Gambling

Play cards, dice, and rigged tables.

Gambling covers playing casual hands, winning fair games, reading tells, cheating undetected, running high-stakes tables, and cleaning the house. The spacer who lives between jumps, the Station operator with the only clean table on the deck, the Mechanic who loses three weeks' rek on a single hand and laughs about it. Where Insight reads tells and Deception fakes a face, Gambling is the felt-side of both -- the muscle memory of the sleeve, the patience to fold, the arithmetic of odds. Failure by 5+ while cheating in a watched game triggers house consequences. Gambling interacts with a Luck pool: a Luck spend re-rolls one die per rank.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityWIS
Opposed SkillsInsight, Deception
Trained Onlyfalse
Untrained UseFull use untrained at casual tables; sharp opposition takes the edge.
Key AbilityWIS

Notes

Special: Failure by 5+ while cheating triggers house consequences. Interacts with Luck pool. Opposed: vs Insight (read tells), vs Deception (cheat vs house-eye).

Special: Failure by 5+ while cheating in a watched game triggers house consequences -- loss of fingers, ejection, or worse. Gambling interacts with a Luck pool: a Luck spend re-rolls one die per rank. Opposed checks: Gambling vs Insight (reading your tells), Gambling vs Deception (cheating vs the house-eye).

Untrained: Anyone can sit down at a table. Untrained Gambling works against casual opposition, but the moment a sharp is at the felt, the trained player takes the edge. A Luck trait or relevant feat can tilt the untrained edge.

Descriptors

dc: 10

FieldValue
dc10
taskPlay a casual hand for coin

dc: 15

FieldValue
dc15
taskWin a fair game

dc: 18

FieldValue
dc18
taskRead a tell at the table

dc: 22

FieldValue
dc22
taskCheat undetected

dc: 25

FieldValue
dc25
taskRun a high-stakes table

dc: 30

FieldValue
dc30
taskClean the house

Synergy

bonus: 2

FieldValue
bonus2
fromInsight
threshold5

bonus: 2

FieldValue
bonus2
fromDeception
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillInsight

bonus: 2

FieldValue
bonus2
ranks5
skillDeception

Uses

application: Play a casual hand for coin

FieldValue
applicationPlay a casual hand for coin
dc10
failureYou lose a little; nothing notable.
successYou break even or ahead; small winnings.

application: Win a fair game

FieldValue
applicationWin a fair game
dc15
failureThe cards swing the other way.
successYou take the pot at fair odds; decent haul.

application: Read a tell at the table

FieldValue
applicationRead a tell at the table
dc18
failureTell slips past you; opponent's bluff lands.
successYou read the tell; +2 to the next hand.

application: Cheat undetected

FieldValue
applicationCheat undetected
dc22
failureHouse-eye catches it; GM's call on consequences.
successYou stack the deck and walk out clean.

application: Run a high-stakes table

FieldValue
applicationRun a high-stakes table
dc25
failureTable bleeds; you are reassigned.
successTable turns a profit; house respects you.

application: Clean the house

FieldValue
applicationClean the house
dc30
failureHouse wins it back; you owe a debt.
successHouse broken; you walk out with a fortune.