Security/Locks

Open locks, defeat alarms, and bypass mag-seals.

Security/Locks is the dedicated bypass skill -- the art of opening things that are meant to stay closed. It covers Mechanical lockpicking, electronic mag-seal bypass, alarm defeat (disabling sensors, loop feeds, spoofing triggers), biometric spoofing (with Computers support), and safe-cracking. In the verse, every Operative worth their paycheque carries a set of picks, a mag-probe, and a healthy respect for the difference between a standard tumbler and a military mag-lock. Distinct from Hacking (deep network intrusion) and Theft (palming/sleight of hand).

Rules Reference

FieldValue
Armor Check Penaltytrue
Key AbilityDEX
Trained Onlytrue
Untrained UseCannot reliably bypass locks. Risks triggering alarms and damaging the mechanism.
Key AbilityDEX

Notes

Special: Bypassing a mag-seal requires at least 1 rank; electronic locks benefit from +2 synergy when combined with Computers/Slicing. A failure by 5+ triggers the alarm (or worse).

Special: Bypassing a mag-seal requires at least 1 rank; electronic locks benefit from +2 synergy when combined with Computers/Slicing. A failure by 5+ triggers the alarm (or worse).

Untrained: Cannot reliably bypass locks. Any untrained attempt risks triggering the alarm and damaging the lock (DC 10 flat check on failure). No mag-seal or biometric capability.

Descriptors

dc: 15

FieldValue
dc15
taskPick a standard mechanical lock

dc: 20

FieldValue
dc20
taskBypass an electronic mag-seal

dc: 22

FieldValue
dc22
taskDefeat a monitored alarm without triggering

dc: 25

FieldValue
dc25
taskCrack a biometric vault

dc: 28

FieldValue
dc28
taskBypass a military-grade mag-lock

dc: 30

FieldValue
dc30
taskOpen a warded alien-tech seal

Synergy

bonus: 2

FieldValue
bonus2
fromComputers/Slicing
threshold5

bonus: 2

FieldValue
bonus2
fromTheft
threshold5

bonus: 2

FieldValue
bonus2
fromEngineering
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillComputers/Slicing

bonus: 2

FieldValue
bonus2
ranks5
skillTheft

bonus: 2

FieldValue
bonus2
ranks5
skillEngineering

Uses

application: Pick a standard mechanical lock

FieldValue
applicationPick a standard mechanical lock
dc15
failureLock holds; retry possible. Failure by 5+ jams the lock.
successLock opens; no alarm triggered.

application: Bypass an electronic mag-seal

FieldValue
applicationBypass an electronic mag-seal
dc20
failureSeal holds; failure by 5+ triggers alarm.
successMag-seal disengaged; door opens.

application: Defeat a monitored alarm without triggering

FieldValue
applicationDefeat a monitored alarm without triggering
dc22
failureAlarm triggers; security alerted.
successAlarm disabled or spoofed; entry undetected.

application: Crack a biometric vault

FieldValue
applicationCrack a biometric vault
dc25
failureVault holds; biometric lock may require original subject.
successVault opens; contents accessible.

application: Bypass a military-grade mag-lock

FieldValue
applicationBypass a military-grade mag-lock
dc28
failureLock holds; anti-tamper may trigger security response.
successLock defeated; entry achieved.

application: Open a warded alien-tech seal

FieldValue
applicationOpen a warded alien-tech seal
dc30
failureSeal holds; alien tech may react unpredictably.
successSeal opened; alien mechanism understood.