Chase Complications

Every third chase round, a deterministic d12 complication changes control, range, fire, or survival.

Vehicle chases roll once every three rounds. Target selectors, Drive checks, penalties, range shifts, damage, criticals, and terminal outcomes are all executable; there is no GM-only fallback path in the digital game.

Rules Reference

FieldValue
Data / 1 / Band Shift0
Data / 1 / ComplicationPedestrian Swarm
Data / 1 / Critical On Failfalse
Data / 1 / Drive Dc15
Data / 1 / Drive Penalty-3
Data / 1 / Duration Rounds1
Data / 1 / End Chasefalse
Data / 1 / Gunnery Penalty0
Data / 1 / Hull Dice
Data / 1 / Natural One Wrecksfalse
Data / 1 / Repeat Hull Dice
Data / 1 / Roll1
Data / 1 / Targetall-ground
Data / 1 / Wreck On Failfalse
Data / 10 / Band Shift0
Data / 10 / ComplicationThird-Party Stand-Down
Data / 10 / Critical On Failfalse
Data / 10 / Drive Dc0
Data / 10 / Drive Penalty0
Data / 10 / Duration Rounds0
Data / 10 / End Chasetrue
Data / 10 / Gunnery Penalty0
Data / 10 / Hull Dice
Data / 10 / Natural One Wrecksfalse
Data / 10 / Repeat Hull Dice
Data / 10 / Roll10
Data / 10 / Targetall
Data / 10 / Wreck On Failfalse
Data / 11 / Band Shift0
Data / 11 / ComplicationHull Hitcher
Data / 11 / Critical On Failfalse
Data / 11 / Drive Dc16
Data / 11 / Drive Penalty-2
Data / 11 / Duration Rounds2
Data / 11 / End Chasefalse
Data / 11 / Gunnery Penalty0
Data / 11 / Hull Dice1d6
Data / 11 / Natural One Wrecksfalse
Data / 11 / Repeat Hull Dice
Data / 11 / Roll11
Data / 11 / Targetclosest
Data / 11 / Wreck On Failfalse
Data / 12 / Band Shift0
Data / 12 / ComplicationBridge Collapse
Data / 12 / Critical On Failfalse
Data / 12 / Drive Dc18
Data / 12 / Drive Penalty0
Data / 12 / Duration Rounds0
Data / 12 / End Chasefalse
Data / 12 / Gunnery Penalty0
Data / 12 / Hull Dice
Data / 12 / Natural One Wrecksfalse
Data / 12 / Repeat Hull Dice
Data / 12 / Roll12
Data / 12 / Targetlead
Data / 12 / Wreck On Failtrue
Data / 2 / Band Shift1
Data / 2 / ComplicationAbandoned Vehicle
Data / 2 / Critical On Failfalse
Data / 2 / Drive Dc12
Data / 2 / Drive Penalty0
Data / 2 / Duration Rounds0
Data / 2 / End Chasefalse
Data / 2 / Gunnery Penalty0
Data / 2 / Hull Dice1d6
Data / 2 / Natural One Wrecksfalse
Data / 2 / Repeat Hull Dice
Data / 2 / Roll2
Data / 2 / Targetclosest
Data / 2 / Wreck On Failfalse
Data / 3 / Band Shift1
Data / 3 / ComplicationAuthority Roadblock
Data / 3 / Critical On Failfalse
Data / 3 / Drive Dc18
Data / 3 / Drive Penalty0
Data / 3 / Duration Rounds0
Data / 3 / End Chasefalse
Data / 3 / Gunnery Penalty0
Data / 3 / Hull Dice2d6
Data / 3 / Natural One Wrecksfalse
Data / 3 / Repeat Hull Dice
Data / 3 / Roll3
Data / 3 / Targetpursuer
Data / 3 / Wreck On Failfalse
Data / 4 / Band Shift-1
Data / 4 / ComplicationCovered Cut
Data / 4 / Critical On Failfalse
Data / 4 / Drive Dc0
Data / 4 / Drive Penalty0
Data / 4 / Duration Rounds1
Data / 4 / End Chasefalse
