Synapse-Spur

Spur a nervous system: +10 ft move, +1 Reflex for 1 round.

The psion touches a living creature and overcharges its nervous system for 1 round. The target's nerves fire all at once, gaining +10 ft movement and +1 to Reflex saves for the duration. The comedown is sharp: the body was not meant to run at that voltage, and pushing the same target again too soon can scorch the pathways. It does not heal; the boost is drawn from the target's own reserves.

Rules Reference

FieldValue
Area Of Effectsingle touched creature
Duration / Rounds1 round
Duration / Typefixed
Fold Point Cost1
Maintenance
Perils Trigger / Additional Conditions
Perils Trigger / On Catastrophetrue
Perils Trigger / On Natural1true
Power Dn10
Range / Base0
Range / Unittouch
Saving ThrowNone
Tierminor

Notes

Effect: The psion touches a living creature and overcharges its nervous system for 1 round. The target gains +10 feet to its movement speed and a +1 bonus to Reflex saves for the duration. If the same target receives another Synapse-Spur within the same encounter (or within 1 minute), the GM may call for a Fortitude save against the power's DC; on a failure, the target takes 1d4 psychic backlash damage and the second spur has no effect. The power does not affect constructs, reanimate, or creatures without a biological nervous system.

Effect Params

script

FieldValue
namescript
valuesynapse-spur

speedBonus

FieldValue
namespeedBonus
value10

reflexBonus

FieldValue
namereflexBonus
value1

overuseRisk

FieldValue
nameoveruseRisk
valuefortitude-save-vs-backlash

targetType

FieldValue
nametargetType
valuebiological-nervous-system

Prerequisites

type: level

FieldValue
value1

type: tier

FieldValue
valueminor