Crafting DCs by Item Tier

Crafting DCs, material cost multiplier, and downtime hours per item techTier.

Use the row matching the item's techTier (or the working tier when crafting from raw materials). Material cost is basePrice x the multiplier; supplies may be paid in rek or in matching cargo items from inventory. Downtime is in game-hours between long rests.

Rules Reference

FieldValue
Data / Archotech / Craft Dc26
Data / Archotech / Downtime Hours64
Data / Archotech / Material Cost Multiplier1.0
Data / Archotech / Mishap Dc20
Data / Archotech / Tech Tierarchotech
Data / Glitter / Craft Dc22
Data / Glitter / Downtime Hours32
Data / Glitter / Material Cost Multiplier0.8
Data / Glitter / Mishap Dc18
Data / Glitter / Tech Tierglitter
Data / Industrial / Craft Dc14
Data / Industrial / Downtime Hours8
Data / Industrial / Material Cost Multiplier0.4
Data / Industrial / Mishap Dc14
Data / Industrial / Tech Tierindustrial
Data / Primitive / Craft Dc10
Data / Primitive / Downtime Hours4
Data / Primitive / Material Cost Multiplier0.2
Data / Primitive / Mishap Dc12
Data / Primitive / Tech Tierprimitive
Data / Spacer / Craft Dc18
Data / Spacer / Downtime Hours16
Data / Spacer / Material Cost Multiplier0.6
Data / Spacer / Mishap Dc16
Data / Spacer / Tech Tierspacer

Columns

techTier

FieldValue
descriptionItem techTier (primitive / industrial / spacer / glitter / archotech).
labelTech Tier
nametechTier

craftDC

FieldValue
descriptionTarget DC for d20 + ranks + ability + bonuses.
labelCraft DC
namecraftDC

materialCostMultiplier

FieldValue
descriptionMultiplier on basePrice for materials (or matching cargo items).
labelMaterial Cost x
namematerialCostMultiplier

downtimeHours

FieldValue
descriptionHours of downtime required to complete the build.
labelDowntime (hr)
namedowntimeHours

mishapDC

FieldValue
descriptionDC to avoid mishap (workshop damage / injury) on a craft Natural 1.
labelMishap DC
namemishapDC