Install, tune, and repair cyberware and neural interfaces.
Augmetics is the specialist trade where flesh meets chrome. It covers
seating a cyber-limb so the nerve-lace actually fires, calibrating a neural
interface so the user does not seize when they jack in, suppressing the
immune storm of implant rejection, and the delicate, dangerous work of
cutting a locked or sabotaged augment out of a living body. Where Medicine
treats the meat and Mechanics fits the hardware, Augmetics is the seam
between them -- the only skill that makes a graft feel like a hand instead
of a tool bolted to a stump. Back-alley chop-docs and corporate augmetic
surgeons run the same checks; only the DC of the chrome they are asked to
seat differs. Rejection is the constant enemy: the body remembers it was
whole.
Rules Reference
Field
Value
Armor Check Penalty
false
Key Ability
INT
Trained Only
true
Untrained Use
Swap pre-tuned plug-in modules at DC 15 only; harder work auto-fails for 1d6 damage and 1 rejection point.
Key Ability
INT
Notes
Special: Failure by 5+ on install/extraction deals 1d6 damage and +1 rejection
point. Requires surgery kit or augmetic bench, else +5 to all DCs.
Special: A failed install or extraction by 5 or more inflicts 1d6 damage and adds
1 rejection point to the patient. Augmetics requires a surgery kit or
augmetic bench; without one, all DCs rise by 5. The Surgeon feat grants
+2 to rejection-suppression and extraction checks.
Untrained: An untrained character can swap a pre-tuned, plug-and-play module (a
marked cartridge augment) at DC 15, and nothing harder. Any attempt to
install, tune, or extract real chrome untrained automatically fails and
inflicts 1d6 damage and 1 rejection point on the patient. This is how
people die on chop-shop tables.
Descriptors
dc: 12
Field
Value
dc
12
task
Calibrate a standard cyber-limb or sense
dc: 18
Field
Value
dc
18
task
Field-install a plug-in prosthetic
dc: 20
Field
Value
dc
20
task
Tune a neural interface to a new user
dc: 22
Field
Value
dc
22
task
Suppress implant rejection or chrome-shock
dc: 25
Field
Value
dc
25
task
Extract a locked or booby-trapped augment
dc: 30
Field
Value
dc
30
task
Build a bespoke implant from parts
Synergy
bonus: 2
Field
Value
bonus
2
from
Medicine
threshold
5
bonus: 2
Field
Value
bonus
2
from
Mechanics
threshold
5
Synergies
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Medicine
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Mechanics
bonus: +2 to suppress rejection and to extraction checks
Field
Value
bonus
+2 to suppress rejection and to extraction checks
feat
Surgeon
Uses
application: Calibrate a standard cyber-limb or sense
Field
Value
application
Calibrate a standard cyber-limb or sense
dc
12
failure
Lag or phantom feedback; -1 to checks using it until re-tuned.
success
Augment runs clean; full function.
application: Field-install a plug-in prosthetic
Field
Value
application
Field-install a plug-in prosthetic
dc
18
failure
Poor seat; augment at half function until a clean re-install.
success
Prosthetic seated and live in 1d4 x 10 minutes.
application: Tune a neural interface to a new user
Field
Value
application
Tune a neural interface to a new user
dc
20
failure
Mismatch; user takes 1d4 damage and is dazed on first jack-in.
success
Interface bonds; no jack-shock on use.
application: Suppress implant rejection or chrome-shock