Table
Player reference for lookup tables used to resolve rules at the table. 50 entries.
| Page | Summary |
|---|---|
| Ambush and Surprise Resolution | d8 table rolled at encounter setup to determine the kind of ambush and its Perception DC. |
| Armour Speed Penalties | Speed penalty by armour weight class. |
| Boarding Actions (Void to Personal Scale Bridge) | Step-by-step boarding procedure bridging void combat (1-minute rounds) to personal scale (6-second rounds). |
| Catastrophic Perils | Failed Fold-pressure saves and chained Fold Tears roll this executable d6 catastrophe table. |
| Charisma Secondary Tables | Non-d20 CHA mechanics: max followers/henchmen, loyalty base, reaction/first-impression mod. |
| Chase Complications | Every third chase round, a deterministic d12 complication changes control, range, fire, or survival. |
| Combat Complications (d12) | d12 table of complications that can arise during combat. |
| Combat Manoeuvre Resolution | D20 resolution for seven combat manoeuvres: grapple, bull rush, trip, disarm, overrun, sunder, feint. |
| Constitution Secondary Tables | Non-d20 CON mechanics: system-shock/trauma-survival %, hold-breath/vac-tolerance rounds, and healing/recovery modifier. |
| Job Generator (d20) | Site-compatible commission premises for crews working the LaGrange frontier. |
| Core Hive Encounters (d20) | d20 table of encounters in Core hive arcologies. |
| Cover and Concealment Bonuses | AC bonus, Reflex save bonus, and miss chance for cover (soft/partial/half/three-quarters/total) and concealment (dim/partial/total). |
| Crafting DCs by Item Tier | Crafting DCs, material cost multiplier, and downtime hours per item techTier. |
| Dexterity Secondary Tables | Non-d20 DEX mechanics: reaction/initiative mod, defence mod, ranged attack mod. |
| Encounter Building Guidelines | Executable encounter budgets and group-size pressure for generated sites. |
| Encounter Terrain Types and Environmental Effects | Twelve standard terrain types for personal-scale encounters, with cover density, movement modifier, visibility, hazards, and the LaGrange setting they live in. |
| Encumbrance by Strength Score | Maximum carry weight (lbs) by STR score for Light, Medium, and Heavy load categories. |
| Experience Point Progression by Archetype | XP thresholds per level for Soldier, Operative, Psion, and Academic archetypes. |
| Faction Reputation Tiers and Consequences | The seven standing tiers (-3 Hated to +3 Allied) with mechanical effects across social, economic, legal, and combat systems. |
| Fold Cascade | A natural 1 on a Fold Power Check rolls this executable d12 cascade. |
| Fold Pressure | Fold Points accumulate as attention. |
| Generated Quest XP Awards | Party XP multipliers for each executable generated-quest node, based on the party's standard encounter budget. |
| Human Name Generator (d20) | Twenty paired human identities drawn from the registries, holds, concessions and berths of the Confederation. |
| Intelligence Secondary Tables | Non-d20 INT mechanics: bonus skill points/level, extra languages, and power/power learning %. |
| Loot and Rewards by Threat Rating | Loot tables keyed to threatRating and environment. |
| Mission Cash Budget by Level | Per-character wealth gain used to price a crew contract; 25 percent is cash pay, 60 percent encounter loot, and 15 percent salvage or objective items. |
| Modification Slots per Item techTier | Number of mod slots and mod-rarity caps per item techTier. |
| Movement Rates by Size | Base movement speed by creature size category. |
| NPC Quirks and Mannerisms (d20) | d20 table of NPC quirks and mannerisms. |
| Pharmaceutical Compounding Formulas | Forty-two pharmaceutical compounding formulas keyed by formulaId. |
| Rest and Recovery | The three recovery transactions the game actually offers: a watchful field rest, a cleared-site camp, and a paid full night. |
| Rim Frontier Encounters (d20) | d20 table of encounters on Rim frontier worlds and settlements. |
| Service Costs | Base prices for station and tavern services: healing, training, hiring, ship repair. |
| Service Costs (rek) | Street-rate rek prices for common LaGrange services: passage, lodging, food, medical, repair, bribes, and freight. |
| Ship Malfunctions (d12) | d12 table of ship malfunctions and failures. |
| Ship Morale and Surrender | Will save DCs and surrender triggers for ship crews under fire. |
| Ship Name Generator (d20) | Registered, inherited and flagless vessel names used across Confederation space. |
| Social Encounter DCs by Attitude | DC targets for Persuasion, Intimidation, Deception, Streetwise, and Bureaucracy checks against NPCs at each attitude tier. |
| Strength Secondary Tables | Non-d20 STR mechanics: carry/lift/drag limits (lbs), force-open door chance (d20 target), and melee damage bonus. |
| Threat Budget by Party Level and Size | Encounter XP budget per party level (1-20) and party size (2-6). |
| Trade Price Modifiers | Multipliers applied to an item's basePrice when buying or selling in LaGrange. |
| Unified Ability Modifier | The unified (Score - 10) / 2 modifier used for all d20 rolls. |
| Vehicle System Damage and Critical Hits | Critical hit table for vehicle combat. |
| Void Crew Station Actions | Per-station actions a crew member may attempt once per void round. |
| Void Environmental Terrain | Environmental hazards that constrain Pilot navigation and Gunnery. |
| Void Hull Scale | The authored hull-size ladder every ship record keys to, and the relative scale each size draws at on the top-down void-combat plane. |
| Void Range Bands | Abstract distance bands for void combat, with movement and to-hit falloff rules. |
| Void System Damage and Ship Critical Hits | d12 system-damage table for ship combat. |
| Ship Encounters (d12) | d12 table of encounters in void/ship environments. |
| Wisdom Secondary Tables | Non-d20 WIS mechanics: perception/willpower mod, Fold-resistance adjustment, bonus psionic powers. |