| Data / Bribe:Confiscated Return / Cost Rek | 200 |
| Data / Bribe:Confiscated Return / Service | Confiscated gear return (1 item) |
| Data / Bribe:Confiscated Return / Skill Or Note | 24 hr; no record. |
| Data / Bribe:Confiscated Return / Unit | per item |
| Data / Bribe:Disposal / Cost Rek | 750 |
| Data / Bribe:Disposal / Service | Quiet disposal (no Heat gain) |
| Data / Bribe:Disposal / Skill Or Note | Removes 5 Heat, lowers Wanted by 1 tier. |
| Data / Bribe:Disposal / Unit | per case |
| Data / Bribe:Forged Stamp / Cost Rek | 500 |
| Data / Bribe:Forged Stamp / Service | Forged kadiss-stamp (1 restricted category) |
| Data / Bribe:Forged Stamp / Skill Or Note | Passes casual inspection; fails DC 20 deep-scan. |
| Data / Bribe:Forged Stamp / Unit | per stamp |
| Data / Bribe:Info Lead / Cost Rek | 25 |
| Data / Bribe:Info Lead / Service | Information lead (Streetwise reroll) |
| Data / Bribe:Info Lead / Skill Or Note | On a Rumors topic. |
| Data / Bribe:Info Lead / Unit | per reroll |
| Data / Bribe:Policeman / Cost Rek | 50 |
| Data / Bribe:Policeman / Service | Local policeman, look the other way |
| Data / Bribe:Policeman / Skill Or Note | 1 incident only. |
| Data / Bribe:Policeman / Unit | per incident |
| Data / Bribe:Skip Checkpoint / Cost Rek | 100 |
| Data / Bribe:Skip Checkpoint / Service | Skip a checkpoint (1 PC, 1 transit) |
| Data / Bribe:Skip Checkpoint / Skill Or Note | Rep +2 helps. |
| Data / Bribe:Skip Checkpoint / Unit | per transit |
| Data / Food:Bottled Water / Cost Rek | 1 |
| Data / Food:Bottled Water / Service | Bottled water (1 litre) |
| Data / Food:Bottled Water / Skill Or Note | Potable standard. |
| Data / Food:Bottled Water / Unit | per litre |
| Data / Food:Core Meal / Cost Rek | 5 |
| Data / Food:Core Meal / Service | Fresh meal, Core Hive street vendor |
| Data / Food:Core Meal / Skill Or Note | Hot. |
| Data / Food:Core Meal / Unit | per meal |
| Data / Food:Ration Pack / Cost Rek | 3 |
| Data / Food:Ration Pack / Service | Standard ration pack (3 days) |
| Data / Food:Ration Pack / Skill Or Note | Edible, nutrition complete. |
| Data / Food:Ration Pack / Unit | per 3-day pack |
| Data / Food:Rim Canteen / Cost Rek | 2 |
| Data / Food:Rim Canteen / Service | Fresh meal, Rim canteen |
| Data / Food:Rim Canteen / Skill Or Note | +1 fatigue-relief on long rest. |
| Data / Food:Rim Canteen / Unit | per meal |
| Data / Food:Spacer Meal / Cost Rek | 3 |
| Data / Food:Spacer Meal / Service | Fresh meal, Spacer cafe |
| Data / Food:Spacer Meal / Skill Or Note | Institutional. |
| Data / Food:Spacer Meal / Unit | per meal |
| Data / Freight:Rate Per Ton Common / Cost Rek | 40 |
| Data / Freight:Rate Per Ton Common / Service | Freight rate, common-industrial cargo |
| Data / Freight:Rate Per Ton Common / Skill Or Note | Baseline. baseValue x massTons x legalityMultiplier. |
| Data / Freight:Rate Per Ton Common / Unit | per ton, per system reach |
| Data / Freight:Rate Per Ton Ghost / Cost Rek | 160 |
| Data / Freight:Rate Per Ton Ghost / Service | Freight rate, ghost cargo (smuggled) |
