Loot and Rewards by Threat Rating

Loot tables keyed to threatRating and environment.

After defeating a creature or completing an encounter, roll or select loot from these tables. The base rek value is set by the creature's threatRating. The environment multiplier reflects that Core worlds carry higher-value salvage than the Rim. Item tier determines what quality of gear can drop.

REK DROP: Roll the die listed, multiply by the per-die value, apply environment multiplier. For groups, multiply total by 0.75 (shared spoils).

ITEM TIER: The maximum tier of item that can drop from this encounter. Roll d20; on 16+ an item drops at the listed tier (GM picks or rolls on the item catalogue).

SALVAGE: Describes what physical salvage the party can recover from the battlefield or scene. Not all salvage is valuable; GM judges sellability.

Rules Reference

FieldValue
Data / 1 / Base Rek Die2d6
Data / 1 / Item TierCommon
Data / 1 / Per Die Value10
Data / 1 / Salvage Categoriesweapon, armour, gear-electronics
Data / 1 / Threat Rating1
Data / 1/2 / Base Rek Die1d6
Data / 1/2 / Item TierCommon
Data / 1/2 / Per Die Value10
Data / 1/2 / Salvage Categoriesgear-tools, gear-survival
Data / 1/2 / Threat Rating1/2
Data / 1/4 / Base Rek Die1d6
Data / 1/4 / Item TierCommon
Data / 1/4 / Per Die Value5
Data / 1/4 / Salvage Categoriesammunition, gear-survival
Data / 1/4 / Threat Rating1/4
Data / 10 / Base Rek Die10d6
Data / 10 / Item TierVery Rare
Data / 10 / Per Die Value300
Data / 10 / Salvage Categoriesshield, weapon, gear-electronics
Data / 10 / Threat Rating10
Data / 11 / Base Rek Die12d6
Data / 11 / Item TierVery Rare
Data / 11 / Per Die Value350
Data / 11 / Salvage Categoriesweapon, armour, ordnance, weapon-mod
Data / 11 / Threat Rating11
Data / 12 / Base Rek Die12d6
Data / 12 / Item TierVery Rare
Data / 12 / Per Die Value450
Data / 12 / Salvage Categoriesshield, weapon, gear-electronics, gear-tools
Data / 12 / Threat Rating12
Data / 13 / Base Rek Die15d6
Data / 13 / Item TierLegendary
Data / 13 / Per Die Value500
Data / 13 / Salvage Categoriesordnance, shield, gear-survival, gear-electronics
Data / 13 / Threat Rating13
Data / 14 / Base Rek Die15d6
Data / 14 / Item TierLegendary
Data / 14 / Per Die Value650
Data / 14 / Salvage Categoriesgear-electronics, shield, weapon, drug
Data / 14 / Threat Rating14
Data / 15 / Base Rek Die20d6
Data / 15 / Item TierLegendary
Data / 15 / Per Die Value750
Data / 15 / Salvage Categoriesweapon, ordnance, shield
Data / 15 / Threat Rating15
Data / 16+ / Base Rek Die25d6
Data / 16+ / Item TierLegendary
Data / 16+ / Per Die Value1000
Data / 16+ / Salvage Categoriesweapon, shield, gear-electronics
Data / 16+ / Threat Rating16+
Data / 2 / Base Rek Die3d6
Data / 2 / Item TierCommon
Data / 2 / Per Die Value15
Data / 2 / Salvage Categoriesammunition, gear-survival, gear-electronics
Data / 2 / Threat Rating2
Data / 3 / Base Rek Die4d6
Data / 3 / Item TierUncommon
Data / 3 / Per Die Value25
Data / 3 / Salvage Categoriesgear-tools, weapon-mod
Data / 3 / Threat Rating3
Data / 4 / Base Rek Die5d6
Data / 4 / Item TierUncommon
Data / 4 / Per Die Value35
Data / 4 / Salvage Categoriesgear-electronics, gear-tools, weapon-mod
Data / 4 / Threat Rating4
Data / 5 / Base Rek Die6d6
Data / 5 / Item TierUncommon
Data / 5 / Per Die Value50
Data / 5 / Salvage Categoriesweapon-mod, drug, gear-tools
Data / 5 / Threat Rating5
Data / 6 / Base Rek Die6d6
Data / 6 / Item TierRare
Data / 6 / Per Die Value75
Data / 6 / Salvage Categoriesweapon, armour, shield, weapon-mod
Data / 6 / Threat Rating6
Data / 7 / Base Rek Die8d6
Data / 7 / Item TierRare
Data / 7 / Per Die Value100
Data / 7 / Salvage Categoriesgear-electronics, gear-medical, drug
Data / 7 / Threat Rating7
Data / 8 / Base Rek Die8d6
Data / 8 / Item TierRare
Data / 8 / Per Die Value150
Data / 8 / Salvage Categoriesweapon, ordnance, gear-electronics
Data / 8 / Threat Rating8
Data / 9 / Base Rek Die10d6
Data / 9 / Item TierVery Rare
Data / 9 / Per Die Value200
Data / 9 / Salvage Categoriesshield, gear-electronics, drug
Data / 9 / Threat Rating9
Environment Multiplier / Data / 1 / EnvironmentRim / Frontier
Environment Multiplier / Data / 1 / Multiplier1.0
Environment Multiplier / Data / 1 / NotesStandard. Sparse salvage, low-tech surroundings.
Environment Multiplier / Data / 2 / EnvironmentVoid / Ship
Environment Multiplier / Data / 2 / Multiplier1.2
Environment Multiplier / Data / 2 / NotesSealed environments preserve gear. Ship components valuable.
Environment Multiplier / Data / 3 / EnvironmentMid-Rim Colony
Environment Multiplier / Data / 3 / Multiplier1.0
Environment Multiplier / Data / 3 / NotesStandard. Mixed tech level.
Environment Multiplier / Data / 4 / EnvironmentCore Hive
Environment Multiplier / Data / 4 / Multiplier1.3
Environment Multiplier / Data / 4 / NotesHigh-density tech. Corporate goods command premium.
Environment Multiplier / Data / 5 / EnvironmentCorporate Black Site
Environment Multiplier / Data / 5 / Multiplier1.5
Environment Multiplier / Data / 5 / NotesRestricted tech. Everything here is valuable or classified.
Environment Multiplier / Data / 6 / EnvironmentDerelict / Ruin
Environment Multiplier / Data / 6 / Multiplier1.4
Environment Multiplier / Data / 6 / NotesPre-war artifacts. Condition varies wildly.
Environment Multiplier / Data / 7 / EnvironmentWilderness / Hostile World
Environment Multiplier / Data / 7 / Multiplier0.8
Environment Multiplier / Data / 7 / NotesOrganic salvage mostly. Low-tech or alien materials.
Environment Multiplier / DescriptionMultiply total rek drop by the environment factor.

Columns

threatRating

FieldValue
labelThreat Rating
namethreatRating

baseRekDie

FieldValue
labelRek Drop (roll)
namebaseRekDie

perDieValue

FieldValue
labelrek per die
nameperDieValue

itemTier

FieldValue
labelMax Item Tier
nameitemTier

salvageCategories

FieldValue
labelSalvage Item Pools
namesalvageCategories

Environment Multiplier / Columns

environment

FieldValue
labelEnvironment
nameenvironment

multiplier

FieldValue
labelRek Multiplier
namemultiplier

notes

FieldValue
labelNotes
namenotes