Dexterity Secondary Tables
Non-d20 DEX Mechanic s: reaction/initiative mod, defence mod, ranged attack mod.
Secondary Dexterity lookup table for non-d20 Mechanic s. The unified d20
modifier uses the ability-modifier table; this table covers the secondary
subsystems. Reaction Adjustment is the modifier applied to individual
initiative rolls (d10, low wins); negative = faster. Defence Adjustment
is the AC bonus added to ascending AC, capped by worn armour's max DEX
bonus. Ranged Mod is the attack adjustment for ranged and thrown weapon
attacks (the spec uses unified DEX mod for d20 ranged attacks; this column
preserves the detailed ranged-adjustment table for backward compatibility).
Source: LaGrange Player's Book and rules specification.
Rules Reference
Field Value Data / 1 / Defense Mod -6 Data / 1 / Dex Score 1 Data / 1 / Ranged Mod -6 Data / 1 / Reaction Mod 6 Data / 10 14 / Defense Mod 0 Data / 10 14 / Dex Score 10-14 Data / 10 14 / Ranged Mod 0 Data / 10 14 / Reaction Mod 0 Data / 15 / Defense Mod 1 Data / 15 / Dex Score 15 Data / 15 / Ranged Mod 0 Data / 15 / Reaction Mod -1 Data / 16 / Defense Mod 2 Data / 16 / Dex Score 16 Data / 16 / Ranged Mod 1 Data / 16 / Reaction Mod -2 Data / 17 / Defense Mod 3 Data / 17 / Dex Score 17 Data / 17 / Ranged Mod 2 Data / 17 / Reaction Mod -2 Data / 18 / Defense Mod 4 Data / 18 / Dex Score 18 Data / 18 / Ranged Mod 2 Data / 18 / Reaction Mod -3 Data / 19 / Defense Mod 4 Data / 19 / Dex Score 19 Data / 19 / Ranged Mod 3 Data / 19 / Reaction Mod -3 Data / 2 / Defense Mod -5 Data / 2 / Dex Score 2 Data / 2 / Ranged Mod -4 Data / 2 / Reaction Mod 5 Data / 20 / Defense Mod 4 Data / 20 / Dex Score 20 Data / 20 / Ranged Mod 3 Data / 20 / Reaction Mod -3 Data / 21 / Defense Mod 5 Data / 21 / Dex Score 21 Data / 21 / Ranged Mod 4 Data / 21 / Reaction Mod -4 Data / 22 / Defense Mod 5 Data / 22 / Dex Score 22 Data / 22 / Ranged Mod 4 Data / 22 / Reaction Mod -4 Data / 23 / Defense Mod 5 Data / 23 / Dex Score 23 Data / 23 / Ranged Mod 4 Data / 23 / Reaction Mod -4 Data / 24 / Defense Mod 6 Data / 24 / Dex Score 24 Data / 24 / Ranged Mod 5 Data / 24 / Reaction Mod -5 Data / 25 / Defense Mod 6 Data / 25 / Dex Score 25 Data / 25 / Ranged Mod 5 Data / 25 / Reaction Mod -5 Data / 3 / Defense Mod -4 Data / 3 / Dex Score 3 Data / 3 / Ranged Mod -3 Data / 3 / Reaction Mod 5 Data / 4 / Defense Mod -3 Data / 4 / Dex Score 4 Data / 4 / Ranged Mod -2 Data / 4 / Reaction Mod 4 Data / 5 / Defense Mod -2 Data / 5 / Dex Score 5 Data / 5 / Ranged Mod -1 Data / 5 / Reaction Mod 3 Data / 6 / Defense Mod -1 Data / 6 / Dex Score 6 Data / 6 / Ranged Mod 0 Data / 6 / Reaction Mod 2 Data / 7 / Defense Mod 0 Data / 7 / Dex Score 7 Data / 7 / Ranged Mod 0 Data / 7 / Reaction Mod 1 Data / 8 / Defense Mod 0 Data / 8 / Dex Score 8 Data / 8 / Ranged Mod 0 Data / 8 / Reaction Mod 0 Data / 9 / Defense Mod 0 Data / 9 / Dex Score 9 Data / 9 / Ranged Mod 0 Data / 9 / Reaction Mod 0
Columns
dexScore
Field Value descriptionDexterity score or range labelDEX Score namedexScore
reactionMod
Field Value descriptionInitiative modifier (d10). Negative = faster action. Applied to individual initiative. labelReaction/Init Mod namereactionMod
defenseMod
Field Value descriptionAC bonus. Added to ascending AC. Capped by armour max DEX bonus. labelDefence (AC) Mod namedefenseMod
rangedMod
Field Value descriptionAttack adjustment for ranged and thrown weapons. Detailed compatibility-table values. labelRanged Atk Mod namerangedMod