Zero-G Ops is the skill of living and working where gravity is a suggestion,
not a law. It covers mag-boot manoeuvring, free-fall combat, hull-walking
(EVA on a ship exterior), tethered operations, suit management in Vacuum,
and the improvisational physics of using tools and weapons when every action
has an equal and opposite reaction that sends you spinning. In the verse,
Zero-G Ops is a survival skill on every Station and ship -- the Kith take
to it naturally, Core-born spacers train it grudgingly, and anyone who
skips it ends up drifting.
Rules Reference
Field
Value
Armor Check Penalty
false
Key Ability
DEX
Opposed Skills
Athletics
Trained Only
false
Untrained Use
Key Ability
DEX
Notes
Special: Failure by 5+ on a Zero-G Ops check may launch the character into an
uncontrolled tumble (requires a second check to recover, or use of a
handhold/mag-boot).
Special: Failure by 5+ on a Zero-G Ops check may launch the character into an
uncontrolled tumble (requires a second check to recover, or use of a
handhold/mag-boot).
Untrained: May attempt basic movement at -4 penalty on all DEX-based actions in
microgravity. No combat capability in zero-G; no EVA or hull-walking.
Untrained characters in zero-G are a liability to themselves and others.
Descriptors
dc: 10
Field
Value
dc
10
task
Move across a familiar ship interior in zero-G
dc: 15
Field
Value
dc
15
task
Perform routine EVA on a stationary hull
dc: 18
Field
Value
dc
18
task
Engage in melee combat in microgravity
dc: 22
Field
Value
dc
22
task
Recover from an uncontrolled tumble
dc: 25
Field
Value
dc
25
task
Hull-walk a manoeuvring ship in vacuum
dc: 30
Field
Value
dc
30
task
EVA repair on a moving capital-ship hull
Synergy
bonus: 2
Field
Value
bonus
2
from
Athletics
threshold
5
bonus: 2
Field
Value
bonus
2
from
Pilot
threshold
5
Synergies
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Athletics
bonus: 2
Field
Value
bonus
2
ranks
5
skill
Pilot
bonus: +1 surprise, helps with unexpected zero-G shifts
Field
Value
bonus
+1 surprise, helps with unexpected zero-G shifts
feat
Lightning Reflexes
Uses
application: Move across a familiar ship interior in zero-G
Field
Value
application
Move across a familiar ship interior in zero-G
dc
10
failure
Bump or drift; 1d4 non-lethal from collision.
success
Smooth transit; no complications.
application: Perform routine EVA on a stationary hull
Field
Value
application
Perform routine EVA on a stationary hull
dc
15
failure
Slip or tool-loss; task delayed, retry possible.
success
EVA completed; task accomplished.
application: Engage in melee combat in microgravity
Field
Value
application
Engage in melee combat in microgravity
dc
18
failure
Attacker spins on impact; -2 on next action until recovered.
success
Attack resolved normally; no drift penalty.
application: Recover from an uncontrolled tumble
Field
Value
application
Recover from an uncontrolled tumble
dc
22
failure
Still tumbling; -4 on all actions until handhold or second check.
success
Control recovered; normal actions resume.
application: Hull-walk a manoeuvring ship in vacuum
Field
Value
application
Hull-walk a manoeuvring ship in vacuum
dc
25
failure
Thrown from hull; tether saves or character is lost.
success
Maintain grip and position; work continues.
application: EVA repair on a moving capital-ship hull
Field
Value
application
EVA repair on a moving capital-ship hull
dc
30
failure
Repair fails; character may be thrown or injured (2d6).