Skill

Player reference for trained capabilities used for checks. 47 entries.

PageSummary
AcrobaticsTumble, balance, freerun, escape grapples, reduce falling damage.
AppraisalValue goods, haggle, spot fakes, read markets.
AstrogationPlot FTL jumps and calculate transit.
AthleticsClimb, jump, swim, and lift.
AugmeticsInstall, tune, and repair cyberware and neural interfaces.
Beast HandlingHandle, train, and calm xeno-fauna, mounts, and war-beasts.
BureaucracyNavigate law, permits, and officials.
Chem-SynthSynthesize drugs, poisons, and reagents; identify substances by smell, color, and burn.
CommandSteady a squad, rally morale, coordinate maneuver.
SlicingReal-time system operation and tactical slicing.
DeceptionBluff, lie, fast-talk, and disguise.
DemolitionsSet, shape, and disarm explosives.
DisguiseAlter appearance, impersonate roles or specific persons.
VehicleGround vehicles, grav-sleds, and rovers.
Drone OpsPilot and coordinate drones, swarm control.
EngineeringDesign, build, and deeply modify systems.
Fold LorePsionic theory, Kadiss neural network, Fold phenomena, Perils prediction, forbidden texts.
ForgeryForge documents, credentials, kadiss-stamps, and signature.
GamblingPlay cards, dice, and rigged tables.
GunneryFire ship and vehicle weapons.
HackingDeep intrusion and crack networks (slow).
InsightRead intent, sense motive, catch lies.
InterrogationExtract truth via pressure, rapport, or both.
IntimidationCoerce and frighten.
LinguisticsLanguages, ciphers, cant, dead tongues, translation.
LoreFactions, the Nine, the Collapse, history, heraldry, legend.
MechanicsAssembly, gunsmithing, and cybernetic installation.
MedicineDiagnose, treat wounds, and perform surgery.
Off-Grid AdaptationMitigate or remove the off-grid penalty from losing Kadiss connection.
PerceptionSpot, listen, search, and notice.
PerformanceBusk, orate, deliver propaganda, sing, or play the glitter-circuits.
PersuasionConvince, negotiate, and rally.
PilotOperate spacecraft (shuttles to capital ships).
RepairQuick-fix broken gear mid-fight.
SalvageWreck-picking, ID functional tech, strip hulks for value.
ScienceRecall scientific laws, analyze unknown substances, jury-rig fixes from theory.
LocksOpen locks, defeat alarms, and bypass mag-seals.
Sensors & SignalsSensor ops, scanning, ECM/ECCM, comms intercept, jamming.
StealthHide, move silently, and evade sensors.
StreetwiseBlack-market contacts, fixers, and underworld.
SurvivalEndure hostile worlds and find food/shelter.
TacticsRead the field, set ambushes, predict enemy moves, devise battle plans.
TheftPalming, pickpocket, and sleight of hand.
TrackingFollow trails, tracks, and data logs.
WayfindingNavigate planetary surfaces, chart unknown routes, cross trackless waste.
XenologyIdentify aliens, biology, and weaknesses.
Zero-G OpsMove, fight, and work in microgravity.

47 items under this folder.