| Data / Bull Rush / Action Type | standard |
| Data / Bull Rush / Aoo | true |
| Data / Bull Rush / Failure Effect | Push fails; attacker does not move |
| Data / Bull Rush / Resolution | Opposed STR (d20 + BAB + STR + size) |
| Data / Bull Rush / Success Effect | Defender pushed back 5 ft + 5 ft per 5 points won |
| Data / Disarm / Action Type | standard |
| Data / Disarm / Aoo | false |
| Data / Disarm / Failure Effect | Disarm fails; attacker loses action |
| Data / Disarm / Resolution | Opposed attack rolls (d20 + BAB + STR vs d20 + BAB + STR) |
| Data / Disarm / Success Effect | Weapon lands 1d4 x 5 ft away in random direction |
| Data / Feint / Action Type | standard |
| Data / Feint / Aoo | false |
| Data / Feint / Failure Effect | Feint fails; no effect |
| Data / Feint / Resolution | Bluff (d20 + ranks + CHA) vs Sense Motive (d20 + ranks + WIS) or BAB + WIS if untrained |
| Data / Feint / Success Effect | Defender loses DEX to AC vs attacker's next attack this round |
| Data / Grapple / Action Type | standard |
| Data / Grapple / Aoo | true |
| Data / Grapple / Failure Effect | Grapple fails; attacker loses action |
| Data / Grapple / Resolution | Touch attack (d20 + BAB + DEX vs AC), then opposed STR (d20 + BAB + STR + size) |
| Data / Grapple / Success Effect | Target gains COND-GRAPPLED (-2 attack, lose DEX to AC, half speed) |
| Data / Overrun / Action Type | standard |
| Data / Overrun / Aoo | true |
| Data / Overrun / Failure Effect | Attacker stopped and knocked COND-PRONE |
| Data / Overrun / Resolution | Opposed STR (d20 + BAB + STR + size) |
| Data / Overrun / Success Effect | Defender COND-PRONE; attacker continues movement |
| Data / Sunder / Action Type | standard |
| Data / Sunder / Aoo | false |
| Data / Sunder / Failure Effect | Attack misses object |
| Data / Sunder / Resolution | Attack roll vs object AC (10 + size mod + DEX of wielder) |
| Data / Sunder / Success Effect | Damage to object (reduce by hardness); Fort save DC = damage or break |
| Data / Trip / Action Type | standard |
| Data / Trip / Aoo | false |
| Data / Trip / Failure Effect | Trip fails; counter-trip if defender wins by 10+ |
| Data / Trip / Resolution | Melee attack vs AC, then opposed STR or DEX (attacker choice vs defender choice) |
| Data / Trip / Success Effect | Target gains COND-PRONE (-4 melee AC, -4 attack) |