Human Name Generator (d20)

Twenty paired human identities drawn from the registries, holds, concessions and berths of the Confederation.

Roll once for a complete given/family pair. Character generation narrows the table by lifepath culture when possible; names are never mixed between rows.

Rules Reference

FieldValue
Data / 1 / CultureCore Registry
Data / 1 / FamilyMarr
Data / 1 / GivenIven
Data / 10 / CultureHive Undercroft
Data / 10 / FamilyPell
Data / 10 / GivenEdda
Data / 11 / CultureTechnical Orders
Data / 11 / FamilyDask
Data / 11 / GivenAnik
Data / 12 / CultureTechnical Orders
Data / 12 / FamilyOss
Data / 12 / GivenMirel
Data / 13 / CultureFold Houses
Data / 13 / FamilyOrsen
Data / 13 / GivenCaia
Data / 14 / CultureFold Houses
Data / 14 / FamilyArquo
Data / 14 / GivenPell
Data / 15 / CultureFree Berths
Data / 15 / FamilyVaro
Data / 15 / GivenDema
Data / 16 / CultureFree Berths
Data / 16 / FamilyKes
Data / 16 / GivenTomren
Data / 17 / CultureRim Holds
Data / 17 / FamilyMorn
Data / 17 / GivenSela
Data / 18 / CultureRim Holds
Data / 18 / FamilyTern
Data / 18 / GivenIvo
Data / 19 / CultureFree Berths
Data / 19 / FamilyCask
Data / 19 / GivenRian
Data / 2 / CultureCore Registry
Data / 2 / FamilyVeck
Data / 2 / GivenOlya
Data / 20 / CultureFree Berths
Data / 20 / FamilyDey
Data / 20 / GivenMara
Data / 3 / CultureRim Holds
Data / 3 / FamilyRusk
Data / 3 / GivenTamsin
Data / 4 / CultureRim Holds
Data / 4 / FamilySaye
Data / 4 / GivenBeren
Data / 5 / CultureConcession Enclaves
Data / 5 / FamilyQuill
Data / 5 / GivenSevra
Data / 6 / CultureConcession Enclaves
Data / 6 / FamilyDrell
Data / 6 / GivenCorin
Data / 7 / CultureMuster Diaspora
Data / 7 / FamilyVenn
Data / 7 / GivenNera
Data / 8 / CultureMuster Diaspora
Data / 8 / FamilySorn
Data / 8 / GivenMikel
Data / 9 / CultureHive Undercroft
Data / 9 / FamilyCorda
Data / 9 / GivenBrin
Roll Died20
Roll Die Sides20

Columns

given

FieldValue
labelGiven Name
namegiven

family

FieldValue
labelFamily Name
namefamily

culture

FieldValue
labelCultural Origin
nameculture