Xenology

Identify aliens, biology, and weaknesses.

Xenology is the study of the Other -- every species, strain, and gene-line humanity has encountered (or created) since the Day One expansion. It covers biological identification, cultural pattern recognition, toxin and parasite diagnosis, alien artefact analysis, and the tactical exploitation of known weaknesses. In the verse, Xenologists are prized by the Legion (know your enemy), by the Chaplains (understand the flock), and by the Families (profit from the unknown). The Rim produces practical xenologists who learn by surviving; the Core produces academic ones who learn by reading. Trained only: you cannot bluff your way through alien biology.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityINT
Trained Onlytrue
Untrained UseCannot identify alien species or artefacts. May rely on obvious cues only.
Key AbilityINT

Notes

Special: Identifying a known weakness (DC 20) grants a +2 circumstance bonus on attack rolls or saves vs. that species for the encounter.

Special: Identifying a known weakness (DC 20) grants a +2 circumstance bonus on attack rolls or saves vs. that species for the encounter.

Untrained: Cannot identify alien species or artefacts beyond obvious cues (size, colour, aggression). May rely on common knowledge only. No weakness identification or cultural analysis possible.

Descriptors

dc: 10

FieldValue
dc10
taskIdentify a common species on sight

dc: 15

FieldValue
dc15
taskIdentify a rare or unusual species

dc: 15

FieldValue
dc15
taskRecognise a known alien artefact

dc: 20

FieldValue
dc20
taskPredict behaviour from cultural patterns

dc: 25

FieldValue
dc25
taskIdentify an unknown xenobiological threat

dc: 30

FieldValue
dc30
taskRecognise a previously-uncatalogued species

Synergy

bonus: 2

FieldValue
bonus2
fromMedicine
threshold5

bonus: 2

FieldValue
bonus2
fromSurvival
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillMedicine

bonus: 2

FieldValue
bonus2
ranks5
skillSurvival

bonus: 2

FieldValue
bonus2
ranks5
skillPerception

Uses

application: Identify a common species on sight

FieldValue
applicationIdentify a common species on sight
dc10
failureMisidentify or confuse with similar species.
successSpecies, general behaviour, and known hazards identified.

application: Identify a rare or unusual species

FieldValue
applicationIdentify a rare or unusual species
dc15
failureCannot identify; may mistake for known species.
successSpecies identified; basic biology and behaviour known.

application: Recognise a known alien artefact

FieldValue
applicationRecognise a known alien artefact
dc15
failureCannot identify; may trigger artefact if handled.
successArtefact function and origin identified.

application: Predict behaviour from cultural patterns

FieldValue
applicationPredict behaviour from cultural patterns
dc20
failureIncorrect prediction; -2 on next social interaction.
successAccurate prediction; +2 on next social interaction with that species.

application: Identify an unknown xenobiological threat

FieldValue
applicationIdentify an unknown xenobiological threat
dc25
failureCannot identify; no tactical information gained.
successThreat categorised; weakness or vulnerability identified.

application: Recognise a previously-uncatalogued species

FieldValue
applicationRecognise a previously-uncatalogued species
dc30
failureCannot classify; specimen may be dangerous to study.
successNew species documented; +2 to all future checks vs. this species.