Table

Player reference for lookup tables used to resolve rules at the table. 50 entries.

PageSummary
Ambush and Surprise Resolutiond8 table rolled at encounter setup to determine the kind of ambush and its Perception DC.
Armour Speed PenaltiesSpeed penalty by armour weight class.
Boarding Actions (Void to Personal Scale Bridge)Step-by-step boarding procedure bridging void combat (1-minute rounds) to personal scale (6-second rounds).
Catastrophic PerilsFailed Fold-pressure saves and chained Fold Tears roll this executable d6 catastrophe table.
Charisma Secondary TablesNon-d20 CHA mechanics: max followers/henchmen, loyalty base, reaction/first-impression mod.
Chase ComplicationsEvery third chase round, a deterministic d12 complication changes control, range, fire, or survival.
Combat Complications (d12)d12 table of complications that can arise during combat.
Combat Manoeuvre ResolutionD20 resolution for seven combat manoeuvres: grapple, bull rush, trip, disarm, overrun, sunder, feint.
Constitution Secondary TablesNon-d20 CON mechanics: system-shock/trauma-survival %, hold-breath/vac-tolerance rounds, and healing/recovery modifier.
Job Generator (d20)Site-compatible commission premises for crews working the LaGrange frontier.
Core Hive Encounters (d20)d20 table of encounters in Core hive arcologies.
Cover and Concealment BonusesAC bonus, Reflex save bonus, and miss chance for cover (soft/partial/half/three-quarters/total) and concealment (dim/partial/total).
Crafting DCs by Item TierCrafting DCs, material cost multiplier, and downtime hours per item techTier.
Dexterity Secondary TablesNon-d20 DEX mechanics: reaction/initiative mod, defence mod, ranged attack mod.
Encounter Building GuidelinesExecutable encounter budgets and group-size pressure for generated sites.
Encounter Terrain Types and Environmental EffectsTwelve standard terrain types for personal-scale encounters, with cover density, movement modifier, visibility, hazards, and the LaGrange setting they live in.
Encumbrance by Strength ScoreMaximum carry weight (lbs) by STR score for Light, Medium, and Heavy load categories.
Experience Point Progression by ArchetypeXP thresholds per level for Soldier, Operative, Psion, and Academic archetypes.
Faction Reputation Tiers and ConsequencesThe seven standing tiers (-3 Hated to +3 Allied) with mechanical effects across social, economic, legal, and combat systems.
Fold CascadeA natural 1 on a Fold Power Check rolls this executable d12 cascade.
Fold PressureFold Points accumulate as attention.
Generated Quest XP AwardsParty XP multipliers for each executable generated-quest node, based on the party's standard encounter budget.
Human Name Generator (d20)Twenty paired human identities drawn from the registries, holds, concessions and berths of the Confederation.
Intelligence Secondary TablesNon-d20 INT mechanics: bonus skill points/level, extra languages, and power/power learning %.
Loot and Rewards by Threat RatingLoot tables keyed to threatRating and environment.
Mission Cash Budget by LevelPer-character wealth gain used to price a crew contract; 25 percent is cash pay, 60 percent encounter loot, and 15 percent salvage or objective items.
Modification Slots per Item techTierNumber of mod slots and mod-rarity caps per item techTier.
Movement Rates by SizeBase movement speed by creature size category.
NPC Quirks and Mannerisms (d20)d20 table of NPC quirks and mannerisms.
Pharmaceutical Compounding FormulasForty-two pharmaceutical compounding formulas keyed by formulaId.
Rest and RecoveryThe three recovery transactions the game actually offers: a watchful field rest, a cleared-site camp, and a paid full night.
Rim Frontier Encounters (d20)d20 table of encounters on Rim frontier worlds and settlements.
Service CostsBase prices for station and tavern services: healing, training, hiring, ship repair.
Service Costs (rek)Street-rate rek prices for common LaGrange services: passage, lodging, food, medical, repair, bribes, and freight.
Ship Malfunctions (d12)d12 table of ship malfunctions and failures.
Ship Morale and SurrenderWill save DCs and surrender triggers for ship crews under fire.
Ship Name Generator (d20)Registered, inherited and flagless vessel names used across Confederation space.
Social Encounter DCs by AttitudeDC targets for Persuasion, Intimidation, Deception, Streetwise, and Bureaucracy checks against NPCs at each attitude tier.
Strength Secondary TablesNon-d20 STR mechanics: carry/lift/drag limits (lbs), force-open door chance (d20 target), and melee damage bonus.
Threat Budget by Party Level and SizeEncounter XP budget per party level (1-20) and party size (2-6).
Trade Price ModifiersMultipliers applied to an item's basePrice when buying or selling in LaGrange.
Unified Ability ModifierThe unified (Score - 10) / 2 modifier used for all d20 rolls.
Vehicle System Damage and Critical HitsCritical hit table for vehicle combat.
Void Crew Station ActionsPer-station actions a crew member may attempt once per void round.
Void Environmental TerrainEnvironmental hazards that constrain Pilot navigation and Gunnery.
Void Hull ScaleThe authored hull-size ladder every ship record keys to, and the relative scale each size draws at on the top-down void-combat plane.
Void Range BandsAbstract distance bands for void combat, with movement and to-hit falloff rules.
Void System Damage and Ship Critical Hitsd12 system-damage table for ship combat.
Ship Encounters (d12)d12 table of encounters in void/ship environments.
Wisdom Secondary TablesNon-d20 WIS mechanics: perception/willpower mod, Fold-resistance adjustment, bonus psionic powers.

50 items under this folder.