Encounter Building Guidelines

Executable encounter budgets and group-size pressure for generated sites.

Generated encounters spend the party budget from Threat Budget by Party Level and Size. Difficulty scales that budget, site type sets the number of encounter-equivalents in a module, and the group-size rows account for the extra actions fielded by multiple creatures. Reward XP stays the creatures' base XP; adjusted XP is used only for encounter construction.

Rules Reference

FieldValue
Data / 1 / Max Count1
Data / 1 / Min Count1
Data / 1 / Multiplier1.0
Data / 2 / Max Count2
Data / 2 / Min Count2
Data / 2 / Multiplier1.5
Data / 3 / Max Count4
Data / 3 / Min Count3
Data / 3 / Multiplier2.0
Data / 4 / Max Count6
Data / 4 / Min Count5
Data / 4 / Multiplier2.5
Data / 5 / Max Count10
Data / 5 / Min Count7
Data / 5 / Multiplier3.0
Data / 6 / Max Count14
Data / 6 / Min Count11
Data / 6 / Multiplier4.0
Data / 7 / Max Count0
Data / 7 / Min Count15
Data / 7 / Multiplier5.0
Difficulty Multipliers / Deadly2.0
Difficulty Multipliers / Easy0.5
Difficulty Multipliers / Hard1.5
Difficulty Multipliers / Standard1.0
Module Budget Multipliers / Default4
Module Budget Multipliers / Derelict6
Module Budget Multipliers / Hulk6
Module Budget Multipliers / Settlement2
Module Budget Multipliers / Ship4
Module Budget Multipliers / Site2
Module Budget Multipliers / Station4
Module Budget Multipliers / Surface2
Module Budget Multipliers / Void1
Runtime Cadence / Interior / Chance Per Thousand110
Runtime Cadence / Interior / Cooldown Steps12
Runtime Cadence / Interior / Max Group3
Runtime Cadence / Overland / Chance Per Thousand100
Runtime Cadence / Overland / Interval Steps4
Runtime Cadence / Rest / Chance Per Hour Per Thousand50
Runtime Cadence / Void / Chance Per Hop Per Thousand150

Columns

minCount

FieldValue
labelMinimum Creatures
nameminCount

maxCount

FieldValue
labelMaximum Creatures (0 = unbounded)
namemaxCount

multiplier

FieldValue
labelAdjusted XP Multiplier
namemultiplier