Combat Manoeuvre Resolution

D20 resolution for seven combat manoeuvres: grapple, bull rush, trip, disarm, overrun, sunder, feint.

Combat manoeuvres are special attack actions that trade damage for positional or disabling effects. Each uses the d20 resolution Mechanic. Manoeuvre Attack Bonus (MAB) = BAB + STR mod (melee) + size modifier + feat bonuses. All manoeuvres provoke attacks of opportunity from the target unless the attacker has the corresponding Improved feat. See spec-combat-subsystems section 1 for full manoeuvre rules.

Rules Reference

FieldValue
Data / Bull Rush / Action Typestandard
Data / Bull Rush / Aootrue
Data / Bull Rush / Failure EffectPush fails; attacker does not move
Data / Bull Rush / ResolutionOpposed STR (d20 + BAB + STR + size)
Data / Bull Rush / Success EffectDefender pushed back 5 ft + 5 ft per 5 points won
Data / Disarm / Action Typestandard
Data / Disarm / Aoofalse
Data / Disarm / Failure EffectDisarm fails; attacker loses action
Data / Disarm / ResolutionOpposed attack rolls (d20 + BAB + STR vs d20 + BAB + STR)
Data / Disarm / Success EffectWeapon lands 1d4 x 5 ft away in random direction
Data / Feint / Action Typestandard
Data / Feint / Aoofalse
Data / Feint / Failure EffectFeint fails; no effect
Data / Feint / ResolutionBluff (d20 + ranks + CHA) vs Sense Motive (d20 + ranks + WIS) or BAB + WIS if untrained
Data / Feint / Success EffectDefender loses DEX to AC vs attacker's next attack this round
Data / Grapple / Action Typestandard
Data / Grapple / Aootrue
Data / Grapple / Failure EffectGrapple fails; attacker loses action
Data / Grapple / ResolutionTouch attack (d20 + BAB + DEX vs AC), then opposed STR (d20 + BAB + STR + size)
Data / Grapple / Success EffectTarget gains COND-GRAPPLED (-2 attack, lose DEX to AC, half speed)
Data / Overrun / Action Typestandard
Data / Overrun / Aootrue
Data / Overrun / Failure EffectAttacker stopped and knocked COND-PRONE
Data / Overrun / ResolutionOpposed STR (d20 + BAB + STR + size)
Data / Overrun / Success EffectDefender COND-PRONE; attacker continues movement
Data / Sunder / Action Typestandard
Data / Sunder / Aoofalse
Data / Sunder / Failure EffectAttack misses object
Data / Sunder / ResolutionAttack roll vs object AC (10 + size mod + DEX of wielder)
Data / Sunder / Success EffectDamage to object (reduce by hardness); Fort save DC = damage or break
Data / Trip / Action Typestandard
Data / Trip / Aoofalse
Data / Trip / Failure EffectTrip fails; counter-trip if defender wins by 10+
Data / Trip / ResolutionMelee attack vs AC, then opposed STR or DEX (attacker choice vs defender choice)
Data / Trip / Success EffectTarget gains COND-PRONE (-4 melee AC, -4 attack)

Columns

actionType

FieldValue
descriptionExecutable action-economy class
labelAction Type
nameactionType

resolution

FieldValue
descriptionD20 check or opposed roll formula
labelResolution
nameresolution

successEffect

FieldValue
descriptionWhat happens on success
labelSuccess Effect
namesuccessEffect

failureEffect

FieldValue
descriptionWhat happens on failure
labelFailure Effect
namefailureEffect

aoo

FieldValue
descriptionWhether the target may make an opportunity attack before resolution
labelProvokes
nameaoo