Void/Ship Encounters (d12)
d12 table of encounters in void/ship environments.
Random encounters for void travel, Derelict ships, and deep-space Stations. Roll when traveling through the void or exploring abandoned vessels.
Rules Reference
| Field | Value |
|---|---|
| Data / 1 / Disposition | drifting |
| Data / 1 / Encounter | Derelict Drifting |
| Data / 1 / Faction Weights / Rim | 2 |
| Data / 1 / Range Band | 0 |
| Data / 1 / Resolver | exploration |
| Data / 1 / Ship Count Max | 1 |
| Data / 1 / Ship Count Min | 1 |
| Data / 10 / Disposition | hostile |
| Data / 10 / Encounter | Legion Patrol |
| Data / 10 / Faction Weights / Core | 3 |
| Data / 10 / Preferred Ship Tags | legion |
| Data / 10 / Range Band | 2 |
| Data / 10 / Resolver | social |
| Data / 10 / Ship Count Max | 1 |
| Data / 10 / Ship Count Min | 1 |
| Data / 11 / Disposition | neutral |
| Data / 11 / Encounter | Fold Echo |
| Data / 11 / Faction Weights / Fold Cult | 3 |
| Data / 11 / Preferred Ship Tags | fold-capable |
| Data / 11 / Range Band | 2 |
| Data / 11 / Resolver | fold-hazard |
| Data / 11 / Ship Count Max | 1 |
| Data / 11 / Ship Count Min | 1 |
| Data / 12 / Disposition | neutral |
| Data / 12 / Encounter | Salvage Opportunity |
| Data / 12 / Faction Weights / Argus | 2 |
| Data / 12 / Faction Weights / Independent | 2 |
| Data / 12 / Faction Weights / Kadiss | 2 |
| Data / 12 / Faction Weights / Pirate | 2 |
| Data / 12 / Faction Weights / Rim | 2 |
| Data / 12 / Preferred Ship Tags | rim-independent, core |
| Data / 12 / Range Band | 2 |
| Data / 12 / Resolver | exploration |
| Data / 12 / Ship Count Max | 2 |
| Data / 12 / Ship Count Min | 1 |
| Data / 2 / Disposition | hostile |
| Data / 2 / Encounter | Pirate Ambush |
| Data / 2 / Faction Weights / Pirate | 4 |
| Data / 2 / Faction Weights / Rim | 3 |
| Data / 2 / Preferred Ship Tags | rim, rim-independent, rim-clans, flagless-souls, wake-vultures, the-writ, asset-reavers, belt-wreckers, iron-wake |
| Data / 2 / Range Band | 1 |
| Data / 2 / Resolver | ship-combat |
| Data / 2 / Ship Count Max | 2 |
| Data / 2 / Ship Count Min | 1 |
| Data / 3 / Description | A space-adapted xeno (1d4: scavenger/predator/parasite/swarm) clings to the hull--or breaches into the ship. |
| Data / 3 / Disposition | hostile |
| Data / 3 / Encounter | Void Creature |
| Data / 3 / Faction Weights / Fold Cult | 3 |
| Data / 3 / Range Band | 1 |
| Data / 3 / Resolver | ship-combat |
| Data / 3 / Ship Count Max | 1 |
| Data / 3 / Ship Count Min | 1 |
| Data / 4 / Disposition | friendly |
| Data / 4 / Encounter | Distress Signal |
| Data / 4 / Faction Weights / Argus | 2 |
| Data / 4 / Faction Weights / Asset Realisation | 2 |
| Data / 4 / Faction Weights / Independent | 2 |
| Data / 4 / Faction Weights / Kadiss | 3 |
| Data / 4 / Range Band | 2 |
| Data / 4 / Resolver | social |
| Data / 4 / Ship Count Max | 1 |
| Data / 4 / Ship Count Min | 1 |
| Data / 5 / Disposition | hostile |
| Data / 5 / Encounter | Corporate Interdiction |
| Data / 5 / Faction Weights / Asset Realisation | 3 |
| Data / 5 / Faction Weights / Core | 3 |
| Data / 5 / Preferred Ship Tags | core-corporate, core |
| Data / 5 / Range Band | 2 |
| Data / 5 / Resolver | social |
| Data / 5 / Ship Count Max | 1 |
| Data / 5 / Ship Count Min | 1 |
| Data / 6 / Disposition | neutral |
| Data / 6 / Encounter | Gravity Anomaly |
| Data / 6 / Faction Weights / Fold Cult | 2 |
| Data / 6 / Faction Weights / Kadiss | 2 |
| Data / 6 / Range Band | 1 |
| Data / 6 / Resolver | hazard |
| Data / 6 / Ship Count Max | 1 |
| Data / 6 / Ship Count Min | 1 |
| Data / 7 / Disposition | fleeing |
| Data / 7 / Encounter | Smuggler's Run |
| Data / 7 / Faction Weights / Core | 2 |
| Data / 7 / Faction Weights / Pirate | 3 |
