Fold Cascade

A natural 1 on a Fold Power Check rolls this executable d12 cascade.

Each handler below is implemented by tactical Fold resolution; numeric fields are its runtime parameters.

Rules Reference

FieldValue
Data / 1 / Damage Dice1d4-per-level
Data / 1 / Duration Dice
Data / 1 / Handlerfold-burn
Data / 1 / Magnitude0
Data / 1 / Max Scale10
Data / 1 / NameFold Burn
Data / 1 / Persistent Minutes0
Data / 1 / Radius Tiles0
Data / 1 / Repeat Count0
Data / 1 / Save Effecthalf
Data / 1 / Save Kindpower
Data / 1 / Secondary Magnitude0
Data / 10 / Damage Dice
Data / 10 / Duration Dice1d4
Data / 10 / Handlerfold-whispers
Data / 10 / Magnitude0
Data / 10 / Max Scale0
Data / 10 / NameFold Whispers
Data / 10 / Persistent Minutes1440
Data / 10 / Radius Tiles0
Data / 10 / Repeat Count0
Data / 10 / Save Effectnegates
Data / 10 / Save Kindpower
Data / 10 / Secondary Magnitude0
Data / 11 / Damage Dice
Data / 11 / Duration Dice
Data / 11 / Handlersoul-scar
Data / 11 / Magnitude-1
Data / 11 / Max Scale0
Data / 11 / NameSoul Scar
Data / 11 / Persistent Minutes0
Data / 11 / Radius Tiles0
Data / 11 / Repeat Count0
Data / 11 / Save Effect
Data / 11 / Save Kind
Data / 11 / Secondary Magnitude0
Data / 12 / Damage Dice
Data / 12 / Duration Dice
Data / 12 / Handlerfold-tear
Data / 12 / Magnitude0
Data / 12 / Max Scale0
Data / 12 / NameFold Tear
Data / 12 / Persistent Minutes0
Data / 12 / Radius Tiles0
Data / 12 / Repeat Count2
Data / 12 / Save Effect
Data / 12 / Save Kind
Data / 12 / Secondary Magnitude0
Data / 2 / Damage Dice
Data / 2 / Duration Dice1d4
Data / 2 / Handlermind-fracture
Data / 2 / Magnitude-2
Data / 2 / Max Scale0
Data / 2 / NameMind Fracture
Data / 2 / Persistent Minutes60
Data / 2 / Radius Tiles0
Data / 2 / Repeat Count0
Data / 2 / Save Effect
Data / 2 / Save Kind
Data / 2 / Secondary Magnitude0
Data / 3 / Damage Dice
Data / 3 / Duration Dice
Data / 3 / Handlerfold-echo
Data / 3 / Magnitude0
Data / 3 / Max Scale0
Data / 3 / NameFold Echo
Data / 3 / Persistent Minutes0
Data / 3 / Radius Tiles0
Data / 3 / Repeat Count0
Data / 3 / Save Effect
Data / 3 / Save Kind
Data / 3 / Secondary Magnitude0
Data / 4 / Damage Dice
Data / 4 / Duration Dice1
Data / 4 / Handlerpsychic-scream
Data / 4 / Magnitude-1
Data / 4 / Max Scale0
Data / 4 / NamePsychic Scream
Data / 4 / Persistent Minutes0
Data / 4 / Radius Tiles6
Data / 4 / Repeat Count0
Data / 4 / Save Effectnegates
Data / 4 / Save Kindfort
Data / 4 / Secondary Magnitude0
Data / 5 / Damage Dice1d6
Data / 5 / Duration Dice2d6
Data / 5 / Handlerreality-bleed
Data / 5 / Magnitude6
Data / 5 / Max Scale0
Data / 5 / NameReality Bleed
Data / 5 / Persistent Minutes0
Data / 5 / Radius Tiles1
Data / 5 / Repeat Count0
Data / 5 / Save Effect
Data / 5 / Save Kind
Data / 5 / Secondary Magnitude2
Data / 6 / Damage Dice2d6
Data / 6 / Duration Dice1d6
Data / 6 / Handlerblood-boil
Data / 6 / Magnitude1
Data / 6 / Max Scale0
Data / 6 / NameBlood Boil
Data / 6 / Persistent Minutes0
Data / 6 / Radius Tiles0
Data / 6 / Repeat Count0
Data / 6 / Save Effect
Data / 6 / Save Kind
Data / 6 / Secondary Magnitude0
Data / 7 / Damage Dice
Data / 7 / Duration Dice1d4
Data / 7 / Handlertemporal-slip
Data / 7 / Magnitude-4
Data / 7 / Max Scale0
Data / 7 / NameTemporal Slip
Data / 7 / Persistent Minutes0
Data / 7 / Radius Tiles0
Data / 7 / Repeat Count0
Data / 7 / Save Effect
Data / 7 / Save Kind
Data / 7 / Secondary Magnitude1
Data / 8 / Damage Dice
Data / 8 / Duration Dice1d12
Data / 8 / Handlerfold-taint
Data / 8 / Magnitude-4
Data / 8 / Max Scale0
Data / 8 / NameFold Taint
Data / 8 / Persistent Minutes60
Data / 8 / Radius Tiles0
Data / 8 / Repeat Count0
Data / 8 / Save Effect
Data / 8 / Save Kind
Data / 8 / Secondary Magnitude0
Data / 9 / Damage Dice
Data / 9 / Duration Dice1d6
Data / 9 / Handlermemory-leech
Data / 9 / Magnitude0
Data / 9 / Max Scale0
Data / 9 / NameMemory Leech
Data / 9 / Persistent Minutes1440
Data / 9 / Radius Tiles0
Data / 9 / Repeat Count0
Data / 9 / Save Effect
Data / 9 / Save Kind
Data / 9 / Secondary Magnitude0
Roll Died12
Roll Die Sides12

Columns

name

FieldValue
labelPeril
namename

handler

FieldValue
labelHandler
namehandler

damageDice

FieldValue
labelDamage
namedamageDice

durationDice

FieldValue
labelDuration
namedurationDice

saveKind

FieldValue
labelSave
namesaveKind

saveEffect

FieldValue
labelSave Effect
namesaveEffect

radiusTiles

FieldValue
labelRadius
nameradiusTiles

magnitude

FieldValue
labelMagnitude
namemagnitude

secondaryMagnitude

FieldValue
labelSecondary
namesecondaryMagnitude

maxScale

FieldValue
labelMaximum Scale
namemaxScale

persistentMinutes

FieldValue
labelPersistent Minutes
namepersistentMinutes

repeatCount

FieldValue
labelRepeats
namerepeatCount