Cover and Concealment Bonuses

AC bonus, Reflex save bonus, and miss chance for cover (soft/partial/half/three-quarters/total) and concealment (dim/partial/total).

Cover and concealment are the two primary environmental modifiers in combat. Cover grants an AC bonus and Reflex save bonus against area effects. Concealment imposes a miss chance instead of an AC bonus. A creature can have both cover and concealment simultaneously; apply both. See spec-combat- subsystems section 2 for full rules, including targeting through soft cover and darkvision interaction with concealment.

Rules Reference

FieldValue
Data / Dim Concealment / Ac Bonus
Data / Dim Concealment / Miss Chance20%
Data / Dim Concealment / Reflex Bonus
Data / Half Cover / Ac Bonus+4
Data / Half Cover / Miss Chance
Data / Half Cover / Reflex Bonus+2
Data / Partial Concealment / Ac Bonus
Data / Partial Concealment / Miss Chance20%
Data / Partial Concealment / Reflex Bonus
Data / Partial Cover / Ac Bonus+2
Data / Partial Cover / Miss Chance
Data / Partial Cover / Reflex Bonus+1
Data / Soft Cover / Ac Bonus+1
Data / Soft Cover / Miss Chance
Data / Soft Cover / Reflex Bonus
Data / Three Quarters Cover / Ac Bonus+8
Data / Three Quarters Cover / Miss Chance
Data / Three Quarters Cover / Reflex Bonus+4
Data / Total Concealment / Ac Bonus
Data / Total Concealment / Miss Chance50%
Data / Total Concealment / Reflex Bonus

Columns

acBonus

FieldValue
descriptionBonus to AC (blank if none)
labelAC Bonus
nameacBonus

reflexBonus

FieldValue
descriptionBonus to Reflex saves vs area effects (blank if none)
labelReflex Bonus
namereflexBonus

missChance

FieldValue
descriptionPercentage miss chance on successful attack (blank if none)
labelMiss Chance
namemissChance