Charisma Secondary Tables

Non-d20 CHA Mechanics: max followers/henchmen, loyalty base, reaction/first-impression mod.

Secondary Charisma lookup table for non-d20 Mechanics. The unified d20 modifier uses the ability-modifier table; this table covers the secondary subsystems. Max Followers is the maximum number of NPC henchmen, retainers, and crew the character can recruit and maintain. Loyalty Base is the starting loyalty score for all henchmen (modified by treatment, pay, conditions, and events). Reaction Mod is applied to NPC reaction rolls (2d10 base); positive = more favourable first impression, hiring chance, and negotiation outcome. Source: LaGrange Player's Book and rules specification.

Rules Reference

FieldValue
Data / 1 / Cha Score1
Data / 1 / Loyalty Base-8
Data / 1 / Max Followers0
Data / 1 / Reaction Mod-7
Data / 10 / Cha Score10
Data / 10 / Loyalty Base0
Data / 10 / Max Followers4
Data / 10 / Reaction Mod0
Data / 11 / Cha Score11
Data / 11 / Loyalty Base0
Data / 11 / Max Followers4
Data / 11 / Reaction Mod0
Data / 12 / Cha Score12
Data / 12 / Loyalty Base0
Data / 12 / Max Followers5
Data / 12 / Reaction Mod0
Data / 13 / Cha Score13
Data / 13 / Loyalty Base0
Data / 13 / Max Followers5
Data / 13 / Reaction Mod1
Data / 14 / Cha Score14
Data / 14 / Loyalty Base1
Data / 14 / Max Followers6
Data / 14 / Reaction Mod2
Data / 15 / Cha Score15
Data / 15 / Loyalty Base3
Data / 15 / Max Followers7
Data / 15 / Reaction Mod3
Data / 16 / Cha Score16
Data / 16 / Loyalty Base4
Data / 16 / Max Followers8
Data / 16 / Reaction Mod5
Data / 17 / Cha Score17
Data / 17 / Loyalty Base6
Data / 17 / Max Followers10
Data / 17 / Reaction Mod6
Data / 18 / Cha Score18
Data / 18 / Loyalty Base8
Data / 18 / Max Followers15
Data / 18 / Reaction Mod7
Data / 19 / Cha Score19
Data / 19 / Loyalty Base10
Data / 19 / Max Followers20
Data / 19 / Reaction Mod8
Data / 2 / Cha Score2
Data / 2 / Loyalty Base-7
Data / 2 / Max Followers1
Data / 2 / Reaction Mod-6
Data / 20 / Cha Score20
Data / 20 / Loyalty Base12
Data / 20 / Max Followers25
Data / 20 / Reaction Mod9
Data / 21 / Cha Score21
Data / 21 / Loyalty Base14
Data / 21 / Max Followers30
Data / 21 / Reaction Mod10
Data / 22 / Cha Score22
Data / 22 / Loyalty Base16
Data / 22 / Max Followers35
Data / 22 / Reaction Mod11
Data / 23 / Cha Score23
Data / 23 / Loyalty Base18
Data / 23 / Max Followers40
Data / 23 / Reaction Mod12
Data / 24 / Cha Score24
Data / 24 / Loyalty Base20
Data / 24 / Max Followers45
Data / 24 / Reaction Mod13
Data / 25 / Cha Score25
Data / 25 / Loyalty Base20
Data / 25 / Max Followers50
Data / 25 / Reaction Mod14
Data / 3 / Cha Score3
Data / 3 / Loyalty Base-6
Data / 3 / Max Followers1
Data / 3 / Reaction Mod-5
Data / 4 / Cha Score4
Data / 4 / Loyalty Base-5
Data / 4 / Max Followers1
Data / 4 / Reaction Mod-4
Data / 5 / Cha Score5
Data / 5 / Loyalty Base-4
Data / 5 / Max Followers2
Data / 5 / Reaction Mod-3
Data / 6 / Cha Score6
Data / 6 / Loyalty Base-3
Data / 6 / Max Followers2
Data / 6 / Reaction Mod-2
Data / 7 / Cha Score7
Data / 7 / Loyalty Base-2
Data / 7 / Max Followers3
Data / 7 / Reaction Mod-1
Data / 8 / Cha Score8
Data / 8 / Loyalty Base-1
Data / 8 / Max Followers3
Data / 8 / Reaction Mod0
Data / 9 / Cha Score9
Data / 9 / Loyalty Base0
Data / 9 / Max Followers4
Data / 9 / Reaction Mod0

Columns

chaScore

FieldValue
descriptionCharisma score or range
labelCHA Score
namechaScore

maxFollowers

FieldValue
descriptionMaximum NPC henchmen/retainers/crew the character can maintain
labelMax Followers
namemaxFollowers

loyaltyBase

FieldValue
descriptionStarting loyalty score for henchmen. Modified by treatment and conditions.
labelLoyalty Base
nameloyaltyBase

reactionMod

FieldValue
descriptionModifier to NPC reaction rolls (2d10). Positive = more favourable.
labelReaction Mod
namereactionMod