The seven standing tiers (-3 Hated to +3 Allied) with Mechanical effects across social, economic, legal, and combat systems.
Faction standing is a party-wide numeric score from -3 to +3 against each
tracked faction. The score is the cumulative memory the faction has about the
party and is modified by scene events and faction-defined event triggers
(lore-side). This table defines what each tier grants and costs.
Standing is global per faction; NPCs of that faction start scenes at
attitude adjusted by this scale (NPC default Neutral + standing tier = NPC
starting attitude, capped at Hostile/Helpful ends).
Source-of-truth pairing: the economy spec (spec-economy-crafting S2.2) keys
its factionReputationDelta term to this table. -3 Hated = +20% price; +3
Allied = -10% price. Any update to this table updates the economy multipliers
with it.
Rules Reference
Field
Value
Data / 1 / Cha Skill Mod
-1
Data / 1 / Standing
-1
Data / 1 / Starting Attitude
Neutral (drops to Unfriendly on minor friction)
Data / 1 / Tier
Unliked
Data / 1 / Trade Modifier
0.05
Data / 2 / Cha Skill Mod
-2
Data / 2 / Standing
-2
Data / 2 / Starting Attitude
Unfriendly
Data / 2 / Tier
Disliked
Data / 2 / Trade Modifier
0.1
Data / 3 / Cha Skill Mod
-4
Data / 3 / Standing
-3
Data / 3 / Starting Attitude
Hostile
Data / 3 / Tier
Hated
Data / 3 / Trade Modifier
0.2
Data / 0 / Cha Skill Mod
0
Data / 0 / Standing
0
Data / 0 / Starting Attitude
Neutral
Data / 0 / Tier
Neutral
Data / 0 / Trade Modifier
0.0
Data / 1 / Cha Skill Mod
1
Data / 1 / Standing
1
Data / 1 / Starting Attitude
Neutral (boosted to Friendly on success)
Data / 1 / Tier
Liked
Data / 1 / Trade Modifier
0.0
Data / 2 / Cha Skill Mod
2
Data / 2 / Standing
2
Data / 2 / Starting Attitude
Friendly
Data / 2 / Tier
Friendly
Data / 2 / Trade Modifier
-0.05
Data / 3 / Cha Skill Mod
4
Data / 3 / Standing
3
Data / 3 / Starting Attitude
Friendly
Data / 3 / Tier
Allied
Data / 3 / Trade Modifier
-0.1
Columns
standing
Field
Value
description
Numeric tier (-3..+3).
label
Standing
name
standing
tier
Field
Value
description
Display label for the tier.
label
Tier Name
name
tier
chaSkillMod
Field
Value
description
Flat modifier to Persuasion, Intimidation, Deception, Streetwise, Bureaucracy checks with faction NPCs.
label
CHA-skill Mod
name
chaSkillMod
startingAttitude
Field
Value
description
Default starting attitude of NPC to party (caps Hostile/Helpful).
label
NPC Starting Attitude
name
startingAttitude
tradeModifier
Field
Value
description
Decimal price delta at faction vendors; negative is a discount.