Off-Grid Adaptation

Mitigate or remove the off-grid penalty from losing Kadiss connection.

Off-Grid Adaptation -- known on the Rim as "Running Dark" -- is the trained ability to function without the Kadiss neural network. Most registered Core citizens are born connected: Kadiss overlays navigation, social feeds, medical telemetry, and a thousand small corrections nobody notices until they stop. When that connection is lost (renounced, throttled, cut as sanction, or hardware failure), the disorientation is physical -- nausea, spatial confusion, phantom sensory gaps. Rim-born and unconnected individuals develop this skill naturally; Core citizens must learn it the hard way. In the verse, Running Dark is a survival skill on the frontier, a mark of independence, and sometimes a punishment.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityWIS
Trained Onlyfalse
Untrained UseSuffer full off-grid disorientation penalty (-2 mental/Perception). No mitigation.
Key AbilityWIS

Notes

Special: Each rank reduces the off-grid disorientation penalty by 1 (minimum 0 at 2 ranks). Characters with 5+ ranks are considered fully acclimatised and suffer no penalty regardless of Kadiss state. Characters born on the Rim or raised unconnected start with 1 rank for free at character creation.

Special: Each rank reduces the off-grid disorientation penalty by 1 (minimum 0 at 2 ranks). Characters with 5+ ranks are considered fully acclimatised and suffer no penalty regardless of Kadiss state. Characters born on the Rim or raised unconnected start with 1 rank for free at character creation.

Untrained: Suffer full off-grid disorientation penalty (-2 on mental and Perception checks) when Kadiss connection is lost. No mitigation. Untrained characters are dependent on the network and cannot function without it.

Descriptors

dc: 10

FieldValue
dc10
taskResist disorientation after sudden Kadiss disconnect

dc: 15

FieldValue
dc15
taskFunction at full mental capacity while Running Dark

dc: 18

FieldValue
dc18
taskNavigate social/technical systems without Kadiss access

dc: 20

FieldValue
dc20
taskGuide an untrained ally through disorientation

dc: 25

FieldValue
dc25
taskOperate in a dead-zone with no Kadiss infrastructure

dc: 30

FieldValue
dc30
taskThrive permanently off-grid with no degradation

Synergy

bonus: 2

FieldValue
bonus2
fromSurvival
threshold5

bonus: 2

FieldValue
bonus2
fromPerception
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillSurvival

bonus: 2

FieldValue
bonus2
ranks5
skillPerception

bonus: +1 Will saves, helps resist disorientation effects

FieldValue
bonus+1 Will saves, helps resist disorientation effects
featIron Will

Uses

application: Resist disorientation after sudden Kadiss disconnect

FieldValue
applicationResist disorientation after sudden Kadiss disconnect
dc10
failureFull disorientation; -2 on mental/Perception checks.
successDisorientation shaken off; -1 penalty instead of -2.

application: Function at full mental capacity while Running Dark

FieldValue
applicationFunction at full mental capacity while Running Dark
dc15
failureResidual disorientation; -1 on complex mental tasks.
successNo penalty; mental operations normal.

application: Navigate social/technical systems without Kadiss access

FieldValue
applicationNavigate social/technical systems without Kadiss access
dc18
failureSystems require Kadiss; must find alternative or fail.
successSystems navigated manually; no Kadiss dependency.

application: Guide an untrained ally through disorientation

FieldValue
applicationGuide an untrained ally through disorientation
dc20
failureAlly remains disoriented; guidance ineffective.
successAlly's disorientation reduced by 1 step.

application: Operate in a dead-zone with no Kadiss infrastructure

FieldValue
applicationOperate in a dead-zone with no Kadiss infrastructure
dc25
failureCapabilities reduced; -1 on all checks in dead-zone.
successFull capability maintained; no degradation.

application: Thrive permanently off-grid with no degradation

FieldValue
applicationThrive permanently off-grid with no degradation
dc30
failureNot yet acclimatised; continue to suffer partial penalties.
successFully acclimatised; no penalty ever, regardless of Kadiss state.