Dexterity Secondary Tables

Non-d20 DEX Mechanics: reaction/initiative mod, defence mod, ranged attack mod.

Secondary Dexterity lookup table for non-d20 Mechanics. The unified d20 modifier uses the ability-modifier table; this table covers the secondary subsystems. Reaction Adjustment is the modifier applied to individual initiative rolls (d10, low wins); negative = faster. Defence Adjustment is the AC bonus added to ascending AC, capped by worn armour's max DEX bonus. Ranged Mod is the attack adjustment for ranged and thrown weapon attacks (the spec uses unified DEX mod for d20 ranged attacks; this column preserves the detailed ranged-adjustment table for backward compatibility). Source: LaGrange Player's Book and rules specification.

Rules Reference

FieldValue
Data / 1 / Defense Mod-6
Data / 1 / Dex Score1
Data / 1 / Ranged Mod-6
Data / 1 / Reaction Mod6
Data / 10 14 / Defense Mod0
Data / 10 14 / Dex Score10-14
Data / 10 14 / Ranged Mod0
Data / 10 14 / Reaction Mod0
Data / 15 / Defense Mod1
Data / 15 / Dex Score15
Data / 15 / Ranged Mod0
Data / 15 / Reaction Mod-1
Data / 16 / Defense Mod2
Data / 16 / Dex Score16
Data / 16 / Ranged Mod1
Data / 16 / Reaction Mod-2
Data / 17 / Defense Mod3
Data / 17 / Dex Score17
Data / 17 / Ranged Mod2
Data / 17 / Reaction Mod-2
Data / 18 / Defense Mod4
Data / 18 / Dex Score18
Data / 18 / Ranged Mod2
Data / 18 / Reaction Mod-3
Data / 19 / Defense Mod4
Data / 19 / Dex Score19
Data / 19 / Ranged Mod3
Data / 19 / Reaction Mod-3
Data / 2 / Defense Mod-5
Data / 2 / Dex Score2
Data / 2 / Ranged Mod-4
Data / 2 / Reaction Mod5
Data / 20 / Defense Mod4
Data / 20 / Dex Score20
Data / 20 / Ranged Mod3
Data / 20 / Reaction Mod-3
Data / 21 / Defense Mod5
Data / 21 / Dex Score21
Data / 21 / Ranged Mod4
Data / 21 / Reaction Mod-4
Data / 22 / Defense Mod5
Data / 22 / Dex Score22
Data / 22 / Ranged Mod4
Data / 22 / Reaction Mod-4
Data / 23 / Defense Mod5
Data / 23 / Dex Score23
Data / 23 / Ranged Mod4
Data / 23 / Reaction Mod-4
Data / 24 / Defense Mod6
Data / 24 / Dex Score24
Data / 24 / Ranged Mod5
Data / 24 / Reaction Mod-5
Data / 25 / Defense Mod6
Data / 25 / Dex Score25
Data / 25 / Ranged Mod5
Data / 25 / Reaction Mod-5
Data / 3 / Defense Mod-4
Data / 3 / Dex Score3
Data / 3 / Ranged Mod-3
Data / 3 / Reaction Mod5
Data / 4 / Defense Mod-3
Data / 4 / Dex Score4
Data / 4 / Ranged Mod-2
Data / 4 / Reaction Mod4
Data / 5 / Defense Mod-2
Data / 5 / Dex Score5
Data / 5 / Ranged Mod-1
Data / 5 / Reaction Mod3
Data / 6 / Defense Mod-1
Data / 6 / Dex Score6
Data / 6 / Ranged Mod0
Data / 6 / Reaction Mod2
Data / 7 / Defense Mod0
Data / 7 / Dex Score7
Data / 7 / Ranged Mod0
Data / 7 / Reaction Mod1
Data / 8 / Defense Mod0
Data / 8 / Dex Score8
Data / 8 / Ranged Mod0
Data / 8 / Reaction Mod0
Data / 9 / Defense Mod0
Data / 9 / Dex Score9
Data / 9 / Ranged Mod0
Data / 9 / Reaction Mod0

Columns

dexScore

FieldValue
descriptionDexterity score or range
labelDEX Score
namedexScore

reactionMod

FieldValue
descriptionInitiative modifier (d10). Negative = faster action. Applied to individual initiative.
labelReaction/Init Mod
namereactionMod

defenseMod

FieldValue
descriptionAC bonus. Added to ascending AC. Capped by armour max DEX bonus.
labelDefence (AC) Mod
namedefenseMod

rangedMod

FieldValue
descriptionAttack adjustment for ranged and thrown weapons. Detailed compatibility-table values.
labelRanged Atk Mod
namerangedMod