Crafting DCs by Item Tier
Crafting DCs, material cost multiplier, and downtime hours per item techTier.
Use the row matching the item's techTier (or the working tier when
crafting from raw materials). Material cost is basePrice x the multiplier;
supplies may be paid in rek or in matching cargo items from inventory.
Downtime is in game-hours between long rests.
Rules Reference
Field Value Data / Archotech / Craft Dc 26 Data / Archotech / Downtime Hours 64 Data / Archotech / Material Cost Multiplier 1.0 Data / Archotech / Mishap Dc 20 Data / Archotech / Tech Tier archotech Data / Glitter / Craft Dc 22 Data / Glitter / Downtime Hours 32 Data / Glitter / Material Cost Multiplier 0.8 Data / Glitter / Mishap Dc 18 Data / Glitter / Tech Tier glitter Data / Industrial / Craft Dc 14 Data / Industrial / Downtime Hours 8 Data / Industrial / Material Cost Multiplier 0.4 Data / Industrial / Mishap Dc 14 Data / Industrial / Tech Tier industrial Data / Primitive / Craft Dc 10 Data / Primitive / Downtime Hours 4 Data / Primitive / Material Cost Multiplier 0.2 Data / Primitive / Mishap Dc 12 Data / Primitive / Tech Tier primitive Data / Spacer / Craft Dc 18 Data / Spacer / Downtime Hours 16 Data / Spacer / Material Cost Multiplier 0.6 Data / Spacer / Mishap Dc 16 Data / Spacer / Tech Tier spacer
Columns
techTier
Field Value descriptionItem techTier (primitive / industrial / spacer / glitter / archotech). labelTech Tier nametechTier
craftDC
Field Value descriptionTarget DC for d20 + ranks + ability + bonuses. labelCraft DC namecraftDC
materialCostMultiplier
Field Value descriptionMultiplier on basePrice for materials (or matching cargo items). labelMaterial Cost x namematerialCostMultiplier
downtimeHours
Field Value descriptionHours of downtime required to complete the build. labelDowntime (hr) namedowntimeHours
mishapDC
Field Value descriptionDC to avoid mishap (workshop damage / injury) on a craft Natural 1. labelMishap DC namemishapDC