Augment Overclock
Once/combat, push aug: +50% effect for 1d4 rounds, then 1 strain + dazed 1 round.
The character can push an augmentation beyond its safe operating limits. Once per combat, as a free action, the character may declare Overclock on one augmentation. For 1d4 rounds, that augment's effects are increased by 50% (damage +50%, range +50%, AC bonus +50%, etc.). At the end of the overclock period, the character gains 1 strain point and is dazed for 1 round as the augment cools down. A second overclock in the same day risks permanent damage: the augment must save vs. its own failure (DC 20) or be non-functional until repaired.
Rules Reference
| Field | Value |
|---|---|
| Combat Action / Action Type | free |
| Combat Action / Duration | 1d4 rounds |
| Combat Action / Frequency | once-per-combat |
| Combat Action / Uses Per Day | |
| Category | augmentation |
| Runtime / Classification | active-encounter |
| Runtime / Duration | 1d4 rounds |
| Runtime / Effect Kind | other |
| Runtime / Magnitude | 50 |
| Runtime / Trigger | |
| Runtime / Uses | once-per-combat |
Notes
Combat Action / Effect Script Id: Augment Overclock
Special: The +50% effect applies to whichever metric the augment affects: damage (for offensive augs), bonus (for defensive augs), or speed (for mobility augs). The dazed condition prevents actions for 1 round (cannot take standard, move, or swift actions; can take free actions). The DC 20 aug save represents thermal/mechanical failure; only a successful Medicine check with a tool kit can repair the damage. Stacks with Augment Recalibration's mode-switch (use Overclock on a recalibrated aug).
Benefit
condition: once per combat: +50% to one augment's effects for 1d4 rounds
| Field | Value |
|---|---|
condition | once per combat: +50% to one augment's effects for 1d4 rounds |
modifier | 50 |
target | overclock-effect |
condition: after burst: +1 strain, dazed 1 round
| Field | Value |
|---|---|
condition | after burst: +1 strain, dazed 1 round |
modifier | 0 |
target | overclock-cost |
condition: second overclock same day: aug DC 20 save or non-functional
| Field | Value |
|---|---|
condition | second overclock same day: aug DC 20 save or non-functional |
modifier | 0 |
target | double-overclock-risk |
Prerequisites
type: feat
value: Cybernetic Adaptation
type: character-level
| Field | Value |
|---|---|
value | 5 |