Mission Cash Budget by Level
Per-character wealth gain used to price a crew contract; 25 percent is cash pay, 60 percent encounter loot, and 15 percent salvage or objective items.
The listed value is the expected wealth gained by one character over a level. A generated contract's baseline crew cash is 25 percent of this value times crew size, modified by its commission row. Encounter loot and objective items own the other shares; cumulative wealth and gear rarity are outcomes, not Independent runtime rules, so they are not duplicated here.
Rules Reference
| Field | Value |
|---|---|
| Data / 1 / Wealth Per Level | 100 |
| Data / 10 / Wealth Per Level | 7000 |
| Data / 11 / Wealth Per Level | 9000 |
| Data / 12 / Wealth Per Level | 12000 |
| Data / 13 / Wealth Per Level | 14000 |
| Data / 14 / Wealth Per Level | 17000 |
| Data / 15 / Wealth Per Level | 20000 |
| Data / 16 / Wealth Per Level | 25000 |
| Data / 17 / Wealth Per Level | 30000 |
| Data / 18 / Wealth Per Level | 40000 |
| Data / 19 / Wealth Per Level | 50000 |
| Data / 2 / Wealth Per Level | 250 |
| Data / 20 / Wealth Per Level | 60000 |
| Data / 3 / Wealth Per Level | 550 |
| Data / 4 / Wealth Per Level | 900 |
| Data / 5 / Wealth Per Level | 1400 |
| Data / 6 / Wealth Per Level | 1800 |
| Data / 7 / Wealth Per Level | 2500 |
| Data / 8 / Wealth Per Level | 3500 |
| Data / 9 / Wealth Per Level | 5000 |
Columns
wealthPerLevel
| Field | Value |
|---|---|
label | Wealth Gain per Character |
name | wealthPerLevel |