| Data / Freight:Rate Per Ton Ghost / Skill Or Note | Heat 2 per delivery. |
| Data / Freight:Rate Per Ton Ghost / Unit | per ton, per system reach |
| Data / Freight:Rate Per Ton High Value / Cost Rek | 120 |
| Data / Freight:Rate Per Ton High Value / Service | Freight rate, high-value low-mass cargo |
| Data / Freight:Rate Per Ton High Value / Skill Or Note | Medicine, chips, designer drugs. |
| Data / Freight:Rate Per Ton High Value / Unit | per ton, per system reach |
| Data / Freight:Rate Per Ton Restricted / Cost Rek | 80 |
| Data / Freight:Rate Per Ton Restricted / Service | Freight rate, restricted cargo (Legion issue) |
| Data / Freight:Rate Per Ton Restricted / Skill Or Note | Requires stamp; +50% price bonus. |
| Data / Freight:Rate Per Ton Restricted / Unit | per ton, per system reach |
| Data / Freight:Rate Per Ton Volatile / Cost Rek | 60 |
| Data / Freight:Rate Per Ton Volatile / Service | Freight rate, volatile cargo (fuel, plasma) |
| Data / Freight:Rate Per Ton Volatile / Skill Or Note | Mishap DC 15 per shift. |
| Data / Freight:Rate Per Ton Volatile / Unit | per ton, per system reach |
| Data / Lodging:Core Budget / Cost Rek | 30 |
| Data / Lodging:Core Budget / Service | Hotel room, Core Hive budget |
| Data / Lodging:Core Budget / Skill Or Note | Vid-sec, clean linens. |
| Data / Lodging:Core Budget / Unit | per night |
| Data / Lodging:Long Term / Cost Rek | 600 |
| Data / Lodging:Long Term / Service | Long-term rental (Core Hive, 30 days) |
| Data / Lodging:Long Term / Skill Or Note | Deposit +150; credit check needed. |
| Data / Lodging:Long Term / Unit | per 30 days |
| Data / Lodging:Rim Flop / Cost Rek | 5 |
| Data / Lodging:Rim Flop / Service | Hotel room, Rim flophouse |
| Data / Lodging:Rim Flop / Skill Or Note | d6 roll: 1 = bedbugs. |
| Data / Lodging:Rim Flop / Unit | per night |
| Data / Lodging:Safe House / Cost Rek | 350 |
| Data / Lodging:Safe House / Service | Sublet safe-house (per month) |
| Data / Lodging:Safe House / Skill Or Note | Streetwise to locate. |
| Data / Lodging:Safe House / Unit | per 30 days |
| Data / Lodging:Spacer Mid / Cost Rek | 15 |
| Data / Lodging:Spacer Mid / Service | Hotel room, Spacer district |
| Data / Lodging:Spacer Mid / Skill Or Note | Common-room noise. |
| Data / Lodging:Spacer Mid / Unit | per night |
| Data / Medical:Autodoc Pod / Cost Rek | 1200 |
| Data / Medical:Autodoc Pod / Service | Helix Mercy autodoc pod (full heal) |
| Data / Medical:Autodoc Pod / Skill Or Note | Heals to full, removes wound tiers, cures 1 disease. |
| Data / Medical:Autodoc Pod / Unit | per use |
| Data / Medical:Cryo Revival / Cost Rek | 25000 |
| Data / Medical:Cryo Revival / Service | cryo-revival / cryo-revival (character dead) |
| Data / Medical:Cryo Revival / Skill Or Note | Medicine 10+, plus facility rules. |
| Data / Medical:Cryo Revival / Unit | per case |
| Data / Medical:Field Medic / Cost Rek | 200 |
| Data / Medical:Field Medic / Service | Field medic treatment (Medicine 4+) |
| Data / Medical:Field Medic / Skill Or Note | Heals 2d8+rank HP, stabilises, 1 hr. |
| Data / Medical:Field Medic / Unit | per session |
