Psionic

Player reference for Fold and gene-psionic powers available in play. 78 entries.

PageSummary
Adrenal-SurgeInnate adrenal dump: +10 ft move and +1 to attack rolls for the duration.
Aegis-WallProject a psi-shield: +4 vs powers and mind effects, first 10 psychic damage absorbed each round.
Anchor-CipherMark a target with a Fold-seal.
Arc-LashCrack a bolt of living lightning that leaps between targets.
Battle-SenseThin combat precognition: +1 initiative, cannot be surprised.
Bio-LumeShed dim biological light, signal in colour-code, or suppress to darkness.
Bio-ReadDiagnose a creature's physical condition: HP, diseases, toxins, injuries.
Bleed-BoltChain psychic lance.
Bone-SongHum to Fold-resonance; each round learn nature of one touched object or creature.
Borrowed-HeartFeel heartbeats of all creatures within 30 ft.
Breath-PlantImplant a single-sentence breath-plant into a creature's mind.
Cipher-of-the-Deep-WakeBrand a 30-ft radius.
Cold-TouchDraw heat from a surface or limb: 1d4 cold, numb for 1 round.
Compass-of-LostPsychic pull toward a place the psion has been before, within 1 mile/level.
Cradle-of-MindsBriefly link willing minds.
Danger SenseCannot be surprised for 1 hour.
Dead-ChannelSilent mind-to-mind comms with known minds; unjammable.
Deep-FreezeFlash-freeze a target into sluggish ice; can seal hatches solid.
Echo-of-the-ThroneCall a Fold fragment into realspace.
Echo-PulseEcholocation pulse: map 30 ft area in dark or smoke, locating walls and creatures even while blinded.
Echo-ReadRead the strongest recent impressions on a touched object.
EideticPhotographic recall of one scene, page, or conversation sensed within the last day.
EmpathyRead the dominant emotion of one creature and detect hostile intent.
Flesh-ReaverFold energy corrodes living tissue on touch.
Fold BoltLance of raw Fold energy.
Fold SightSee into the Fold overlay.
Fold StormTear open a rift to the Fold.
Fold-HuskSacrifice a memory to seed a Fold-shell.
Fold-KnitChannel Fold energy to fold-knit flesh.
Fold-StepVanish and reappear via Fold-Step up to 30 ft + 10 ft/level.
GhostmarkMark a creature on touch; sense their direction and distance for 1 hour/level.
Heart-SeverStrike the emotional bonds of one creature.
Hive-ThroneDominate up to 1 mind/2 levels with shared commands.
Hush-Word10-ft radius sphere of silence for 1 round/level.
Husk-VoiceTelepathic shout at one target.
Kinetic KnackMove a visible object weighing up to 2 lbs + 1 lb/level.
Kinetic-GripMove creatures or objects up to 50 lbs/level via kinetic-grip.
LodestoneAlways know magnetic north and orientation/depth.
Machine-WhisperCommand one simple unshielded device with a thought.
MaskAlter facial features and voice within humanoid norms.
Mass-WellCrush a 15-ft area under punishing gravity; creatures are pinned and ground down.
Memory-GlazeVivid recall of one chosen memory for 1 minute/level.
Mend-MindPsychic surgery: heal Will damage, end mental afflictions, or grant a fresh save.
Mind ScanRead surface thoughts of one creature.
Mind-MarkPlace a telepathic tag on a sensed target; always know its direction.
MurmsangA psychic hum that disrupts concentration in a 20-ft radius for 1 round/level.
Neural-PuppetSeize control of one creature's motor functions.
Perception-StrandProject your perception-strand up to a mile away; your body goes blind and deaf while viewing.
Phase WalkShift partially into the Fold.
PrecognitionReceive a symbolic vision of the immediate future.
Psychic WhisperSend a telepathic message of up to 25 words to one creature within 1 mile/level.
Pulse-SensePassive life-sign awareness within 30 ft, even through walls.
Retinal-CastCreate a silent visual retinal-cast (5-ft cube) or a sound (normal voice).
Sense FoldDetect Fold activity, psions, and fold-touched creatures within 120 ft radius.
Singularity-LashCollapse a brief gravity well: 6d6 crush, Reflex or prone and dragged.
Skin-of-GlassRefractive skin grants -4 to hit by ranged attacks.
Soft-StepNext footstep (or 1 round of movement) makes no sound.
Soul SightPeer into a creature's soul.
Squad-NetLink allies in silent telepathic comms; highest initiative applies to all.
Stasis-FieldFreeze a target or 10-ft volume in local time; cannot act or be harmed.
Static-LashBurst of EM static: 1d4 shock and short out small electronics.
Static-PulseDetect conscious minds within 30 ft via static-pulse and their general emotional flavour.
Synapse-SpurSpur a nervous system: +10 ft move, +1 Reflex for 1 round.
Synaptic-RendNeural shockwave in 30-ft cone.
System-DominionSeize an entire unshielded subsystem-net; command all of it as one action.
TechnopathyReach into a machine's logic and seize it: a drone, turret, lock, or ship subsystem.
Telekinetic ShieldShimmering barrier grants +4 AC and absorbs 3 damage/round.
Thermal-BloomOption A: Flash, 1d4/level fire damage in 10-ft radius.
Toxin-SenseTaste/smell toxins, tainted air, spoiled food, and drugs.
UnbindingUnbind a target's molecular cohesion: 10d6 damage, ash if slain.
VeilBecome unremarkable, not invisible, overlooked.
Vein-ReadRead a vessel/vehicle's status on touch: integrity, crew presence, Fold-taint.
Vessel-WriteOverwrite a creature's surface identity.
Void-CradleFold into a time-dilated pocket.
Void-StepFold-jump without line of sight to a known place.
Void-Tide BreathOverride the body's need to breathe for 1 turn/level.
Void-WalkProject the mind from the body to scout unseen and intangible.
WhisperSend a telepathic message of up to 10 words to one creature within 100 ft/level.

78 items under this folder.