Wayfinding

Navigate planetary surfaces, chart unknown routes, cross trackless waste.

Wayfinding covers orienting yourself, navigating familiar terrain, charting unknown routes, pushing through sensor-blind weather or magnetic storms, crossing trackless waste, and pinpointing hidden locations on a planetary surface. The surveyor, the scout, the freight-runner hauling across unmapped basins, the lone prospector who walks into the back of beyond and walks back with a claim. Where Astrogation plots between stars, Wayfinding plots between rocks. Failure by 5+ in a trackless waste can lose the party for 1d4 days and burn supplies. Planetary surfaces only; FTL plotting is Astrogation.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityWIS
Trained Onlyfalse
Untrained UseWorks on marked trails and known terrain only; featureless/storm/sensor-blind auto-fail.
Key AbilityWIS

Notes

Special: Planetary surfaces only (FTL is Astrogation). Failure by 5+ in trackless waste loses the party 1d4 days. DC 30 pinpoint reveals a hidden location to within meters.

Special: Wayfinding governs planetary surfaces only; FTL plotting is Astrogation. Failure by 5+ in a trackless waste can lose the party for 1d4 days and burn supplies. A successful pinpoint at DC 30 reveals a hidden cache, bunker, or ruin to within a few meters of its true location.

Untrained: Anyone can read a map and follow a marked trail at the listed DCs. Untrained Wayfinding fails automatically in featureless terrain, sensor-blind weather, or storm, where a compass and a gut feeling are not enough.

Descriptors

dc: 10

FieldValue
dc10
taskOrient yourself in known terrain

dc: 15

FieldValue
dc15
taskNavigate familiar terrain confidently

dc: 18

FieldValue
dc18
taskChart an unknown route

dc: 22

FieldValue
dc22
taskNavigate sensor-blind or through a storm

dc: 25

FieldValue
dc25
taskCross a trackless waste

dc: 30

FieldValue
dc30
taskPinpoint a hidden location

Synergy

bonus: 2

FieldValue
bonus2
fromSurvival
threshold5

bonus: 2

FieldValue
bonus2
fromPerception
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillSurvival

bonus: 2

FieldValue
bonus2
ranks5
skillPerception

Uses

application: Orient yourself in known terrain

FieldValue
applicationOrient yourself in known terrain
dc10
failureYou pick a wrong heading; lose 1 hour.
successYou know where you are; pick the next leg with confidence.

application: Navigate familiar terrain confidently

FieldValue
applicationNavigate familiar terrain confidently
dc15
failureOne mishap; you lose 1d4 hours.
successFull travel pace; no mishap roll needed.

application: Chart an unknown route

FieldValue
applicationChart an unknown route
dc18
failureRoute is flawed; party makes half pace.
successRoute plotted; party moves at full pace.

application: Navigate sensor-blind or through a storm

FieldValue
applicationNavigate sensor-blind or through a storm
dc22
failureCourse drifts; party wanders off-route.
successYou hold the line; party stays on course.

application: Cross a trackless waste

FieldValue
applicationCross a trackless waste
dc25
failureLost 1d4 days; supplies strained.
successCrossing clean; supplies hold.

application: Pinpoint a hidden location

FieldValue
applicationPinpoint a hidden location
dc30
failureYou walk past it; the place stays hidden.
successYou find the place to within a few meters.