Ship Morale and Surrender

Will save DCs and surrender triggers for ship crews under fire.

Crew morale degrades as a ship absorbs damage and system criticals. The Captain must periodically make Will saves against these DCs to keep the crew in the fight; cumulative -1 per 10% hull lost compounds the pressure toward a Demand-Surrender outcome.

Rules Reference

FieldValue
Data / 1 / Dc10
Data / 1 / EffectCrew steady; -1 to all checks next round from adrenaline on fail.
Data / 1 / TriggerFirst shot fired
Data / 10 / Dc14
Data / 10 / EffectChain of command Shaken; actions by proxy take -2 on fail.
Data / 10 / TriggerCaptain incapacitated
Data / 11 / Dc14
Data / 11 / EffectSurrender check on fail; crew Will DC 13 or Frightened on success by <5.
Data / 11 / TriggerBoarding action initiated against
Data / 12 / Dc16
Data / 12 / EffectAuto-surrender unless morale aura or combat-action taken (DC 18 by 10%-remaining morale check).
Data / 12 / Trigger10% hull (Derelict threshold)
Data / 2 / Dc12
Data / 2 / EffectShaken on fail (or Frightened if at ⇐50% hull).
Data / 2 / TriggerHull breach visible
Data / 3 / Dc13
Data / 3 / EffectFrightened on fail; morale cascades next round.
Data / 3 / TriggerShields collapse
Data / 4 / Dc14
Data / 4 / EffectAll crew Will DC 13 or Shaken on fail.
Data / 4 / TriggerCritical hit on bridge
Data / 5 / Dc14
Data / 5 / EffectSustained check every 3 rounds; -1 check penalty on fail.
Data / 5 / Trigger50% hull
Data / 6 / Dc13
Data / 6 / EffectDefensive panic; -1 Gunnery on fail this round.
Data / 6 / TriggerPoint-defense destroyed
Data / 7 / Dc14
Data / 7 / Effect1d6 non-lethal crew damage on fail; morale cascade.
Data / 7 / TriggerLife support critical
Data / 8 / Dc15
Data / 8 / EffectCrew -2 to all checks next round on fail; surrender check on fail by 5+.
Data / 8 / Trigger25% hull
Data / 9 / Dc13
Data / 9 / EffectSurrender check on fail by 5+; Frightened on success by <5.
Data / 9 / TriggerFriendly ship destroyed nearby
Roll Die1d12
Roll Die Sides12
CascadeFrightened for 1d4 rounds on 3+ fails in 3 rounds triggers surrender check
Cumulative Penalty Per Hull Loss10Pct1
Morale Aura Bonuses / Chaplain1
Morale Aura Bonuses / Inspire Resilience Feat2
Morale Aura Bonuses / Officer2
Status Triggers / Frightened-4 to all checks; cowers
Status Triggers / Shaken-2 to all checks
Surrender Dc15

Notes

Status Triggers / Panicked: Further fear applied before expiry to a Frightened crew member replaces Frightened with Panicked for the greater of the remaining or newly rolled duration. The member immediately abandons their station and can take no station action; they flee the fear source by the safest available route, or cower with no actions if escape is impossible. They retain the Shaken -2 penalty on permitted saves and checks. Personal-scale behavior follows COND-PANICKED.

Columns

trigger

FieldValue
descriptionWhen this row's check fires.
labelTrigger
nametrigger

dc

FieldValue
descriptionCaptain's Will save DC.
labelWill DC
namedc

effect

FieldValue
descriptionOn success vs failure.
labelEffect
nameeffect