Core Hive Encounters (d20)

d20 table of encounters in Core Hive arcologies.

Random encounters for the dense, neon-lit arcologies of the Core worlds. Roll when exploring Hive cities, transit hubs, or corporate zones.

Rules Reference

FieldValue
Data / 1 / EncounterCorporate Security Patrol
Data / 10 / DescriptionA bustling black market offers exotic goods: 1d6 (1-2: cyberware, 3-4: drugs, 5: weapons, 6: forbidden knowledge).
Data / 10 / EncounterStreet Market
Data / 11 / EncounterPolice Raid
Data / 12 / EncounterCyber-Psychotic
Data / 13 / EncounterCorporate Extraction
Data / 14 / EncounterStreet Race
Data / 15 / DescriptionA well-dressed fixer offers secrets for sale: corporate blackmail, gang turf maps, or Legion patrol routes.
Data / 15 / EncounterInformation Broker
Data / 16 / DescriptionA mob of 3d10 protesters clashes with corporate security. Tear gas fills the air as the crowd surges violently.
Data / 16 / EncounterRiot
Data / 17 / EncounterStreet Performer
Data / 18 / DescriptionA sniper (hidden on a rooftop) takes a shot at a target in the crowd. The target's bodyguards (1d4+1) react violently.
Data / 18 / EncounterCorporate Assassination
Data / 19 / DescriptionA frightened child (possibly augmented) begs for help finding their parent. They're either genuine or a trap.
Data / 19 / EncounterLost Child
Data / 2 / EncounterBlack Market Deal
Data / 20 / DescriptionA secretive group (2d6 members) gathers in an alley, chanting in a forgotten tongue. Their leader's eyes glow faintly.
Data / 20 / EncounterFold Cult Meeting
Data / 3 / EncounterGanger Turf War
Data / 4 / EncounterRogue Servitor
Data / 5 / EncounterData Heist in Progress
Data / 6 / EncounterStreet Preacher
Data / 7 / EncounterMedical Emergency
Data / 8 / EncounterSmuggling Drop
Data / 9 / DescriptionTwo agents (one from each of two rival corps) engage in a silent duel with poisoned blades and neural disruptors.
Data / 9 / EncounterCorporate Espionage
Roll Died20
Roll Die Sides20

Notes

Data / 1 / Description: A squad of 1d4+1 corporate enforcers in powered armour, scanning IDs and demanding access codes. They're looking for a rogue asset.

Data / 11 / Description: Hive enforcement (2d6 officers + 1 sergeant) storm the area, arresting anyone without proper ID. They're corrupt--bribes work.

Data / 12 / Description: A person with unstable cybernetics (use stats for a berserker) attacks randomly, screaming about 'the voices in the wire.'

Data / 13 / Description: A team of 1d4+2 elite operatives (powered armour, neural disruptors) escort a VIP through the crowd. They'll eliminate obstacles.

Data / 14 / Description: Modified hover-bikes (1d6 racers) scream through the streets at dangerous speeds. Bystanders dive for cover as one loses control.

Data / 17 / Description: A cybernetically-enhanced artist (1d4: musician/dancer/holo-projector/poet) draws a crowd. Their performance hides a coded message.

Data / 2 / Description: A nervous trader offers illegal cyberware, forbidden data-chips, or unregistered weapons from a hidden stall. 50% chance it's a setup.

Data / 3 / Description: Two gangs (3d6 members each) clash in the streets with mono-knives and shock batons. Civilians scatter as the fight spreads.

Data / 4 / Description: A malfunctioning combat servitor (use stats for a heavy drone) attacks anything that moves, its targeting systems locked on 'eliminate all threats.'

Data / 5 / Description: A team of 2d4 infiltrators (1 leader, rest grunts) are breaking into a corporate vault. They'll shoot to kill if interrupted.

Data / 6 / Description: A wild-eyed zealot rants about the 'Fold's coming' while a crowd of 2d6 followers nod along. 20% chance they're actually Fold-touched.

Data / 7 / Description: A critically injured person (1d4: corporate exec/ganger/civilian/psion) collapses nearby, bleeding from cybernetic interfaces.

Data / 8 / Description: A hidden compartment in the wall opens, revealing a package. Before you can react, 1d4+1 armed smugglers arrive to claim it.

Columns

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description

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