Demolitions

Set, shape, and disarm explosives.

Demolitions is the controlled application of violence through chemistry and physics. It covers breaching charges (shaped plasma, cutting torches), IED construction and disarmament, ship-to-ship demolition, unstable ordnance handling, and the art of putting exactly the right amount of explosive in exactly the right place. Legion breachers, Operative demolitionists, and Rim saboteurs all depend on this skill. The margin between a clean breach and a collapsed corridor is measured in grams and milliseconds. Trained only: an untrained character near live ordnance is a liability to everyone.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityINT
Trained Onlytrue
Untrained UseCannot reliably set or disarm explosives. Risk of detonation.
Key AbilityINT

Notes

Special: Setting a shaped charge grants +2 to the breach roll on the target. A failed disarm by 5+ detonates the device; failures by less than 5 merely fail to disarm safely (retry possible).

Special: Setting a shaped charge grants +2 to the breach roll on the target. A failed disarm by 5+ detonates the device; failures by less than 5 merely fail to disarm safely (retry possible).

Untrained: Cannot reliably set or disarm explosives. Any untrained disarm attempt risks detonation (DC 10 flat check on failure). Setting charges untrained is possible but at -4 and with no shaped-breach bonus.

Descriptors

dc: 10

FieldValue
dc10
taskSet a basic breaching charge

dc: 15

FieldValue
dc15
taskShape a charge for a clean breach

dc: 18

FieldValue
dc18
taskDisarm a standard IED

dc: 22

FieldValue
dc22
taskTime a charge against a moving target

dc: 25

FieldValue
dc25
taskDisarm a military anti-tamper device

dc: 30

FieldValue
dc30
taskDefuse a live ship reactor breach charge

Synergy

bonus: 2

FieldValue
bonus2
fromEngineering
threshold5

bonus: 2

FieldValue
bonus2
fromMechanics
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillEngineering

bonus: 2

FieldValue
bonus2
ranks5
skillMechanics

bonus: 2

FieldValue
bonus2
ranks5
skillRepair

Uses

application: Set a basic breaching charge

FieldValue
applicationSet a basic breaching charge
dc10
failureCharge placed insecurely; -2 to shaped-breach bonus.
successCharge placed; detonates on command.

application: Shape a charge for a clean breach

FieldValue
applicationShape a charge for a clean breach
dc15
failureCharge misshapen; breach is ragged, half bonus.
success+2 to breach roll on target; clean cut.

application: Disarm a standard IED

FieldValue
applicationDisarm a standard IED
dc18
failureDisarm fails; retry possible. Failure by 5+ detonates.
successIED safely disarmed; components recoverable.

application: Time a charge against a moving target

FieldValue
applicationTime a charge against a moving target
dc22
failureTiming off by 1-2 seconds; reduced or no effect.
successCharge detonates at optimal moment.

application: Disarm a military anti-tamper device

FieldValue
applicationDisarm a military anti-tamper device
dc25
failureAnti-tamper triggers; device detonates or alerts owner.
successAnti-tamper bypassed; device disarmed.

application: Defuse a live ship reactor breach charge

FieldValue
applicationDefuse a live ship reactor breach charge
dc30
failureCharge detonates; 4d6 damage in 30-ft radius, hull breach.
successCharge defused; reactor safe.