heavy Ordnance

FieldValue
actionCostFull-round
nameHeavy Ordnance

description: The war-rig's gun answers Dane's call on a designated point. Player-visible: he raises the cybernetic arm and something else does the shooting.

Break and Rebuild

FieldValue
actionCostpassive
nameBreak and Rebuild

description: Dane's terms are not a bluff and never have been. A settlement that accepts is genuinely protected and genuinely worked; a settlement that fights is genuinely destroyed. Player-visible: nothing the party can say changes the terms, because the terms are the whole of his method and both previous settlements confirm them.