Hacking

Deep intrusion and crack networks (slow).

Hacking is the slow, methodical end of the intrusion spectrum -- the kind of work that takes hours or days, not seconds. It covers defeating hardened network security, exfiltrating data from corporate servers, planting persistent backdoors, cracking encrypted data stores, and the patient art of mapping a network's architecture before striking. In the verse, Hackers are the Academics' weapon of choice -- patient, thorough, and devastating when they find the right node. Distinct from Computers/Slicing (fast, tactical, in-combat), Hacking is the siege, not the skirmish. Black-ICE (Intrusion Countermeasure Electronics) is the real danger: corporate and military networks fight back.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityINT
Opposed SkillsComputers/Slicing
Trained Onlytrue
Untrained UseCannot reliably hack. Almost guaranteed detection and counter-response.
Key AbilityINT

Notes

Special: Hacking typically takes 1d4+1 hours per system tier. The Master Slicer feat (8 ranks) grants +2 and reduces black-ICE damage by half.

Special: Hacking typically takes 1d4+1 hours per system tier. The Master Slicer feat (8 ranks) grants +2 and reduces black-ICE damage by half.

Untrained: Cannot reliably hack. Any untrained attempt is almost guaranteed to be detected and trigger the strongest available defences. No encryption cracking, no backdoor capability. Untrained hacking is walking into a minefield blindfolded.

Descriptors

dc: 15

FieldValue
dc15
taskDefeat a basic security perimeter

dc: 18

FieldValue
dc18
taskExfiltrate data from a corporate server

dc: 22

FieldValue
dc22
taskCrack a standard encryption layer

dc: 25

FieldValue
dc25
taskPlant a persistent backdoor in a hardened system

dc: 28

FieldValue
dc28
taskDefeat a military-grade ICE defence

dc: 30

FieldValue
dc30
taskCompromise a sealed black-site network

Synergy

bonus: 2

FieldValue
bonus2
fromComputers/Slicing
threshold5

bonus: 2

FieldValue
bonus2
fromEngineering
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillComputers/Slicing

bonus: 2

FieldValue
bonus2
ranks5
skillEngineering

bonus: +2 Hacking/Computers, slice as free action, halve black-ICE damage

FieldValue
bonus+2 Hacking/Computers, slice as free action, halve black-ICE damage
featMaster Slicer

Uses

application: Defeat a basic security perimeter

FieldValue
applicationDefeat a basic security perimeter
dc15
failurePerimeter holds; retry possible. Failure by 5+ triggers alert.
successPerimeter breached; network accessible.

application: Exfiltrate data from a corporate server

FieldValue
applicationExfiltrate data from a corporate server
dc18
failureData encrypted or access denied; must try another route.
successData copied; 1d4 hours per attempt.

application: Crack a standard encryption layer

FieldValue
applicationCrack a standard encryption layer
dc22
failureEncryption holds; 1d4 hours wasted.
successEncryption broken; data readable.

application: Plant a persistent backdoor in a hardened system

FieldValue
applicationPlant a persistent backdoor in a hardened system
dc25
failureBackdoor detected and removed; system alerted.
successBackdoor installed; remote access for 1d4 weeks.

application: Defeat a military-grade ICE defence

FieldValue
applicationDefeat a military-grade ICE defence
dc28
failureICE counterattacks; 2d6 damage to hacker's deck.
successICE defeated; network compromised.

application: Compromise a sealed black-site network

FieldValue
applicationCompromise a sealed black-site network
dc30
failureBlack-ICE response; 4d6 damage, system traces hacker.
successNetwork compromised; full access achieved.