Psionic
Player reference for Fold and gene-psionic powers available in play. 78 entries.
| Page | Summary |
|---|---|
| Adrenal-Surge | Innate adrenal dump: +10 ft move and +1 to attack rolls for the duration. |
| Aegis-Wall | Project a psi-shield: +4 vs powers and mind effects, first 10 psychic damage absorbed each round. |
| Anchor-Cipher | Mark a target with a Fold-seal. |
| Arc-Lash | Crack a bolt of living lightning that leaps between targets. |
| Battle-Sense | Thin combat precognition: +1 initiative, cannot be surprised. |
| Bio-Lume | Shed dim biological light, signal in colour-code, or suppress to darkness. |
| Bio-Read | Diagnose a creature's physical condition: HP, diseases, toxins, injuries. |
| Bleed-Bolt | Chain psychic lance. |
| Bone-Song | Hum to Fold-resonance; each round learn nature of one touched object or creature. |
| Borrowed-Heart | Feel heartbeats of all creatures within 30 ft. |
| Breath-Plant | Implant a single-sentence breath-plant into a creature's mind. |
| Cipher-of-the-Deep-Wake | Brand a 30-ft radius. |
| Cold-Touch | Draw heat from a surface or limb: 1d4 cold, numb for 1 round. |
| Compass-of-Lost | Psychic pull toward a place the psion has been before, within 1 mile/level. |
| Cradle-of-Minds | Briefly link willing minds. |
| Danger Sense | Cannot be surprised for 1 hour. |
| Dead-Channel | Silent mind-to-mind comms with known minds; unjammable. |
| Deep-Freeze | Flash-freeze a target into sluggish ice; can seal hatches solid. |
| Echo-of-the-Throne | Call a Fold fragment into realspace. |
| Echo-Pulse | Echolocation pulse: map 30 ft area in dark or smoke, locating walls and creatures even while blinded. |
| Echo-Read | Read the strongest recent impressions on a touched object. |
| Eidetic | Photographic recall of one scene, page, or conversation sensed within the last day. |
| Empathy | Read the dominant emotion of one creature and detect hostile intent. |
| Flesh-Reaver | Fold energy corrodes living tissue on touch. |
| Fold Bolt | Lance of raw Fold energy. |
| Fold Sight | See into the Fold overlay. |
| Fold Storm | Tear open a rift to the Fold. |
| Fold-Husk | Sacrifice a memory to seed a Fold-shell. |
| Fold-Knit | Channel Fold energy to fold-knit flesh. |
| Fold-Step | Vanish and reappear via Fold-Step up to 30 ft + 10 ft/level. |
| Ghostmark | Mark a creature on touch; sense their direction and distance for 1 hour/level. |
| Heart-Sever | Strike the emotional bonds of one creature. |
| Hive-Throne | Dominate up to 1 mind/2 levels with shared commands. |
| Hush-Word | 10-ft radius sphere of silence for 1 round/level. |
| Husk-Voice | Telepathic shout at one target. |
| Kinetic Knack | Move a visible object weighing up to 2 lbs + 1 lb/level. |
| Kinetic-Grip | Move creatures or objects up to 50 lbs/level via kinetic-grip. |
| Lodestone | Always know magnetic north and orientation/depth. |
| Machine-Whisper | Command one simple unshielded device with a thought. |
| Mask | Alter facial features and voice within humanoid norms. |
| Mass-Well | Crush a 15-ft area under punishing gravity; creatures are pinned and ground down. |
| Memory-Glaze | Vivid recall of one chosen memory for 1 minute/level. |
| Mend-Mind | Psychic surgery: heal Will damage, end mental afflictions, or grant a fresh save. |
| Mind Scan | Read surface thoughts of one creature. |
| Mind-Mark | Place a telepathic tag on a sensed target; always know its direction. |
| Murmsang | A psychic hum that disrupts concentration in a 20-ft radius for 1 round/level. |
| Neural-Puppet | Seize control of one creature's motor functions. |
| Perception-Strand | Project your perception-strand up to a mile away; your body goes blind and deaf while viewing. |
| Phase Walk | Shift partially into the Fold. |
| Precognition | Receive a symbolic vision of the immediate future. |
| Psychic Whisper | Send a telepathic message of up to 25 words to one creature within 1 mile/level. |
| Pulse-Sense | Passive life-sign awareness within 30 ft, even through walls. |
| Retinal-Cast | Create a silent visual retinal-cast (5-ft cube) or a sound (normal voice). |
| Sense Fold | Detect Fold activity, psions, and fold-touched creatures within 120 ft radius. |
| Singularity-Lash | Collapse a brief gravity well: 6d6 crush, Reflex or prone and dragged. |
| Skin-of-Glass | Refractive skin grants -4 to hit by ranged attacks. |
| Soft-Step | Next footstep (or 1 round of movement) makes no sound. |
| Soul Sight | Peer into a creature's soul. |
| Squad-Net | Link allies in silent telepathic comms; highest initiative applies to all. |
| Stasis-Field | Freeze a target or 10-ft volume in local time; cannot act or be harmed. |
| Static-Lash | Burst of EM static: 1d4 shock and short out small electronics. |
| Static-Pulse | Detect conscious minds within 30 ft via static-pulse and their general emotional flavour. |
| Synapse-Spur | Spur a nervous system: +10 ft move, +1 Reflex for 1 round. |
| Synaptic-Rend | Neural shockwave in 30-ft cone. |
| System-Dominion | Seize an entire unshielded subsystem-net; command all of it as one action. |
| Technopathy | Reach into a machine's logic and seize it: a drone, turret, lock, or ship subsystem. |
| Telekinetic Shield | Shimmering barrier grants +4 AC and absorbs 3 damage/round. |
| Thermal-Bloom | Option A: Flash, 1d4/level fire damage in 10-ft radius. |
| Toxin-Sense | Taste/smell toxins, tainted air, spoiled food, and drugs. |
| Unbinding | Unbind a target's molecular cohesion: 10d6 damage, ash if slain. |
| Veil | Become unremarkable, not invisible, overlooked. |
| Vein-Read | Read a vessel/vehicle's status on touch: integrity, crew presence, Fold-taint. |
| Vessel-Write | Overwrite a creature's surface identity. |
| Void-Cradle | Fold into a time-dilated pocket. |
| Void-Step | Fold-jump without line of sight to a known place. |
| Void-Tide Breath | Override the body's need to breathe for 1 turn/level. |
| Void-Walk | Project the mind from the body to scout unseen and intangible. |
| Whisper | Send a telepathic message of up to 10 words to one creature within 100 ft/level. |