Faction Reputation Tiers and Consequences

The seven standing tiers (-3 Hated to +3 Allied) with Mechanical effects across social, economic, legal, and combat systems.

Faction standing is a party-wide numeric score from -3 to +3 against each tracked faction. The score is the cumulative memory the faction has about the party and is modified by scene events and faction-defined event triggers (lore-side). This table defines what each tier grants and costs.

Standing is global per faction; NPCs of that faction start scenes at attitude adjusted by this scale (NPC default Neutral + standing tier = NPC starting attitude, capped at Hostile/Helpful ends).

Source-of-truth pairing: the economy spec (spec-economy-crafting S2.2) keys its factionReputationDelta term to this table. -3 Hated = +20% price; +3 Allied = -10% price. Any update to this table updates the economy multipliers with it.

Rules Reference

FieldValue
Data / 1 / Cha Skill Mod-1
Data / 1 / Standing-1
Data / 1 / Starting AttitudeNeutral (drops to Unfriendly on minor friction)
Data / 1 / TierUnliked
Data / 1 / Trade Modifier0.05
Data / 2 / Cha Skill Mod-2
Data / 2 / Standing-2
Data / 2 / Starting AttitudeUnfriendly
Data / 2 / TierDisliked
Data / 2 / Trade Modifier0.1
Data / 3 / Cha Skill Mod-4
Data / 3 / Standing-3
Data / 3 / Starting AttitudeHostile
Data / 3 / TierHated
Data / 3 / Trade Modifier0.2
Data / 0 / Cha Skill Mod0
Data / 0 / Standing0
Data / 0 / Starting AttitudeNeutral
Data / 0 / TierNeutral
Data / 0 / Trade Modifier0.0
Data / 1 / Cha Skill Mod1
Data / 1 / Standing1
Data / 1 / Starting AttitudeNeutral (boosted to Friendly on success)
Data / 1 / TierLiked
Data / 1 / Trade Modifier0.0
Data / 2 / Cha Skill Mod2
Data / 2 / Standing2
Data / 2 / Starting AttitudeFriendly
Data / 2 / TierFriendly
Data / 2 / Trade Modifier-0.05
Data / 3 / Cha Skill Mod4
Data / 3 / Standing3
Data / 3 / Starting AttitudeFriendly
Data / 3 / TierAllied
Data / 3 / Trade Modifier-0.1

Columns

standing

FieldValue
descriptionNumeric tier (-3..+3).
labelStanding
namestanding

tier

FieldValue
descriptionDisplay label for the tier.
labelTier Name
nametier

chaSkillMod

FieldValue
descriptionFlat modifier to Persuasion, Intimidation, Deception, Streetwise, Bureaucracy checks with faction NPCs.
labelCHA-skill Mod
namechaSkillMod

startingAttitude

FieldValue
descriptionDefault starting attitude of NPC to party (caps Hostile/Helpful).
labelNPC Starting Attitude
namestartingAttitude

tradeModifier

FieldValue
descriptionDecimal price delta at faction vendors; negative is a discount.
labelTrade Modifier
nametradeModifier