Gambling covers playing casual hands, winning fair games, reading tells,
cheating undetected, running high-stakes tables, and cleaning the house.
The spacer who lives between jumps, the Station operator with the only
clean table on the deck, the Mechanic who loses three weeks' rek on a
single hand and laughs about it. Where Insight reads tells and Deception
fakes a face, Gambling is the felt-side of both -- the muscle memory of
the sleeve, the patience to fold, the arithmetic of odds. Failure by 5+
while cheating in a watched game triggers house consequences. Gambling
interacts with a Luck pool: a Luck spend re-rolls one die per rank.
Rules Reference
Field
Value
Armor Check Penalty
false
Key Ability
WIS
Opposed Skills
Insight, Deception
Trained Only
false
Untrained Use
Full use untrained at casual tables; sharp opposition takes the edge.
Key Ability
WIS
Notes
Special: Failure by 5+ while cheating triggers house consequences. Interacts
with Luck pool. Opposed: vs Insight (read tells), vs Deception (cheat
vs house-eye).
Special: Failure by 5+ while cheating in a watched game triggers house consequences
-- loss of fingers, ejection, or worse. Gambling interacts with a Luck
pool: a Luck spend re-rolls one die per rank. Opposed checks: Gambling vs
Insight (reading your tells), Gambling vs Deception (cheating vs the
house-eye).
Untrained: Anyone can sit down at a table. Untrained Gambling works against casual
opposition, but the moment a sharp is at the felt, the trained player
takes the edge. A Luck trait or relevant feat can tilt the untrained
edge.