Interrogation

Extract truth via pressure, rapport, or both.

Interrogation covers questioning willing sources, pressuring reluctant ones, breaking scared captives and trained subjects, extracting intel under time pressure, and turning captives into long-term informants. The corpsec interrogator, the union enforcer who breaks a scab with patience and a chair, the Station cop who cracks a case without raising a bruise, the case officer who turns a captive into an asset over six careful weeks. Where Intimidation is the muscle and Insight is the read, Interrogation is the room -- the door, the light, the offer, the silence. Opposed by the target's Will save or Deception. Failure by 5+ on a trained subject lets them feed false intel.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityCHA
Opposed SkillsDeception
Trained Onlytrue
Untrained UseCannot use untrained; may ask willing sources a few questions but no mechanical pressure or break.
Key AbilityCHA

Notes

Special: Opposed by target's Will save (pressure) or Deception (trained subjects). Failure by 5+ on trained subject allows false-intel feed; Insight check to catch. Time pressure adds +5 to DCs.

Special: Interrogation is opposed by the target's Will save (for pressure) or Deception (for trained subjects feeding a line). Failure by 5+ on a trained subject grants the captive the option to feed false intel; the interrogator must make an Insight check to catch the lie. Long extractions take hours; under time pressure, DCs rise by 5.

Untrained: Interrogation is trained-only. An untrained character can ask a few questions of a willing source but lacks the read and the pressure to break a reluctant or trained subject. The GM should not allow it to substitute for trained Interrogation.

Descriptors

dc: 12

FieldValue
dc12
taskQuestion a willing source for fact

dc: 15

FieldValue
dc15
taskPressure a reluctant source

dc: 18

FieldValue
dc18
taskBreak a scared captive

dc: 22

FieldValue
dc22
taskBreak a trained subject

dc: 25

FieldValue
dc25
taskExtract intel under time pressure

dc: 30

FieldValue
dc30
taskTurn a captive into an informant

Synergy

bonus: 2

FieldValue
bonus2
fromIntimidation
threshold5

bonus: 2

FieldValue
bonus2
fromInsight
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillIntimidation

bonus: 2

FieldValue
bonus2
ranks5
skillInsight

Uses

application: Question a willing source for fact

FieldValue
applicationQuestion a willing source for fact
dc12
failureSource hedges or misremembers.
successSource answers straight; intel is reliable.

application: Pressure a reluctant source

FieldValue
applicationPressure a reluctant source
dc15
failureSource clams; you learn nothing new.
successSource opens up; partial intel.

application: Break a scared captive

FieldValue
applicationBreak a scared captive
dc18
failureCaptive holds; effort spent.
successCaptive cracks; full intel.

application: Break a trained subject

FieldValue
applicationBreak a trained subject
dc22
failureSubject feeds a line; you may take the bait.
successSubject breaks; intel holds up under cross-check.

application: Extract intel under time pressure

FieldValue
applicationExtract intel under time pressure
dc25
failureClock runs out; intel partial or compromised.
successIntel extracted before the clock runs out.

application: Turn a captive into an informant

FieldValue
applicationTurn a captive into an informant
dc30
failureCaptive plays along or escapes.
successCaptive flips; long-term asset.