Cortex Lock

+8 Will vs.

The character has a hardened neural cortex that resists psychic intrusion. The character gains +8 to Will saving throws against mind-affecting effects (charm, compulsion, domination, possession) when they have any brain-augment installed (reflex co-processor, neural shunt, cortex implant, etc.). Once per encounter, the character may declare Cortex Lock as an immediate reaction when targeted by a possession, domination, or psychic hijack attempt: the character automatically succeeds the save and the attacker suffers 1d4 psychic damage from the hardened feedback.

Rules Reference

FieldValue
Combat Action / Action Typereaction
Combat Action / Durationinstantaneous
Combat Action / Frequencyonce-per-encounter
Combat Action / Uses Per Day
Categoryaugmentation
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindsave_bonus
Runtime / Magnitude8
Runtime / Trigger
Runtime / Usesonce-per-encounter

Notes

Combat Action / Effect Script Id: Cortex Lock

Special: Requires a brain-augment implant (must be installed). The +8 Will bonus is conditional on the brain aug being active; if disabled (e.g., by EMP, damage, or voluntary shutdown), the bonus is lost. The Cortex Lock auto-succeed applies only to single-target possession/domination/hijack effects, not area-effect mind blasts. The 1d4 psychic damage to the attacker represents a feedback surge and is Fold-typed (bypasses conventional armor). Stacks with Psychic Bastion, Iron Will, and Fold Anchor.

Benefit

condition: +8 to Will vs. mind-affecting effects (with brain aug installed)

FieldValue
condition+8 to Will vs. mind-affecting effects (with brain aug installed)
modifier8
targetwill-vs-mind

condition: once per encounter as reaction: auto-succeed save vs. possession/domination/hijack, attacker takes 1d4 psychic damage

FieldValue
conditiononce per encounter as reaction: auto-succeed save vs. possession/domination/hijack, attacker takes 1d4 psychic damage
modifier0
targetcortex-lock

Prerequisites

type: feat

value: Cybernetic Adaptation

type: ability

FieldValue
valueWIS 13

type: character-level

FieldValue
value6