A specialized naval gunner trained for shipboard weapon systems and void combat.
The Navy Gunner is the backbone of Core naval forces. Dressed in reinforced naval armor with integrated targeting systems, they specialize in operating shipboard weapons and defensive systems. Their role is to maintain naval superiority through superior firepower and tactical positioning.
Rules Reference
Field
Value
Abilities / Cha
10
Abilities / Con
14
Abilities / Dex
12
Abilities / Int
12
Abilities / Str
14
Abilities / Wis
12
Armor Class
18
Base Attack Bonus
6
Creature Type
Humanoid
Flat Ac
18
Hd Count
8
Hd Sides
10
Hit Dice
8d10+16
Hit Points
60
Hp Bonus
16
Immunities
None
Initiative
2
Languages
High Gothic, Trade Tongue, Military Code, Naval Cant
Morale
Steady (11-12); fights to the death to protect ship systems
Full Attack: Shipboard Cannon ranged +9 (3d8 ballistic) or Combat Wrench melee +8 (1d8+2 bludgeoning)
Habitat: Naval vessels, orbital platforms, shipboard weapon stations. Found operating heavy weapons, maintaining ship systems, and defending naval assets.
Tactics: Uses Targeting Systems to maximize accuracy with Shipboard Cannon. Focuses on Weapon Expertise for precision strikes. Will use Damage Control to maintain weapons during combat. Prefers to stay at weapon stations rather than engage in melee.