Executable encounter budgets and group-size pressure for generated sites.
Generated encounters spend the party budget from
Threat Budget by Party Level and Size. Difficulty scales that budget, site type sets
the number of encounter-equivalents in a module, and the group-size rows
account for the extra actions fielded by multiple creatures. Reward XP stays
the creatures' base XP; adjusted XP is used only for encounter construction.
Rules Reference
Field
Value
Data / 1 / Max Count
1
Data / 1 / Min Count
1
Data / 1 / Multiplier
1.0
Data / 2 / Max Count
2
Data / 2 / Min Count
2
Data / 2 / Multiplier
1.5
Data / 3 / Max Count
4
Data / 3 / Min Count
3
Data / 3 / Multiplier
2.0
Data / 4 / Max Count
6
Data / 4 / Min Count
5
Data / 4 / Multiplier
2.5
Data / 5 / Max Count
10
Data / 5 / Min Count
7
Data / 5 / Multiplier
3.0
Data / 6 / Max Count
14
Data / 6 / Min Count
11
Data / 6 / Multiplier
4.0
Data / 7 / Max Count
0
Data / 7 / Min Count
15
Data / 7 / Multiplier
5.0
Difficulty Multipliers / Deadly
2.0
Difficulty Multipliers / Easy
0.5
Difficulty Multipliers / Hard
1.5
Difficulty Multipliers / Standard
1.0
Module Budget Multipliers / Default
4
Module Budget Multipliers / Derelict
6
Module Budget Multipliers / Hulk
6
Module Budget Multipliers / Settlement
2
Module Budget Multipliers / Ship
4
Module Budget Multipliers / Site
2
Module Budget Multipliers / Station
4
Module Budget Multipliers / Surface
2
Module Budget Multipliers / Void
1
Runtime Cadence / Interior / Chance Per Thousand
110
Runtime Cadence / Interior / Cooldown Steps
12
Runtime Cadence / Interior / Max Group
3
Runtime Cadence / Overland / Chance Per Thousand
100
Runtime Cadence / Overland / Interval Steps
4
Runtime Cadence / Rest / Chance Per Hour Per Thousand
50
Runtime Cadence / Void / Chance Per Hop Per Thousand