Skill
Player reference for trained capabilities used for checks. 47 entries.
| Page | Summary |
|---|---|
| Acrobatics | Tumble, balance, freerun, escape grapples, reduce falling damage. |
| Appraisal | Value goods, haggle, spot fakes, read markets. |
| Astrogation | Plot FTL jumps and calculate transit. |
| Athletics | Climb, jump, swim, and lift. |
| Augmetics | Install, tune, and repair cyberware and neural interfaces. |
| Beast Handling | Handle, train, and calm xeno-fauna, mounts, and war-beasts. |
| Bureaucracy | Navigate law, permits, and officials. |
| Chem-Synth | Synthesize drugs, poisons, and reagents; identify substances by smell, color, and burn. |
| Command | Steady a squad, rally morale, coordinate maneuver. |
| Slicing | Real-time system operation and tactical slicing. |
| Deception | Bluff, lie, fast-talk, and disguise. |
| Demolitions | Set, shape, and disarm explosives. |
| Disguise | Alter appearance, impersonate roles or specific persons. |
| Vehicle | Ground vehicles, grav-sleds, and rovers. |
| Drone Ops | Pilot and coordinate drones, swarm control. |
| Engineering | Design, build, and deeply modify systems. |
| Fold Lore | Psionic theory, Kadiss neural network, Fold phenomena, Perils prediction, forbidden texts. |
| Forgery | Forge documents, credentials, kadiss-stamps, and signature. |
| Gambling | Play cards, dice, and rigged tables. |
| Gunnery | Fire ship and vehicle weapons. |
| Hacking | Deep intrusion and crack networks (slow). |
| Insight | Read intent, sense motive, catch lies. |
| Interrogation | Extract truth via pressure, rapport, or both. |
| Intimidation | Coerce and frighten. |
| Linguistics | Languages, ciphers, cant, dead tongues, translation. |
| Lore | Factions, the Nine, the Collapse, history, heraldry, legend. |
| Mechanics | Assembly, gunsmithing, and cybernetic installation. |
| Medicine | Diagnose, treat wounds, and perform surgery. |
| Off-Grid Adaptation | Mitigate or remove the off-grid penalty from losing Kadiss connection. |
| Perception | Spot, listen, search, and notice. |
| Performance | Busk, orate, deliver propaganda, sing, or play the glitter-circuits. |
| Persuasion | Convince, negotiate, and rally. |
| Pilot | Operate spacecraft (shuttles to capital ships). |
| Repair | Quick-fix broken gear mid-fight. |
| Salvage | Wreck-picking, ID functional tech, strip hulks for value. |
| Science | Recall scientific laws, analyze unknown substances, jury-rig fixes from theory. |
| Locks | Open locks, defeat alarms, and bypass mag-seals. |
| Sensors & Signals | Sensor ops, scanning, ECM/ECCM, comms intercept, jamming. |
| Stealth | Hide, move silently, and evade sensors. |
| Streetwise | Black-market contacts, fixers, and underworld. |
| Survival | Endure hostile worlds and find food/shelter. |
| Tactics | Read the field, set ambushes, predict enemy moves, devise battle plans. |
| Theft | Palming, pickpocket, and sleight of hand. |
| Tracking | Follow trails, tracks, and data logs. |
| Wayfinding | Navigate planetary surfaces, chart unknown routes, cross trackless waste. |
| Xenology | Identify aliens, biology, and weaknesses. |
| Zero-G Ops | Move, fight, and work in microgravity. |