Will save DCs and surrender triggers for ship crews under fire.
Crew morale degrades as a ship absorbs damage and system criticals. The
Captain must periodically make Will saves against these DCs to keep the
crew in the fight; cumulative -1 per 10% hull lost compounds the pressure
toward a Demand-Surrender outcome.
Rules Reference
Field
Value
Data / 1 / Dc
10
Data / 1 / Effect
Crew steady; -1 to all checks next round from adrenaline on fail.
Data / 1 / Trigger
First shot fired
Data / 10 / Dc
14
Data / 10 / Effect
Chain of command Shaken; actions by proxy take -2 on fail.
Data / 10 / Trigger
Captain incapacitated
Data / 11 / Dc
14
Data / 11 / Effect
Surrender check on fail; crew Will DC 13 or Frightened on success by <5.
Data / 11 / Trigger
Boarding action initiated against
Data / 12 / Dc
16
Data / 12 / Effect
Auto-surrender unless morale aura or combat-action taken (DC 18 by 10%-remaining morale check).
Data / 12 / Trigger
10% hull (Derelict threshold)
Data / 2 / Dc
12
Data / 2 / Effect
Shaken on fail (or Frightened if at ⇐50% hull).
Data / 2 / Trigger
Hull breach visible
Data / 3 / Dc
13
Data / 3 / Effect
Frightened on fail; morale cascades next round.
Data / 3 / Trigger
Shields collapse
Data / 4 / Dc
14
Data / 4 / Effect
All crew Will DC 13 or Shaken on fail.
Data / 4 / Trigger
Critical hit on bridge
Data / 5 / Dc
14
Data / 5 / Effect
Sustained check every 3 rounds; -1 check penalty on fail.
Data / 5 / Trigger
50% hull
Data / 6 / Dc
13
Data / 6 / Effect
Defensive panic; -1 Gunnery on fail this round.
Data / 6 / Trigger
Point-defense destroyed
Data / 7 / Dc
14
Data / 7 / Effect
1d6 non-lethal crew damage on fail; morale cascade.
Data / 7 / Trigger
Life support critical
Data / 8 / Dc
15
Data / 8 / Effect
Crew -2 to all checks next round on fail; surrender check on fail by 5+.
Data / 8 / Trigger
25% hull
Data / 9 / Dc
13
Data / 9 / Effect
Surrender check on fail by 5+; Frightened on success by <5.
Data / 9 / Trigger
Friendly ship destroyed nearby
Roll Die
1d12
Roll Die Sides
12
Cascade
Frightened for 1d4 rounds on 3+ fails in 3 rounds triggers surrender check
Cumulative Penalty Per Hull Loss10Pct
1
Morale Aura Bonuses / Chaplain
1
Morale Aura Bonuses / Inspire Resilience Feat
2
Morale Aura Bonuses / Officer
2
Status Triggers / Frightened
-4 to all checks; cowers
Status Triggers / Shaken
-2 to all checks
Surrender Dc
15
Notes
Status Triggers / Panicked: Further fear applied before expiry to a Frightened crew member replaces Frightened with Panicked for the greater of the remaining or newly rolled duration. The member immediately abandons their station and can take no station action; they flee the fear source by the safest available route, or cower with no actions if escape is impossible. They retain the Shaken -2 penalty on permitted saves and checks. Personal-scale behavior follows COND-PANICKED.