AC bonus, Reflex save bonus, and miss chance for cover (soft/partial/half/three-quarters/total) and concealment (dim/partial/total).
Cover and concealment are the two primary environmental modifiers in combat.
Cover grants an AC bonus and Reflex save bonus against area effects.
Concealment imposes a miss chance instead of an AC bonus. A creature can have
both cover and concealment simultaneously; apply both. See spec-combat-
subsystems section 2 for full rules, including targeting through soft cover
and darkvision interaction with concealment.
Rules Reference
Field
Value
Data / Dim Concealment / Ac Bonus
Data / Dim Concealment / Miss Chance
20%
Data / Dim Concealment / Reflex Bonus
Data / Half Cover / Ac Bonus
+4
Data / Half Cover / Miss Chance
Data / Half Cover / Reflex Bonus
+2
Data / Partial Concealment / Ac Bonus
Data / Partial Concealment / Miss Chance
20%
Data / Partial Concealment / Reflex Bonus
Data / Partial Cover / Ac Bonus
+2
Data / Partial Cover / Miss Chance
Data / Partial Cover / Reflex Bonus
+1
Data / Soft Cover / Ac Bonus
+1
Data / Soft Cover / Miss Chance
Data / Soft Cover / Reflex Bonus
Data / Three Quarters Cover / Ac Bonus
+8
Data / Three Quarters Cover / Miss Chance
Data / Three Quarters Cover / Reflex Bonus
+4
Data / Total Concealment / Ac Bonus
Data / Total Concealment / Miss Chance
50%
Data / Total Concealment / Reflex Bonus
Columns
acBonus
Field
Value
description
Bonus to AC (blank if none)
label
AC Bonus
name
acBonus
reflexBonus
Field
Value
description
Bonus to Reflex saves vs area effects (blank if none)
label
Reflex Bonus
name
reflexBonus
missChance
Field
Value
description
Percentage miss chance on successful attack (blank if none)