Drive/Vehicle covers every ground and near-ground conveyance: wheeled rovers,
tracked haulers, grav-lift grav-sleds, hover-bikes, cargo crawlers, and
the battered trucks that keep frontier settlements alive. It is distinct
from Pilot (atmospheric and space) and from Gunnery (vehicle weapons use
Gunnery under the Gunner feat). In the verse, driving is a daily skill on
every inhabited world -- Hive-city traffic is a warzone, frontier roads are
worse, and a good wheel-man is the difference between an extraction and a
funeral.
Rules Reference
Field
Value
Armor Check Penalty
true
Key Ability
DEX
Opposed Skills
Pilot
Trained Only
false
Untrained Use
Key Ability
DEX
Notes
Special: A successful Drive check (DC 15) at the start of a chase grants +2
vehicle speed for the first round. Failure may result in skidding or
rolling (vehicle damage, DC 15 Reflex save vs. half).
Special: A successful Drive check (DC 15) at the start of a chase grants +2
vehicle speed for the first round. Failure may result in skidding or
rolling (vehicle damage, DC 15 Reflex save vs. half).
Untrained: May operate familiar vehicles at -2 penalty on manoeuvre checks. No
pursuit, evasion, or stunt capability. Untrained drivers are commuters,
not combat drivers.
Descriptors
dc: 10
Field
Value
dc
10
task
Drive a familiar vehicle in good conditions
dc: 15
Field
Value
dc
15
task
Navigate rough terrain without slowing
dc: 18
Field
Value
dc
18
task
Pursuit racing against another vehicle
dc: 22
Field
Value
dc
22
task
Evasive manoeuvre under fire
dc: 25
Field
Value
dc
25
task
Hit-and-run extraction under pursuit
dc: 30
Field
Value
dc
30
task
Drift-jump a grav-sled across a canyon gap
Synergy
bonus: 2
Field
Value
bonus
2
from
Mechanics
threshold
5
bonus: 2
Field
Value
bonus
2
from
Pilot
threshold
5
Synergies
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Mechanics
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Pilot
bonus: +2 Pilot (applies to Drive at GM discretion)
Field
Value
bonus
+2 Pilot (applies to Drive at GM discretion)
feat
Pilot Ace
Uses
application: Drive a familiar vehicle in good conditions
Field
Value
application
Drive a familiar vehicle in good conditions
dc
10
failure
Minor mishap; arrive 1d4 minutes late.
success
Smooth transit; no complications.
application: Navigate rough terrain without slowing
Field
Value
application
Navigate rough terrain without slowing
dc
15
failure
Vehicle bogs or scrapes; speed halved, 1d4 damage.
success
Terrain crossed at normal speed.
application: Pursuit racing against another vehicle
Field
Value
application
Pursuit racing against another vehicle
dc
18
failure
Target pulls ahead; -2 on next pursuit check.
success
Gain on target; +2 speed for this round.
application: Evasive manoeuvre under fire
Field
Value
application
Evasive manoeuvre under fire
dc
22
failure
Manoeuvre fails; clean shots for attackers.
success
+2 Evasion for 1 round; attackers suffer -2.
application: Hit-and-run extraction under pursuit
Field
Value
application
Hit-and-run extraction under pursuit
dc
25
failure
Extraction botched; vehicle takes 2d6 damage.
success
Extraction complete; pursuit shaken.
application: Drift-jump a grav-sled across a canyon gap
Field
Value
application
Drift-jump a grav-sled across a canyon gap
dc
30
failure
Short or wide; 4d6 damage, possible vehicle destruction.