Modification Slots per Item techTier
Number of mod slots and mod-rarity caps per item techTier.
A mod slot accepts exactly one mod whose slotType matches the host item.
Removing a mod is automatic, free, and takes 1 hr with the appropriate
tool. A modded item's resale value is reduced by the sum of installed
mod baseValue (sellBackRate applies on top). See spec-economy-crafting S4
for the mod-apply check formula and duration.
Rules Reference
Field Value Data / Archotech / Mod Apply Base Dc 16 Data / Archotech / Mod Apply Hours 8 Data / Archotech / Mod Rarity Cap rare (incl. fold-tech; see S4.4) Data / Archotech / Mod Slots 4 Data / Archotech / Tech Tier archotech Data / Glitter / Mod Apply Base Dc 14 Data / Glitter / Mod Apply Hours 4 Data / Glitter / Mod Rarity Cap rare Data / Glitter / Mod Slots 3 Data / Glitter / Tech Tier glitter Data / Industrial / Mod Apply Base Dc 10 Data / Industrial / Mod Apply Hours 1 Data / Industrial / Mod Rarity Cap common Data / Industrial / Mod Slots 1 Data / Industrial / Tech Tier industrial Data / Primitive / Mod Apply Base Dc 0 Data / Primitive / Mod Apply Hours 0 Data / Primitive / Mod Rarity Cap n/a (cannot be modded) Data / Primitive / Mod Slots 0 Data / Primitive / Tech Tier primitive Data / Spacer / Mod Apply Base Dc 12 Data / Spacer / Mod Apply Hours 2 Data / Spacer / Mod Rarity Cap uncommon Data / Spacer / Mod Slots 2 Data / Spacer / Tech Tier spacer
Columns
techTier
Field Value descriptionItem techTier (primitive / industrial / spacer / glitter / archotech). labelTech Tier nametechTier
modSlots
Field Value descriptionMaximum installed mods. labelMod Slots namemodSlots
modRarityCap
Field Value descriptionHighest mod rarity accepted without DC surcharge (see S4.4). labelMod Rarity Cap namemodRarityCap
modApplyBaseDC
Field Value descriptionBase DC of 10 + this number per mod-apply check. labelApply DC Base namemodApplyBaseDC
modApplyHours
Field Value descriptionWorkshop hours per single mod install or remove. labelApply Hours namemodApplyHours