| Data / Medical:Patch Kit / Cost Rek | 25 |
| Data / Medical:Patch Kit / Service | Patch kit, civilian (stops bleeding, +1 HP) |
| Data / Medical:Patch Kit / Skill Or Note | Any character. No skill check. |
| Data / Medical:Patch Kit / Unit | per use |
| Data / Medical:Stim Dose / Cost Rek | 50 |
| Data / Medical:Stim Dose / Service | Stim-dose, combat (+1 STR, -1 CON 1 hr) |
| Data / Medical:Stim Dose / Skill Or Note | Drug. See Drugs table. |
| Data / Medical:Stim Dose / Unit | per dose |
| Data / Medical:Surgical / Cost Rek | 800 |
| Data / Medical:Surgical / Service | Surgical intervention (Medicine 8+) |
| Data / Medical:Surgical / Skill Or Note | Heals 3d8+rank HP, removes 1 wound tier. |
| Data / Medical:Surgical / Unit | per 4-hr session |
| Data / Passage:Inter Jump / Cost Rek | 200 |
| Data / Passage:Inter Jump / Service | Passage, inter-system (in-system reach) |
| Data / Passage:Inter Jump / Skill Or Note | First-class = x2, includes standard cabin. |
| Data / Passage:Inter Jump / Unit | per jump |
| Data / Passage:Intra Liner / Cost Rek | 50 |
| Data / Passage:Intra Liner / Service | Passage, intra-system passenger liner |
| Data / Passage:Intra Liner / Skill Or Note | Schedule is public. No stamp required. |
| Data / Passage:Intra Liner / Unit | per day |
| Data / Passage:Rim Hot Bunk / Cost Rek | 10 |
| Data / Passage:Rim Hot Bunk / Service | Passage, Rim hot bunk (shift-share) |
| Data / Passage:Rim Hot Bunk / Skill Or Note | Filth exposure: CON check DC 10 each week or -1 CHA. |
| Data / Passage:Rim Hot Bunk / Unit | per day |
| Data / Repair:Clean / Cost Rek | 10 |
| Data / Repair:Clean / Service | Field-strip and clean (personal weapon) |
| Data / Repair:Clean / Skill Or Note | 1 hr, no skill check. |
| Data / Repair:Clean / Unit | per service |
| Data / Repair:Full / Cost Rek | 150 |
| Data / Repair:Full / Service | Repair, full |
| Data / Repair:Full / Skill Or Note | Repair 4, 8 hr. Item to catalogue condition. |
| Data / Repair:Full / Unit | per item |
| Data / Repair:Recharge / Cost Rek | 20 |
| Data / Repair:Recharge / Service | Recharge (energy cell / shield / powered frame) |
| Data / Repair:Recharge / Skill Or Note | Standard power brick, 1 hr. |
| Data / Repair:Recharge / Unit | per 100 charge |
| Data / Repair:Ship Hull Patch / Cost Rek | 200 |
| Data / Repair:Ship Hull Patch / Service | Ship hull patch (per d10 damage) |
| Data / Repair:Ship Hull Patch / Skill Or Note | Engineering 4, 8 hr, in-system dock. |
| Data / Repair:Ship Hull Patch / Unit | per patch |
| Data / Repair:Simple / Cost Rek | 50 |
| Data / Repair:Simple / Service | Repair, simple (armour patch, weapon re-seat) |
| Data / Repair:Simple / Skill Or Note | Repair 1, 4 hr. Restores 1 AC or 1 damage die. |
| Data / Repair:Simple / Unit | per item |
| Data / Repair:Vehicle Hull / Cost Rek | 5 |
| Data / Repair:Vehicle Hull / Service | Ground vehicle hull repair |
| Data / Repair:Vehicle Hull / Skill Or Note | Garage service; restores catalogue hull, parts included. |
| Data / Repair:Vehicle Hull / Unit | per hull point |