Core Hive Encounters (d20)
d20 table of encounters in Core Hive arcologies.
Random encounters for the dense, neon-lit arcologies of the Core worlds. Roll when exploring Hive cities, transit hubs, or corporate zones.
Rules Reference
| Field | Value |
|---|---|
| Data / 1 / Encounter | Corporate Security Patrol |
| Data / 10 / Description | A bustling black market offers exotic goods: 1d6 (1-2: cyberware, 3-4: drugs, 5: weapons, 6: forbidden knowledge). |
| Data / 10 / Encounter | Street Market |
| Data / 11 / Encounter | Police Raid |
| Data / 12 / Encounter | Cyber-Psychotic |
| Data / 13 / Encounter | Corporate Extraction |
| Data / 14 / Encounter | Street Race |
| Data / 15 / Description | A well-dressed fixer offers secrets for sale: corporate blackmail, gang turf maps, or Legion patrol routes. |
| Data / 15 / Encounter | Information Broker |
| Data / 16 / Description | A mob of 3d10 protesters clashes with corporate security. Tear gas fills the air as the crowd surges violently. |
| Data / 16 / Encounter | Riot |
| Data / 17 / Encounter | Street Performer |
| Data / 18 / Description | A sniper (hidden on a rooftop) takes a shot at a target in the crowd. The target's bodyguards (1d4+1) react violently. |
| Data / 18 / Encounter | Corporate Assassination |
| Data / 19 / Description | A frightened child (possibly augmented) begs for help finding their parent. They're either genuine or a trap. |
| Data / 19 / Encounter | Lost Child |
| Data / 2 / Encounter | Black Market Deal |
| Data / 20 / Description | A secretive group (2d6 members) gathers in an alley, chanting in a forgotten tongue. Their leader's eyes glow faintly. |
| Data / 20 / Encounter | Fold Cult Meeting |
| Data / 3 / Encounter | Ganger Turf War |
| Data / 4 / Encounter | Rogue Servitor |
| Data / 5 / Encounter | Data Heist in Progress |
| Data / 6 / Encounter | Street Preacher |
| Data / 7 / Encounter | Medical Emergency |
| Data / 8 / Encounter | Smuggling Drop |
| Data / 9 / Description | Two agents (one from each of two rival corps) engage in a silent duel with poisoned blades and neural disruptors. |
| Data / 9 / Encounter | Corporate Espionage |
| Roll Die | d20 |
| Roll Die Sides | 20 |
Notes
Data / 1 / Description: A squad of 1d4+1 corporate enforcers in powered armour, scanning IDs and demanding access codes. They're looking for a rogue asset.
Data / 11 / Description: Hive enforcement (2d6 officers + 1 sergeant) storm the area, arresting anyone without proper ID. They're corrupt--bribes work.
Data / 12 / Description: A person with unstable cybernetics (use stats for a berserker) attacks randomly, screaming about 'the voices in the wire.'
Data / 13 / Description: A team of 1d4+2 elite operatives (powered armour, neural disruptors) escort a VIP through the crowd. They'll eliminate obstacles.
Data / 14 / Description: Modified hover-bikes (1d6 racers) scream through the streets at dangerous speeds. Bystanders dive for cover as one loses control.
Data / 17 / Description: A cybernetically-enhanced artist (1d4: musician/dancer/holo-projector/poet) draws a crowd. Their performance hides a coded message.
Data / 2 / Description: A nervous trader offers illegal cyberware, forbidden data-chips, or unregistered weapons from a hidden stall. 50% chance it's a setup.
Data / 3 / Description: Two gangs (3d6 members each) clash in the streets with mono-knives and shock batons. Civilians scatter as the fight spreads.
Data / 4 / Description: A malfunctioning combat servitor (use stats for a heavy drone) attacks anything that moves, its targeting systems locked on 'eliminate all threats.'
Data / 5 / Description: A team of 2d4 infiltrators (1 leader, rest grunts) are breaking into a corporate vault. They'll shoot to kill if interrupted.
Data / 6 / Description: A wild-eyed zealot rants about the 'Fold's coming' while a crowd of 2d6 followers nod along. 20% chance they're actually Fold-touched.
Data / 7 / Description: A critically injured person (1d4: corporate exec/ganger/civilian/psion) collapses nearby, bleeding from cybernetic interfaces.
Data / 8 / Description: A hidden compartment in the wall opens, revealing a package. Before you can react, 1d4+1 armed smugglers arrive to claim it.
Columns
encounter
| Field | Value |
|---|---|
label | Encounter |
name | encounter |
description
| Field | Value |
|---|---|
label | Description |
name | description |