Performance

Busk, orate, deliver propaganda, sing, or play the glitter-circuits.

Performance covers busking for coin, holding a crowd's attention, moving a crowd emotionally, delivering propaganda, and turning a hostile audience. The cantina singer, the union-boss orator, the street-corner prophet with a battered amp-rig and a sermon that lands -- all Performance. Where Persuasion sells to one and Deception misleads one, Performance sells to the room. A crowd bent one way is a mob that can be turned; a crowd bent the other way is a mob that breaks you. Glammers and astropop divas started on street corners; the ones who lasted knew how to read a room as well as a microphone. Failure by 5+ on propaganda or a hostile-audience check can flip the crowd from neutral to hostile.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityCHA
Trained Onlyfalse
Untrained UseFull use untrained at listed DCs; ranks add on top.
Key AbilityCHA

Notes

Special: Hostile audiences may force an opposed roll or +5 DC. Failure by 5+ on propaganda or hostile-audience checks can flip the crowd hostile.

Special: Against a hostile or restive audience the GM may call for an opposed check vs the room's mood (CHA + level of an NPC ringleader) or apply a +5 to DC. Failure by 5+ on a propaganda or hostile-audience check can flip the audience from neutral to hostile, and from hostile to violent.

Untrained: Anyone can sing, recite, or play a borrowed instrument at the listed DCs. Untrained Performance works against a passive crowd, but a hostile or trained audience will eat an amateur alive.

Descriptors

dc: 10

FieldValue
dc10
taskBusk for coin in a public place

dc: 15

FieldValue
dc15
taskHold a crowd's attention

dc: 18

FieldValue
dc18
taskMove a crowd emotionally

dc: 22

FieldValue
dc22
taskDeliver effective propaganda

dc: 25

FieldValue
dc25
taskDeliver a legendary performance

dc: 30

FieldValue
dc30
taskSway a hostile audience

Synergy

bonus: 2

FieldValue
bonus2
fromPersuasion
threshold5

bonus: 2

FieldValue
bonus2
fromDeception
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillPersuasion

bonus: 2

FieldValue
bonus2
ranks5
skillDeception

Uses

application: Busk for coin in a public place

FieldValue
applicationBusk for coin in a public place
dc10
failureHat stays empty; you are politely ignored.
successHat fills; 1d6 x 10 chits or equivalent.

application: Hold a crowd's attention

FieldValue
applicationHold a crowd's attention
dc15
failureCrowd drifts; noise and chatter win.
successCrowd leans in; you have the room for 10 + CHA minutes.

application: Move a crowd emotionally

FieldValue
applicationMove a crowd emotionally
dc18
failureCrowd stays flat; act reads as corny or off-key.
successCrowd weeps, laughs, or roars as you intend.

application: Deliver effective propaganda

FieldValue
applicationDeliver effective propaganda
dc22
failureMessage falls flat; audience spots the spin.
successMessage lands; target audience takes the bait as intended.

application: Deliver a legendary performance

FieldValue
applicationDeliver a legendary performance
dc25
failureYou choke; the room remembers the failure.
successNight to remember; reputation and contacts open up.

application: Sway a hostile audience

FieldValue
applicationSway a hostile audience
dc30
failureThey turn on you; hostile crowd may act.
successYou turn them. For now.