Rim Frontier Encounters (d20)

d20 table of encounters on Rim frontier worlds and settlements.

Random encounters for the lawless Rim frontier: mining colonies, Independent Stations, and struggling settlements.

Rules Reference

FieldValue
Data / 1 / DescriptionA collapsed tunnel traps 1d4+1 miners. Their distress beacon draws predators--or scavengers looking to finish the job.
Data / 1 / EncounterMining Accident
Data / 10 / EncounterMedical Outbreak
Data / 11 / DescriptionA miner claims to have found a valuable deposit. They need protection--or someone wants to steal their claim.
Data / 11 / EncounterProspector's Strike
Data / 12 / EncounterSlave Traders
Data / 13 / EncounterWanted Criminal
Data / 14 / DescriptionA strange device hums with energy. It's either valuable, dangerous, or both. 20% chance it's Fold-tainted.
Data / 14 / EncounterAlien Artifact
Data / 15 / EncounterSupply Caravan
Data / 16 / DescriptionA former Legion soldier (or corporate enforcer) seeks passage off-world. They have useful intel--or dangerous enemies.
Data / 16 / EncounterDeserter
Data / 17 / EncounterSandstorm/Dust Storm
Data / 18 / EncounterCultists
Data / 19 / DescriptionA ghost town holds clues to its fate: 1d6 (1-2: massacre, 3-4: plague, 5: xeno attack, 6: they're still here--changed).
Data / 19 / EncounterAbandoned Colony
Data / 2 / DescriptionA gang of 2d6 pirates (1 leader, 1 tech, rest thugs) demand supplies and rek. They'll take hostages if refused.
Data / 2 / EncounterPirate Raid
Data / 20 / EncounterLegion Patrol
Data / 3 / EncounterSalvage Find
Data / 4 / EncounterXeno Encounter
Data / 5 / EncounterSmuggler's Cache
Data / 6 / DescriptionA grizzled merc offers a job: 1d4 (1: escort, 2: retrieval, 3: assassination, 4: defense). Payment is 50% upfront.
Data / 6 / EncounterMercenary Contract
Data / 7 / EncounterSettler Dispute
Data / 8 / DescriptionA drifting vessel appears on sensors. It's either empty, booby-trapped, or home to something that doesn't want visitors.
Data / 8 / EncounterDerelict Ship
Data / 9 / EncounterBounty Hunter
Roll Died20
Roll Die Sides20

Notes

Data / 10 / Description: A strange illness spreads. 1d4+1 settlers are infected (1-2: fever, 3-4: hallucinations, 5-6: cyber-rejection). The local doc is overwhelmed.

Data / 12 / Description: A slaver crew (1 overseer, 2 guards, 1d6 captives) moves through the area. The captives are either criminals or innocents.

Data / 13 / Description: A fugitive (1d4: corporate deserter/ganger boss/rogue psion/serial killer) hides in the settlement. The bounty is substantial.

Data / 15 / Description: A trader offers rare goods: 1d6 (1-2: weapons, 3-4: meds, 5: cyberware, 6: luxury items). They're also carrying a secret.

Data / 17 / Description: Visibility drops to near-zero. Navigation is impossible for 1d4 hours. Something--or someone--uses the cover to ambush travelers.

Data / 18 / Description: A group (2d6 members) worships a local 'god' (1d4: alien idol/Fold entity/ancient AI/charismatic leader). They demand tribute.

Data / 20 / Description: A squad of 1d4+2 Legion troops (1 sergeant, rest grunts) investigates 'suspicious activity.' They're either corrupt or by-the-book.

Data / 3 / Description: A derelict ship's escape pod contains 1d6: (1-2: corpse with data-chip, 3-4: malfunctioning servitor, 5: valuable cargo manifest, 6: Fold-tainted artifact).

Data / 4 / Description: A native creature (1d4: predator/scavenger/herbivore/pack hunter) investigates the settlement. It's either curious or hungry.

Data / 5 / Description: A hidden stash contains 1d6: (1-2: weapons, 3-4: drugs, 5: cyberware, 6: forbidden AI core). The owner is nearby and armed.

Data / 7 / Description: Two factions (1d4: miners/ranchers/traders/outcasts) argue over resources. It's about to turn violent--unless someone mediates.

Data / 9 / Description: A hunter (powered armour, neural disruptor) tracks a target through the settlement. They'll pay for info--or kill witnesses.

Columns

encounter

FieldValue
labelEncounter
nameencounter

description

FieldValue
labelDescription
namedescription