Non-d20 CHA Mechanics: max followers/henchmen, loyalty base, reaction/first-impression mod.
Secondary Charisma lookup table for non-d20 Mechanics. The unified d20
modifier uses the ability-modifier table; this table covers the secondary
subsystems. Max Followers is the maximum number of NPC henchmen, retainers,
and crew the character can recruit and maintain. Loyalty Base is the
starting loyalty score for all henchmen (modified by treatment, pay,
conditions, and events). Reaction Mod is applied to NPC reaction rolls
(2d10 base); positive = more favourable first impression, hiring chance,
and negotiation outcome. Source: LaGrange Player's Book and rules
specification.
Rules Reference
Field
Value
Data / 1 / Cha Score
1
Data / 1 / Loyalty Base
-8
Data / 1 / Max Followers
0
Data / 1 / Reaction Mod
-7
Data / 10 / Cha Score
10
Data / 10 / Loyalty Base
0
Data / 10 / Max Followers
4
Data / 10 / Reaction Mod
0
Data / 11 / Cha Score
11
Data / 11 / Loyalty Base
0
Data / 11 / Max Followers
4
Data / 11 / Reaction Mod
0
Data / 12 / Cha Score
12
Data / 12 / Loyalty Base
0
Data / 12 / Max Followers
5
Data / 12 / Reaction Mod
0
Data / 13 / Cha Score
13
Data / 13 / Loyalty Base
0
Data / 13 / Max Followers
5
Data / 13 / Reaction Mod
1
Data / 14 / Cha Score
14
Data / 14 / Loyalty Base
1
Data / 14 / Max Followers
6
Data / 14 / Reaction Mod
2
Data / 15 / Cha Score
15
Data / 15 / Loyalty Base
3
Data / 15 / Max Followers
7
Data / 15 / Reaction Mod
3
Data / 16 / Cha Score
16
Data / 16 / Loyalty Base
4
Data / 16 / Max Followers
8
Data / 16 / Reaction Mod
5
Data / 17 / Cha Score
17
Data / 17 / Loyalty Base
6
Data / 17 / Max Followers
10
Data / 17 / Reaction Mod
6
Data / 18 / Cha Score
18
Data / 18 / Loyalty Base
8
Data / 18 / Max Followers
15
Data / 18 / Reaction Mod
7
Data / 19 / Cha Score
19
Data / 19 / Loyalty Base
10
Data / 19 / Max Followers
20
Data / 19 / Reaction Mod
8
Data / 2 / Cha Score
2
Data / 2 / Loyalty Base
-7
Data / 2 / Max Followers
1
Data / 2 / Reaction Mod
-6
Data / 20 / Cha Score
20
Data / 20 / Loyalty Base
12
Data / 20 / Max Followers
25
Data / 20 / Reaction Mod
9
Data / 21 / Cha Score
21
Data / 21 / Loyalty Base
14
Data / 21 / Max Followers
30
Data / 21 / Reaction Mod
10
Data / 22 / Cha Score
22
Data / 22 / Loyalty Base
16
Data / 22 / Max Followers
35
Data / 22 / Reaction Mod
11
Data / 23 / Cha Score
23
Data / 23 / Loyalty Base
18
Data / 23 / Max Followers
40
Data / 23 / Reaction Mod
12
Data / 24 / Cha Score
24
Data / 24 / Loyalty Base
20
Data / 24 / Max Followers
45
Data / 24 / Reaction Mod
13
Data / 25 / Cha Score
25
Data / 25 / Loyalty Base
20
Data / 25 / Max Followers
50
Data / 25 / Reaction Mod
14
Data / 3 / Cha Score
3
Data / 3 / Loyalty Base
-6
Data / 3 / Max Followers
1
Data / 3 / Reaction Mod
-5
Data / 4 / Cha Score
4
Data / 4 / Loyalty Base
-5
Data / 4 / Max Followers
1
Data / 4 / Reaction Mod
-4
Data / 5 / Cha Score
5
Data / 5 / Loyalty Base
-4
Data / 5 / Max Followers
2
Data / 5 / Reaction Mod
-3
Data / 6 / Cha Score
6
Data / 6 / Loyalty Base
-3
Data / 6 / Max Followers
2
Data / 6 / Reaction Mod
-2
Data / 7 / Cha Score
7
Data / 7 / Loyalty Base
-2
Data / 7 / Max Followers
3
Data / 7 / Reaction Mod
-1
Data / 8 / Cha Score
8
Data / 8 / Loyalty Base
-1
Data / 8 / Max Followers
3
Data / 8 / Reaction Mod
0
Data / 9 / Cha Score
9
Data / 9 / Loyalty Base
0
Data / 9 / Max Followers
4
Data / 9 / Reaction Mod
0
Columns
chaScore
Field
Value
description
Charisma score or range
label
CHA Score
name
chaScore
maxFollowers
Field
Value
description
Maximum NPC henchmen/retainers/crew the character can maintain
label
Max Followers
name
maxFollowers
loyaltyBase
Field
Value
description
Starting loyalty score for henchmen. Modified by treatment and conditions.
label
Loyalty Base
name
loyaltyBase
reactionMod
Field
Value
description
Modifier to NPC reaction rolls (2d10). Positive = more favourable.