Augment Overclock

Once/combat, push aug: +50% effect for 1d4 rounds, then 1 strain + dazed 1 round.

The character can push an augmentation beyond its safe operating limits. Once per combat, as a free action, the character may declare Overclock on one augmentation. For 1d4 rounds, that augment's effects are increased by 50% (damage +50%, range +50%, AC bonus +50%, etc.). At the end of the overclock period, the character gains 1 strain point and is dazed for 1 round as the augment cools down. A second overclock in the same day risks permanent damage: the augment must save vs. its own failure (DC 20) or be non-functional until repaired.

Rules Reference

FieldValue
Combat Action / Action Typefree
Combat Action / Duration1d4 rounds
Combat Action / Frequencyonce-per-combat
Combat Action / Uses Per Day
Categoryaugmentation
Runtime / Classificationactive-encounter
Runtime / Duration1d4 rounds
Runtime / Effect Kindother
Runtime / Magnitude50
Runtime / Trigger
Runtime / Usesonce-per-combat

Notes

Combat Action / Effect Script Id: Augment Overclock

Special: The +50% effect applies to whichever metric the augment affects: damage (for offensive augs), bonus (for defensive augs), or speed (for mobility augs). The dazed condition prevents actions for 1 round (cannot take standard, move, or swift actions; can take free actions). The DC 20 aug save represents thermal/mechanical failure; only a successful Medicine check with a tool kit can repair the damage. Stacks with Augment Recalibration's mode-switch (use Overclock on a recalibrated aug).

Benefit

condition: once per combat: +50% to one augment's effects for 1d4 rounds

FieldValue
conditiononce per combat: +50% to one augment's effects for 1d4 rounds
modifier50
targetoverclock-effect

condition: after burst: +1 strain, dazed 1 round

FieldValue
conditionafter burst: +1 strain, dazed 1 round
modifier0
targetoverclock-cost

condition: second overclock same day: aug DC 20 save or non-functional

FieldValue
conditionsecond overclock same day: aug DC 20 save or non-functional
modifier0
targetdouble-overclock-risk

Prerequisites

type: feat

value: Cybernetic Adaptation

type: character-level

FieldValue
value5