Combat Complications (d12)

d12 table of complications that can arise during combat.

Roll to introduce unexpected challenges during combat encounters. Use when the GM wants to spice up a fight or when players roll poorly on initiative.

Rules Reference

FieldValue
Data / 1 / ComplicationEnvironmental Hazard
Data / 1 / Effect1d4: (1: fire/explosion, 2: collapsing structure, 3: toxic gas leak, 4: electrical surge). Affects random area.
Data / 10 / ComplicationThird Party Intervention
Data / 10 / EffectUnrelated faction intervenes: 1d4 (1: law enforcement, 2: rival gang, 3: corporate security, 4: mysterious stranger).
Data / 11 / ComplicationCommunication Breakdown
Data / 11 / EffectComms are jammed. No coordination between allies for 1d4 rounds. Each acts independently.
Data / 12 / ComplicationUnstable Environment
Data / 2 / ComplicationReinforcements Arrive
Data / 2 / Effect1d4+1 additional enemies join the fight after 1d4 rounds. They're either same faction or rival group.
Data / 3 / ComplicationEquipment Failure
Data / 3 / EffectRandom PC's weapon or cyberware malfunctions (50% chance). Requires action to fix or becomes unusable.
Data / 4 / ComplicationInnocent Bystanders
Data / 4 / Effect1d6+2 civilians are caught in the crossfire. Collateral damage may draw unwanted attention.
Data / 5 / ComplicationTactical Shift
Data / 5 / EffectEnemies change strategy: 1d4 (1: focus fire, 2: retreat to better position, 3: take hostages, 4: call for backup).
Data / 6 / ComplicationTerrain Change
Data / 6 / EffectBattlefield shifts: 1d4 (1: lights go out, 2: floor becomes slippery, 3: debris creates cover, 4: gravity fluctuates).
Data / 7 / ComplicationFriendly Fire Risk
Data / 7 / EffectAll ranged attacks have 20% chance to hit random target (ally or enemy) due to chaotic conditions.
Data / 8 / ComplicationPsychological Warfare
Data / 9 / ComplicationEquipment Scarcity
Data / 9 / EffectAmmo or power cells become limited. Characters must conserve or scavenge from fallen enemies.
Roll Died12
Roll Die Sides12

Notes

Data / 12 / Effect: Area becomes dangerous: 1d4 (1: structural collapse imminent, 2: toxic spill spreading, 3: fire spreading, 4: Fold energy fluctuating).

Data / 8 / Effect: Enemies use intimidation or deception: 1d4 (1: taunts, 2: fake surrender, 3: feigned retreat, 4: psychological projection).

Columns

complication

FieldValue
labelComplication
namecomplication

effect

FieldValue
labelEffect
nameeffect