Mission Cash Budget by Level

Per-character wealth gain used to price a crew contract; 25 percent is cash pay, 60 percent encounter loot, and 15 percent salvage or objective items.

The listed value is the expected wealth gained by one character over a level. A generated contract's baseline crew cash is 25 percent of this value times crew size, modified by its commission row. Encounter loot and objective items own the other shares; cumulative wealth and gear rarity are outcomes, not Independent runtime rules, so they are not duplicated here.

Rules Reference

FieldValue
Data / 1 / Wealth Per Level100
Data / 10 / Wealth Per Level7000
Data / 11 / Wealth Per Level9000
Data / 12 / Wealth Per Level12000
Data / 13 / Wealth Per Level14000
Data / 14 / Wealth Per Level17000
Data / 15 / Wealth Per Level20000
Data / 16 / Wealth Per Level25000
Data / 17 / Wealth Per Level30000
Data / 18 / Wealth Per Level40000
Data / 19 / Wealth Per Level50000
Data / 2 / Wealth Per Level250
Data / 20 / Wealth Per Level60000
Data / 3 / Wealth Per Level550
Data / 4 / Wealth Per Level900
Data / 5 / Wealth Per Level1400
Data / 6 / Wealth Per Level1800
Data / 7 / Wealth Per Level2500
Data / 8 / Wealth Per Level3500
Data / 9 / Wealth Per Level5000

Columns

wealthPerLevel

FieldValue
labelWealth Gain per Character
namewealthPerLevel