Alter appearance, impersonate roles or specific persons.
Disguise covers minor appearance alteration, passing as a generic type,
impersonating roles or uniforms, impersonating specific persons, building
deep-cover identities, and fooling people who know the target. The
infiltrator who walks a corpsec corridor in a stolen uniform, the con-man
who changes his face and gait between cities, the deep-cover agent who
lives a name for years. Where Deception lies with the mouth and Forgery
lies with the hand, Disguise lies with the whole body -- voice, bearing,
gait, face. Opposed by onlooker's Perception and Insight. Requires a kit
and 1d4 x 10 minutes prep. Failure by 5+ against an active observer
burns the cover.
Rules Reference
Field
Value
Armor Check Penalty
false
Key Ability
INT
Opposed Skills
Perception, Insight
Trained Only
false
Key Ability
INT
Notes
Special: Opposed by onlooker's Perception (visual) and Insight (behavioral).
Disguise kit required for trained-tier work, else +5 to DCs. Prep
1d4 x 10 minutes. Failure by 5+ vs active observer burns the cover.
Untrained Use: Generic alteration only at listed DCs; active Perception/Insight checks auto-defeat untrained role or specific-person work.
Special: Disguise is opposed by an onlooker's Perception (visual read) and
Insight (behavioral read). A disguise kit is required for trained-tier
work; without one, all DCs rise by 5. Prep time is 1d4 x 10 minutes.
Failure by 5+ against an active observer is treated as a burn: the
cover is gone and the observer reacts.
Untrained: Anyone can throw on a hat and change a coat at the listed DCs for
generic alteration. Untrained Disguise fails automatically against any
observer making an active Perception check, and against any role or
specific-person impersonation.
Descriptors
dc: 12
Field
Value
dc
12
task
Minor alter of your appearance
dc: 15
Field
Value
dc
15
task
Pass as a generic type (worker, dockhand, passenger)
dc: 18
Field
Value
dc
18
task
Impersonate a role or uniform
dc: 22
Field
Value
dc
22
task
Impersonate a specific person
dc: 25
Field
Value
dc
25
task
Build a deep-cover identity
dc: 30
Field
Value
dc
30
task
Fool someone who actually knows the target
Synergy
bonus: 2
Field
Value
bonus
2
from
Deception
threshold
5
bonus: 2
Field
Value
bonus
2
from
Performance
threshold
5
Synergies
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Deception
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Performance
Uses
application: Minor alter of your appearance
Field
Value
application
Minor alter of your appearance
dc
12
failure
Alter reads as off; onlooker lingers.
success
Casual onlooker does not double-take.
application: Pass as a generic type (worker, dockhand, passenger)
Field
Value
application
Pass as a generic type (worker, dockhand, passenger)
dc
15
failure
Something reads wrong; you are challenged.
success
You move among them; no one flags you.
application: Impersonate a role or uniform
Field
Value
application
Impersonate a role or uniform
dc
18
failure
Role slips; someone asks a question you cannot answer.
success
You pass the checkpoint and the floor.
application: Impersonate a specific person
Field
Value
application
Impersonate a specific person
dc
22
failure
Identity slips; one detail gives you.
success
Identity holds under routine inspection.
application: Build a deep-cover identity
Field
Value
application
Build a deep-cover identity
dc
25
failure
Identity has a gap; cover burns on contact.
success
Identity holds under a real audit; you live the role.
application: Fool someone who actually knows the target
Field
Value
application
Fool someone who actually knows the target
dc
30
failure
They know you are not who you say; consequences immediate.