Tracking

Follow trails, tracks, and data logs.

Tracking is the art of reading what has passed. It covers physical trails (footprints, scat, broken vegetation, blood), data trails (network logs, transaction records, ship movement histories), and technological signatures (energy residue, drive emissions, sensor pings). The sci-fi adaptation extends the classic ranger skill into data forensics -- a Tracker can follow a fugitive through a Hive city by reading CCTV metadata as easily as through a Jungle by reading broken branches. In the verse, Trackers are the Legion's pursuit specialists, the Chaplain's search-and-rescue teams, and the Scout's bread and butter.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityWIS
Trained Onlyfalse
Untrained Use
Key AbilityWIS

Notes

Special: The first Tracking check after a target's passage is at +2; subsequent checks at the same trail suffer accumulating -2 per hour (or per day in the wilderness).

Special: The first Tracking check after a target's passage is at +2; subsequent checks at the same trail suffer accumulating -2 per hour (or per day in the wilderness).

Untrained: May follow obvious physical trails (fresh footprints in mud). Cannot interpret ambiguous evidence, track across hard terrain, or follow data trails. -2 penalty on any Tracking check.

Descriptors

dc: 10

FieldValue
dc10
taskFollow a fresh trail in good conditions

dc: 15

FieldValue
dc15
taskRead data logs to reconstruct a route

dc: 18

FieldValue
dc18
taskTrack across hard terrain (stone, metal)

dc: 22

FieldValue
dc22
taskIdentify a target's vehicle from drive residue

dc: 25

FieldValue
dc25
taskPick up a cold trail after 24 hours

dc: 30

FieldValue
dc30
taskTrack across multiple planetary environments

Synergy

bonus: 2

FieldValue
bonus2
fromSurvival
threshold5

bonus: 2

FieldValue
bonus2
fromPerception
threshold5

bonus: 2

FieldValue
bonus2
fromComputers/Slicing
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillSurvival

bonus: 2

FieldValue
bonus2
ranks5
skillPerception

bonus: 2

FieldValue
bonus2
ranks5
skillComputers/Slicing

Uses

application: Follow a fresh trail in good conditions

FieldValue
applicationFollow a fresh trail in good conditions
dc10
failureTrail lost; must backtrack and retry.
successTrail followed; direction and pace confirmed.

application: Read data logs to reconstruct a route

FieldValue
applicationRead data logs to reconstruct a route
dc15
failureLogs incomplete; partial route only.
successRoute mapped; timestamps and stops identified.

application: Track across hard terrain (stone, metal)

FieldValue
applicationTrack across hard terrain (stone, metal)
dc18
failureTrail too faint; must try another method.
successTrail found; subtle signs read correctly.

application: Identify a target's vehicle from drive residue

FieldValue
applicationIdentify a target's vehicle from drive residue
dc22
failureResidue inconclusive; multiple possibilities.
successVehicle identified; make, model, and heading known.

application: Pick up a cold trail after 24 hours

FieldValue
applicationPick up a cold trail after 24 hours
dc25
failureTrail too cold; must wait for new information.
successTrail relocated; pursuit continues.

application: Track across multiple planetary environments

FieldValue
applicationTrack across multiple planetary environments
dc30
failureTrail fragmented; requires additional investigation.
successMulti-environment trail followed; target located.