Rim Frontier Encounters (d20)
d20 table of encounters on Rim frontier worlds and settlements.
Random encounters for the lawless Rim frontier: mining colonies, Independent Stations, and struggling settlements.
Rules Reference
| Field | Value |
|---|---|
| Data / 1 / Description | A collapsed tunnel traps 1d4+1 miners. Their distress beacon draws predators--or scavengers looking to finish the job. |
| Data / 1 / Encounter | Mining Accident |
| Data / 10 / Encounter | Medical Outbreak |
| Data / 11 / Description | A miner claims to have found a valuable deposit. They need protection--or someone wants to steal their claim. |
| Data / 11 / Encounter | Prospector's Strike |
| Data / 12 / Encounter | Slave Traders |
| Data / 13 / Encounter | Wanted Criminal |
| Data / 14 / Description | A strange device hums with energy. It's either valuable, dangerous, or both. 20% chance it's Fold-tainted. |
| Data / 14 / Encounter | Alien Artifact |
| Data / 15 / Encounter | Supply Caravan |
| Data / 16 / Description | A former Legion soldier (or corporate enforcer) seeks passage off-world. They have useful intel--or dangerous enemies. |
| Data / 16 / Encounter | Deserter |
| Data / 17 / Encounter | Sandstorm/Dust Storm |
| Data / 18 / Encounter | Cultists |
| Data / 19 / Description | A ghost town holds clues to its fate: 1d6 (1-2: massacre, 3-4: plague, 5: xeno attack, 6: they're still here--changed). |
| Data / 19 / Encounter | Abandoned Colony |
| Data / 2 / Description | A gang of 2d6 pirates (1 leader, 1 tech, rest thugs) demand supplies and rek. They'll take hostages if refused. |
| Data / 2 / Encounter | Pirate Raid |
| Data / 20 / Encounter | Legion Patrol |
| Data / 3 / Encounter | Salvage Find |
| Data / 4 / Encounter | Xeno Encounter |
| Data / 5 / Encounter | Smuggler's Cache |
| Data / 6 / Description | A grizzled merc offers a job: 1d4 (1: escort, 2: retrieval, 3: assassination, 4: defense). Payment is 50% upfront. |
| Data / 6 / Encounter | Mercenary Contract |
| Data / 7 / Encounter | Settler Dispute |
| Data / 8 / Description | A drifting vessel appears on sensors. It's either empty, booby-trapped, or home to something that doesn't want visitors. |
| Data / 8 / Encounter | Derelict Ship |
| Data / 9 / Encounter | Bounty Hunter |
| Roll Die | d20 |
| Roll Die Sides | 20 |
Notes
Data / 10 / Description: A strange illness spreads. 1d4+1 settlers are infected (1-2: fever, 3-4: hallucinations, 5-6: cyber-rejection). The local doc is overwhelmed.
Data / 12 / Description: A slaver crew (1 overseer, 2 guards, 1d6 captives) moves through the area. The captives are either criminals or innocents.
Data / 13 / Description: A fugitive (1d4: corporate deserter/ganger boss/rogue psion/serial killer) hides in the settlement. The bounty is substantial.
Data / 15 / Description: A trader offers rare goods: 1d6 (1-2: weapons, 3-4: meds, 5: cyberware, 6: luxury items). They're also carrying a secret.
Data / 17 / Description: Visibility drops to near-zero. Navigation is impossible for 1d4 hours. Something--or someone--uses the cover to ambush travelers.
Data / 18 / Description: A group (2d6 members) worships a local 'god' (1d4: alien idol/Fold entity/ancient AI/charismatic leader). They demand tribute.
Data / 20 / Description: A squad of 1d4+2 Legion troops (1 sergeant, rest grunts) investigates 'suspicious activity.' They're either corrupt or by-the-book.
Data / 3 / Description: A derelict ship's escape pod contains 1d6: (1-2: corpse with data-chip, 3-4: malfunctioning servitor, 5: valuable cargo manifest, 6: Fold-tainted artifact).
Data / 4 / Description: A native creature (1d4: predator/scavenger/herbivore/pack hunter) investigates the settlement. It's either curious or hungry.
Data / 5 / Description: A hidden stash contains 1d6: (1-2: weapons, 3-4: drugs, 5: cyberware, 6: forbidden AI core). The owner is nearby and armed.
Data / 7 / Description: Two factions (1d4: miners/ranchers/traders/outcasts) argue over resources. It's about to turn violent--unless someone mediates.
Data / 9 / Description: A hunter (powered armour, neural disruptor) tracks a target through the settlement. They'll pay for info--or kill witnesses.
Columns
encounter
| Field | Value |
|---|---|
label | Encounter |
name | encounter |
description
| Field | Value |
|---|---|
label | Description |
name | description |