Perception is the one skill every living creature uses every waking moment.
It covers spotting (visual detection), listening (auditory awareness),
searching (deliberate investigation of an area), and noticing (passive,
subconscious awareness of something wrong). In the verse, Perception is
the difference between seeing the tripwire and being the headline. It
opposes Stealth for biological observers and Deception for social lies.
It is the ONLY skill that is a class skill for all nine archetypes -- every
soldier, scholar, and scoundrel needs eyes and ears.
Rules Reference
Field
Value
Armor Check Penalty
false
Key Ability
WIS
Opposed Skills
Stealth, Deception
Trained Only
false
Untrained Use
Key Ability
WIS
Notes
Special: Perception is a class skill for ALL nine archetypes (the only one in
the skill list). Passive Perception is checked automatically against
Stealth and Deception. Combat awareness uses Initiative DEX adjustment,
not Perception.
Special: Perception is a class skill for ALL nine archetypes (the only one in
the skill list). Passive Perception is checked automatically against
Stealth and Deception. Combat awareness uses Initiative DEX adjustment,
not Perception.
Untrained: May make passive Perception checks (no action required) and active
Perception checks (standard action) but without trained bonuses. No
penalty for untrained use; simply lower total.