Navy Gunner

A specialized naval gunner trained for shipboard weapon systems and void combat.

The Navy Gunner is the backbone of Core naval forces. Dressed in reinforced naval armor with integrated targeting systems, they specialize in operating shipboard weapons and defensive systems. Their role is to maintain naval superiority through superior firepower and tactical positioning.

Rules Reference

FieldValue
Abilities / Cha10
Abilities / Con14
Abilities / Dex12
Abilities / Int12
Abilities / Str14
Abilities / Wis12
Armor Class18
Base Attack Bonus6
Creature TypeHumanoid
Flat Ac18
Hd Count8
Hd Sides10
Hit Dice8d10+16
Hit Points60
Hp Bonus16
ImmunitiesNone
Initiative2
LanguagesHigh Gothic, Trade Tongue, Military Code, Naval Cant
MoraleSteady (11-12); fights to the death to protect ship systems
PsionicsNone
ResistancesNone
Role TagsGunner, Support, Shipboard
Saves / Fort6
Saves / Ref4
Saves / Will4
SensesLow-light vision, targeting sensors; passive Perception 14
SizeM
Speed30
Threat Rating5
Touch Ac12
VulnerabilitiesNone
Xp1600
Dialogue Pathgame/dialogue/npc-navy-gunner.yaml

Notes

Full Attack: Shipboard Cannon ranged +9 (3d8 ballistic) or Combat Wrench melee +8 (1d8+2 bludgeoning)

Habitat: Naval vessels, orbital platforms, shipboard weapon stations. Found operating heavy weapons, maintaining ship systems, and defending naval assets.

Tactics: Uses Targeting Systems to maximize accuracy with Shipboard Cannon. Focuses on Weapon Expertise for precision strikes. Will use Damage Control to maintain weapons during combat. Prefers to stay at weapon stations rather than engage in melee.

Treasure: Shipboard cannon (mounted, 2000 rek), combat wrench (100 rek), targeting sensors (800 rek), naval armor (600 rek), encrypted weapon schematics.

Attacks

Shipboard Cannon

FieldValue
bonus9
categoryranged
damage3d8
damageTypeballistic
nameShipboard Cannon
notesRange 120 ft; mounted weapon

Combat Wrench

FieldValue
bonus8
categorymelee
damage1d8+2
damageTypebludgeoning
nameCombat Wrench
notesImprovised weapon

Special Abilities

Targeting Systems

FieldValue
actionCostPassive
descriptionGains +4 to attack rolls with shipboard weapons. Can track moving targets without penalty.
nameTargeting Systems

Weapon Expertise

FieldValue
actionCostStandard
descriptionCan make called shots with shipboard weapons. +2 to damage on successful called shots.
nameWeapon Expertise

Damage Control

FieldValue
actionCostFull-round
description+10 to Tech-Use checks for repairing ship systems. Can jury-rig weapons (DC 15 Tech-Use check).
nameDamage Control

Gunner's Crew

FieldValue
actionCostPassive
descriptionAlways accompanied by 2 Navy Gunners who assist with weapon operations.
nameGunner's Crew