Drive/Vehicle

Ground vehicles, grav-sleds, and rovers.

Drive/Vehicle covers every ground and near-ground conveyance: wheeled rovers, tracked haulers, grav-lift grav-sleds, hover-bikes, cargo crawlers, and the battered trucks that keep frontier settlements alive. It is distinct from Pilot (atmospheric and space) and from Gunnery (vehicle weapons use Gunnery under the Gunner feat). In the verse, driving is a daily skill on every inhabited world -- Hive-city traffic is a warzone, frontier roads are worse, and a good wheel-man is the difference between an extraction and a funeral.

Rules Reference

FieldValue
Armor Check Penaltytrue
Key AbilityDEX
Opposed SkillsPilot
Trained Onlyfalse
Untrained Use
Key AbilityDEX

Notes

Special: A successful Drive check (DC 15) at the start of a chase grants +2 vehicle speed for the first round. Failure may result in skidding or rolling (vehicle damage, DC 15 Reflex save vs. half).

Special: A successful Drive check (DC 15) at the start of a chase grants +2 vehicle speed for the first round. Failure may result in skidding or rolling (vehicle damage, DC 15 Reflex save vs. half).

Untrained: May operate familiar vehicles at -2 penalty on manoeuvre checks. No pursuit, evasion, or stunt capability. Untrained drivers are commuters, not combat drivers.

Descriptors

dc: 10

FieldValue
dc10
taskDrive a familiar vehicle in good conditions

dc: 15

FieldValue
dc15
taskNavigate rough terrain without slowing

dc: 18

FieldValue
dc18
taskPursuit racing against another vehicle

dc: 22

FieldValue
dc22
taskEvasive manoeuvre under fire

dc: 25

FieldValue
dc25
taskHit-and-run extraction under pursuit

dc: 30

FieldValue
dc30
taskDrift-jump a grav-sled across a canyon gap

Synergy

bonus: 2

FieldValue
bonus2
fromMechanics
threshold5

bonus: 2

FieldValue
bonus2
fromPilot
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillMechanics

bonus: 2

FieldValue
bonus2
ranks5
skillPilot

bonus: +2 Pilot (applies to Drive at GM discretion)

FieldValue
bonus+2 Pilot (applies to Drive at GM discretion)
featPilot Ace

Uses

application: Drive a familiar vehicle in good conditions

FieldValue
applicationDrive a familiar vehicle in good conditions
dc10
failureMinor mishap; arrive 1d4 minutes late.
successSmooth transit; no complications.

application: Navigate rough terrain without slowing

FieldValue
applicationNavigate rough terrain without slowing
dc15
failureVehicle bogs or scrapes; speed halved, 1d4 damage.
successTerrain crossed at normal speed.

application: Pursuit racing against another vehicle

FieldValue
applicationPursuit racing against another vehicle
dc18
failureTarget pulls ahead; -2 on next pursuit check.
successGain on target; +2 speed for this round.

application: Evasive manoeuvre under fire

FieldValue
applicationEvasive manoeuvre under fire
dc22
failureManoeuvre fails; clean shots for attackers.
success+2 Evasion for 1 round; attackers suffer -2.

application: Hit-and-run extraction under pursuit

FieldValue
applicationHit-and-run extraction under pursuit
dc25
failureExtraction botched; vehicle takes 2d6 damage.
successExtraction complete; pursuit shaken.

application: Drift-jump a grav-sled across a canyon gap

FieldValue
applicationDrift-jump a grav-sled across a canyon gap
dc30
failureShort or wide; 4d6 damage, possible vehicle destruction.
successLanded clean; shortcut taken.