| Data / 1 / Base Rek Die | 2d6 |
| Data / 1 / Item Tier | Common |
| Data / 1 / Per Die Value | 10 |
| Data / 1 / Salvage Categories | weapon, armour, gear-electronics |
| Data / 1 / Threat Rating | 1 |
| Data / 1/2 / Base Rek Die | 1d6 |
| Data / 1/2 / Item Tier | Common |
| Data / 1/2 / Per Die Value | 10 |
| Data / 1/2 / Salvage Categories | gear-tools, gear-survival |
| Data / 1/2 / Threat Rating | 1/2 |
| Data / 1/4 / Base Rek Die | 1d6 |
| Data / 1/4 / Item Tier | Common |
| Data / 1/4 / Per Die Value | 5 |
| Data / 1/4 / Salvage Categories | ammunition, gear-survival |
| Data / 1/4 / Threat Rating | 1/4 |
| Data / 10 / Base Rek Die | 10d6 |
| Data / 10 / Item Tier | Very Rare |
| Data / 10 / Per Die Value | 300 |
| Data / 10 / Salvage Categories | shield, weapon, gear-electronics |
| Data / 10 / Threat Rating | 10 |
| Data / 11 / Base Rek Die | 12d6 |
| Data / 11 / Item Tier | Very Rare |
| Data / 11 / Per Die Value | 350 |
| Data / 11 / Salvage Categories | weapon, armour, ordnance, weapon-mod |
| Data / 11 / Threat Rating | 11 |
| Data / 12 / Base Rek Die | 12d6 |
| Data / 12 / Item Tier | Very Rare |
| Data / 12 / Per Die Value | 450 |
| Data / 12 / Salvage Categories | shield, weapon, gear-electronics, gear-tools |
| Data / 12 / Threat Rating | 12 |
| Data / 13 / Base Rek Die | 15d6 |
| Data / 13 / Item Tier | Legendary |
| Data / 13 / Per Die Value | 500 |
| Data / 13 / Salvage Categories | ordnance, shield, gear-survival, gear-electronics |
| Data / 13 / Threat Rating | 13 |
| Data / 14 / Base Rek Die | 15d6 |
| Data / 14 / Item Tier | Legendary |
| Data / 14 / Per Die Value | 650 |
| Data / 14 / Salvage Categories | gear-electronics, shield, weapon, drug |
| Data / 14 / Threat Rating | 14 |
| Data / 15 / Base Rek Die | 20d6 |
| Data / 15 / Item Tier | Legendary |
| Data / 15 / Per Die Value | 750 |
| Data / 15 / Salvage Categories | weapon, ordnance, shield |
| Data / 15 / Threat Rating | 15 |
| Data / 16+ / Base Rek Die | 25d6 |
| Data / 16+ / Item Tier | Legendary |
| Data / 16+ / Per Die Value | 1000 |
| Data / 16+ / Salvage Categories | weapon, shield, gear-electronics |
| Data / 16+ / Threat Rating | 16+ |
| Data / 2 / Base Rek Die | 3d6 |
| Data / 2 / Item Tier | Common |
| Data / 2 / Per Die Value | 15 |
| Data / 2 / Salvage Categories | ammunition, gear-survival, gear-electronics |
| Data / 2 / Threat Rating | 2 |
| Data / 3 / Base Rek Die | 4d6 |
| Data / 3 / Item Tier | Uncommon |
| Data / 3 / Per Die Value | 25 |
| Data / 3 / Salvage Categories | gear-tools, weapon-mod |
| Data / 3 / Threat Rating | 3 |
| Data / 4 / Base Rek Die | 5d6 |
| Data / 4 / Item Tier | Uncommon |
| Data / 4 / Per Die Value | 35 |
| Data / 4 / Salvage Categories | gear-electronics, gear-tools, weapon-mod |
| Data / 4 / Threat Rating | 4 |
| Data / 5 / Base Rek Die | 6d6 |
| Data / 5 / Item Tier | Uncommon |
| Data / 5 / Per Die Value | 50 |
| Data / 5 / Salvage Categories | weapon-mod, drug, gear-tools |
| Data / 5 / Threat Rating | 5 |
| Data / 6 / Base Rek Die | 6d6 |
| Data / 6 / Item Tier | Rare |
| Data / 6 / Per Die Value | 75 |
| Data / 6 / Salvage Categories | weapon, armour, shield, weapon-mod |
| Data / 6 / Threat Rating | 6 |
| Data / 7 / Base Rek Die | 8d6 |
| Data / 7 / Item Tier | Rare |
| Data / 7 / Per Die Value | 100 |
| Data / 7 / Salvage Categories | gear-electronics, gear-medical, drug |
| Data / 7 / Threat Rating | 7 |
| Data / 8 / Base Rek Die | 8d6 |
| Data / 8 / Item Tier | Rare |
| Data / 8 / Per Die Value | 150 |
| Data / 8 / Salvage Categories | weapon, ordnance, gear-electronics |
| Data / 8 / Threat Rating | 8 |
| Data / 9 / Base Rek Die | 10d6 |
| Data / 9 / Item Tier | Very Rare |
| Data / 9 / Per Die Value | 200 |
| Data / 9 / Salvage Categories | shield, gear-electronics, drug |
| Data / 9 / Threat Rating | 9 |
| Environment Multiplier / Data / 1 / Environment | Rim / Frontier |
| Environment Multiplier / Data / 1 / Multiplier | 1.0 |
| Environment Multiplier / Data / 1 / Notes | Standard. Sparse salvage, low-tech surroundings. |
| Environment Multiplier / Data / 2 / Environment | Void / Ship |
| Environment Multiplier / Data / 2 / Multiplier | 1.2 |
| Environment Multiplier / Data / 2 / Notes | Sealed environments preserve gear. Ship components valuable. |
| Environment Multiplier / Data / 3 / Environment | Mid-Rim Colony |
| Environment Multiplier / Data / 3 / Multiplier | 1.0 |
| Environment Multiplier / Data / 3 / Notes | Standard. Mixed tech level. |
| Environment Multiplier / Data / 4 / Environment | Core Hive |
| Environment Multiplier / Data / 4 / Multiplier | 1.3 |
| Environment Multiplier / Data / 4 / Notes | High-density tech. Corporate goods command premium. |
| Environment Multiplier / Data / 5 / Environment | Corporate Black Site |
| Environment Multiplier / Data / 5 / Multiplier | 1.5 |
| Environment Multiplier / Data / 5 / Notes | Restricted tech. Everything here is valuable or classified. |
| Environment Multiplier / Data / 6 / Environment | Derelict / Ruin |
| Environment Multiplier / Data / 6 / Multiplier | 1.4 |
| Environment Multiplier / Data / 6 / Notes | Pre-war artifacts. Condition varies wildly. |
| Environment Multiplier / Data / 7 / Environment | Wilderness / Hostile World |
| Environment Multiplier / Data / 7 / Multiplier | 0.8 |
| Environment Multiplier / Data / 7 / Notes | Organic salvage mostly. Low-tech or alien materials. |
| Environment Multiplier / Description | Multiply total rek drop by the environment factor. |