Hacking is the slow, methodical end of the intrusion spectrum -- the kind
of work that takes hours or days, not seconds. It covers defeating hardened
network security, exfiltrating data from corporate servers, planting
persistent backdoors, cracking encrypted data stores, and the patient art
of mapping a network's architecture before striking. In the verse, Hackers
are the Academics' weapon of choice -- patient, thorough, and devastating
when they find the right node. Distinct from Computers/Slicing (fast,
tactical, in-combat), Hacking is the siege, not the skirmish. Black-ICE
(Intrusion Countermeasure Electronics) is the real danger: corporate and
military networks fight back.
Rules Reference
Field
Value
Armor Check Penalty
false
Key Ability
INT
Opposed Skills
Computers/Slicing
Trained Only
true
Untrained Use
Cannot reliably hack. Almost guaranteed detection and counter-response.
Key Ability
INT
Notes
Special: Hacking typically takes 1d4+1 hours per system tier. The Master Slicer
feat (8 ranks) grants +2 and reduces black-ICE damage by half.
Special: Hacking typically takes 1d4+1 hours per system tier. The Master Slicer
feat (8 ranks) grants +2 and reduces black-ICE damage by half.
Untrained: Cannot reliably hack. Any untrained attempt is almost guaranteed to be
detected and trigger the strongest available defences. No encryption
cracking, no backdoor capability. Untrained hacking is walking into
a minefield blindfolded.
Descriptors
dc: 15
Field
Value
dc
15
task
Defeat a basic security perimeter
dc: 18
Field
Value
dc
18
task
Exfiltrate data from a corporate server
dc: 22
Field
Value
dc
22
task
Crack a standard encryption layer
dc: 25
Field
Value
dc
25
task
Plant a persistent backdoor in a hardened system
dc: 28
Field
Value
dc
28
task
Defeat a military-grade ICE defence
dc: 30
Field
Value
dc
30
task
Compromise a sealed black-site network
Synergy
bonus: 2
Field
Value
bonus
2
from
Computers/Slicing
threshold
5
bonus: 2
Field
Value
bonus
2
from
Engineering
threshold
5
Synergies
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Computers/Slicing
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Engineering
bonus: +2 Hacking/Computers, slice as free action, halve black-ICE damage
Field
Value
bonus
+2 Hacking/Computers, slice as free action, halve black-ICE damage
feat
Master Slicer
Uses
application: Defeat a basic security perimeter
Field
Value
application
Defeat a basic security perimeter
dc
15
failure
Perimeter holds; retry possible. Failure by 5+ triggers alert.
success
Perimeter breached; network accessible.
application: Exfiltrate data from a corporate server
Field
Value
application
Exfiltrate data from a corporate server
dc
18
failure
Data encrypted or access denied; must try another route.
success
Data copied; 1d4 hours per attempt.
application: Crack a standard encryption layer
Field
Value
application
Crack a standard encryption layer
dc
22
failure
Encryption holds; 1d4 hours wasted.
success
Encryption broken; data readable.
application: Plant a persistent backdoor in a hardened system
Field
Value
application
Plant a persistent backdoor in a hardened system
dc
25
failure
Backdoor detected and removed; system alerted.
success
Backdoor installed; remote access for 1d4 weeks.
application: Defeat a military-grade ICE defence
Field
Value
application
Defeat a military-grade ICE defence
dc
28
failure
ICE counterattacks; 2d6 damage to hacker's deck.
success
ICE defeated; network compromised.
application: Compromise a sealed black-site network
Field
Value
application
Compromise a sealed black-site network
dc
30
failure
Black-ICE response; 4d6 damage, system traces hacker.