Data / 4 / Gunnery Penalty-4
Data / 4 / Hull Dice
Data / 4 / Natural One Wrecksfalse
Data / 4 / Repeat Hull Dice
Data / 4 / Roll4
Data / 4 / Targetall
Data / 4 / Wreck On Failfalse
Data / 5 / Band Shift0
Data / 5 / ComplicationSmoke Wake
Data / 5 / Critical On Failfalse
Data / 5 / Drive Dc0
Data / 5 / Drive Penalty-2
Data / 5 / Duration Rounds2
Data / 5 / End Chasefalse
Data / 5 / Gunnery Penalty-8
Data / 5 / Hull Dice
Data / 5 / Natural One Wrecksfalse
Data / 5 / Repeat Hull Dice
Data / 5 / Roll5
Data / 5 / Targetrandom
Data / 5 / Wreck On Failfalse
Data / 6 / Band Shift0
Data / 6 / ComplicationDebris Field
Data / 6 / Critical On Failtrue
Data / 6 / Drive Dc14
Data / 6 / Drive Penalty0
Data / 6 / Duration Rounds0
Data / 6 / End Chasefalse
Data / 6 / Gunnery Penalty0
Data / 6 / Hull Dice1d6
Data / 6 / Natural One Wrecksfalse
Data / 6 / Repeat Hull Dice
Data / 6 / Roll6
Data / 6 / Targetall
Data / 6 / Wreck On Failfalse
Data / 7 / Band Shift0
Data / 7 / ComplicationSide-Street Rival
Data / 7 / Critical On Failfalse
Data / 7 / Drive Dc0
Data / 7 / Drive Penalty0
Data / 7 / Duration Rounds3
Data / 7 / End Chasefalse
Data / 7 / Gunnery Penalty0
Data / 7 / Hull Dice
Data / 7 / Natural One Wrecksfalse
Data / 7 / Repeat Hull Dice1d8
Data / 7 / Roll7
Data / 7 / Targetall
Data / 7 / Wreck On Failfalse
Data / 8 / Band Shift1
Data / 8 / ComplicationCrosswind Shear
Data / 8 / Critical On Failfalse
Data / 8 / Drive Dc0
Data / 8 / Drive Penalty-2
Data / 8 / Duration Rounds4
Data / 8 / End Chasefalse
Data / 8 / Gunnery Penalty0
Data / 8 / Hull Dice
Data / 8 / Natural One Wrecksfalse
Data / 8 / Repeat Hull Dice
Data / 8 / Roll8
Data / 8 / Targetflyers
Data / 8 / Wreck On Failfalse
Data / 9 / Band Shift1
Data / 9 / ComplicationFuel Feed Collapse
Data / 9 / Critical On Failfalse
Data / 9 / Drive Dc12
Data / 9 / Drive Penalty-2
Data / 9 / Duration Rounds3
Data / 9 / End Chasefalse
Data / 9 / Gunnery Penalty0
Data / 9 / Hull Dice
Data / 9 / Natural One Wreckstrue
Data / 9 / Repeat Hull Dice
Data / 9 / Roll9
Data / 9 / Targetlowest-hull
Data / 9 / Wreck On Failfalse
Roll Die1d12
Roll Die Sides12

Columns

roll

FieldValue
labeld12
nameroll

complication

FieldValue
labelComplication
namecomplication

target

FieldValue
labelTarget
nametarget

driveDC

FieldValue
labelDrive DC
namedriveDC

drivePenalty

FieldValue
labelDrive
namedrivePenalty

gunneryPenalty

FieldValue
labelGunnery
namegunneryPenalty

bandShift

FieldValue
labelBand Shift
namebandShift

hullDice

FieldValue
labelHull Damage
namehullDice

durationRounds

FieldValue
labelRounds
namedurationRounds

repeatHullDice

FieldValue
labelRepeat Damage
namerepeatHullDice

criticalOnFail

FieldValue
labelCritical on Fail
namecriticalOnFail

naturalOneWrecks

FieldValue
labelNatural 1 Wrecks
namenaturalOneWrecks

wreckOnFail

FieldValue
labelWreck on Fail
namewreckOnFail

endChase

FieldValue
labelEnds Chase
nameendChase