| Data / 7 / Faction Weights / Rim | 2 |
| Data / 7 / Preferred Ship Tags | rim-independent, family |
| Data / 7 / Range Band | 3 |
| Data / 7 / Resolver | vehicle-chase |
| Data / 7 / Ship Count Max | 1 |
| Data / 7 / Ship Count Min | 1 |
| Data / 8 / Disposition | neutral |
| Data / 8 / Encounter | Hull Breach |
| Data / 8 / Faction Weights / Asset Realisation | 2 |
| Data / 8 / Faction Weights / Core | 2 |
| Data / 8 / Faction Weights / Pirate | 2 |
| Data / 8 / Faction Weights / Rim | 2 |
| Data / 8 / Range Band | 1 |
| Data / 8 / Resolver | hazard |
| Data / 8 / Ship Count Max | 1 |
| Data / 8 / Ship Count Min | 1 |
| Data / 9 / Description | A vessel appears on sensors but vanishes when hailed. Its last transmission repeats: a warning--or an invitation. |
| Data / 9 / Disposition | shadowing |
| Data / 9 / Encounter | Ghost Ship |
| Data / 9 / Faction Weights / Argus | 3 |
| Data / 9 / Faction Weights / Fold Cult | 3 |
| Data / 9 / Faction Weights / Independent | 2 |
| Data / 9 / Range Band | 2 |
| Data / 9 / Resolver | exploration |
| Data / 9 / Ship Count Max | 1 |
| Data / 9 / Ship Count Min | 1 |
| Default Faction Weight | 1 |
| Roll Die | d12 |
| Roll Die Sides | 12 |
| Room Cadence / Empty Chance Denominator | 7 |
| Room Cadence / Empty Chance Numerator | 1 |
| System Cadence / Default / Base Count | 1 |
| System Cadence / Default / Second Chance Percent | 0 |
| System Cadence / Default / Zero Chance Percent | 75 |
| System Cadence / Fold Cult / Base Count | 1 |
| System Cadence / Fold Cult / Second Chance Percent | 30 |
| System Cadence / Fold Cult / Zero Chance Percent | 0 |
| System Cadence / Pirate / Base Count | 1 |
| System Cadence / Pirate / Second Chance Percent | 30 |
| System Cadence / Pirate / Zero Chance Percent | 0 |
| System Cadence / Rim / Base Count | 1 |
| System Cadence / Rim / Second Chance Percent | 30 |
| System Cadence / Rim / Zero Chance Percent | 0 |
Notes
Data / 1 / Description: A dead ship drifts on sensors. Life signs: none. Cargo holds: 1d6 (1-2: empty, 3-4: salvage, 5: corpses, 6: something still alive).
Data / 10 / Description: A gunship hails the vessel, demanding identification. Crew: 1d6+2 troops (1 officer, rest grunts). They're either routine--or hunting someone specific.
Data / 11 / Description: A brief Fold fluctuation distorts reality. For 1d4 rounds, crew members see 1d4: (1: ghosts, 2: alternate selves, 3: monsters, 4: nothing unusual).
Data / 12 / Description: A debris field contains 1d6: (1-2: scrap, 3-4: valuable components, 5: black box with secrets, 6: functioning AI core). Pirates arrive in 1d4 rounds to claim it.
Data / 2 / Description: A modified freighter decloaks and demands surrender. Crew: 1d6+2 pirates (1 captain, 1 tech, rest boarders). They want cargo--or blood.
Data / 4 / Description: A faint signal leads to 1d4: (1: escape pod with survivor, 2: automated mayday from dead ship, 3: trap, 4: Fold entity's lure).
Data / 5 / Description: A sleek cutter hails the ship, demanding inspection. Crew: 1d4+1 enforcers (powered armour, neural disruptors). They're after contraband--or a fugitive.
Data / 6 / Description: Sensors glitch as local gravity fluctuates. Navigation is impossible for 1d4 rounds. Something uses the chaos to board the ship.
Data / 7 / Description: A fast courier ship flees pursuers. They'll pay for help--or sell out the crew to save themselves. Cargo: 1d6 (1-2: drugs, 3-4: weapons, 5: data, 6: Fold artifact).
Data / 8 / Description: Micrometeorites (or sabotage) rupture the hull. Air vents violently. 1d4 systems fail as the ship struggles to compensate.
Columns
encounter
| Field | Value |
|---|---|
label | Encounter |
name | encounter |
description
| Field | Value |
|---|---|
label | Description |
name | description |