Zero-G Ops

Move, fight, and work in microgravity.

Zero-G Ops is the skill of living and working where gravity is a suggestion, not a law. It covers mag-boot manoeuvring, free-fall combat, hull-walking (EVA on a ship exterior), tethered operations, suit management in Vacuum, and the improvisational physics of using tools and weapons when every action has an equal and opposite reaction that sends you spinning. In the verse, Zero-G Ops is a survival skill on every Station and ship -- the Kith take to it naturally, Core-born spacers train it grudgingly, and anyone who skips it ends up drifting.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityDEX
Opposed SkillsAthletics
Trained Onlyfalse
Untrained Use
Key AbilityDEX

Notes

Special: Failure by 5+ on a Zero-G Ops check may launch the character into an uncontrolled tumble (requires a second check to recover, or use of a handhold/mag-boot).

Special: Failure by 5+ on a Zero-G Ops check may launch the character into an uncontrolled tumble (requires a second check to recover, or use of a handhold/mag-boot).

Untrained: May attempt basic movement at -4 penalty on all DEX-based actions in microgravity. No combat capability in zero-G; no EVA or hull-walking. Untrained characters in zero-G are a liability to themselves and others.

Descriptors

dc: 10

FieldValue
dc10
taskMove across a familiar ship interior in zero-G

dc: 15

FieldValue
dc15
taskPerform routine EVA on a stationary hull

dc: 18

FieldValue
dc18
taskEngage in melee combat in microgravity

dc: 22

FieldValue
dc22
taskRecover from an uncontrolled tumble

dc: 25

FieldValue
dc25
taskHull-walk a manoeuvring ship in vacuum

dc: 30

FieldValue
dc30
taskEVA repair on a moving capital-ship hull

Synergy

bonus: 2

FieldValue
bonus2
fromAthletics
threshold5

bonus: 2

FieldValue
bonus2
fromPilot
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillAthletics

bonus: 2

FieldValue
bonus2
ranks5
skillPilot

bonus: +1 surprise, helps with unexpected zero-G shifts

FieldValue
bonus+1 surprise, helps with unexpected zero-G shifts
featLightning Reflexes

Uses

application: Move across a familiar ship interior in zero-G

FieldValue
applicationMove across a familiar ship interior in zero-G
dc10
failureBump or drift; 1d4 non-lethal from collision.
successSmooth transit; no complications.

application: Perform routine EVA on a stationary hull

FieldValue
applicationPerform routine EVA on a stationary hull
dc15
failureSlip or tool-loss; task delayed, retry possible.
successEVA completed; task accomplished.

application: Engage in melee combat in microgravity

FieldValue
applicationEngage in melee combat in microgravity
dc18
failureAttacker spins on impact; -2 on next action until recovered.
successAttack resolved normally; no drift penalty.

application: Recover from an uncontrolled tumble

FieldValue
applicationRecover from an uncontrolled tumble
dc22
failureStill tumbling; -4 on all actions until handhold or second check.
successControl recovered; normal actions resume.

application: Hull-walk a manoeuvring ship in vacuum

FieldValue
applicationHull-walk a manoeuvring ship in vacuum
dc25
failureThrown from hull; tether saves or character is lost.
successMaintain grip and position; work continues.

application: EVA repair on a moving capital-ship hull

FieldValue
applicationEVA repair on a moving capital-ship hull
dc30
failureRepair fails; character may be thrown or injured (2d6).
successRepair completed under extreme conditions.