The character is a Fold engineer who tunes FTL drives with
precision. The character gains +4 to Engineering checks and
+2 to Astrogation checks made aboard
a ship with an FTL drive. Once per jump, the character may
declare a 'mid-transit tune': make an Engineering check
(DC 20) to adjust the FTL drive's parameters mid-jump,
gaining +1 to that jump's exit-accuracy or halving the
remaining transit time (character chooses before rolling).
Once per encounter, the character may reroll any Fold
stability check (must accept the second result).
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Stacks with Navigator of the Fold and Chief Engineer. The mid-transit tune cannot undo a mishap that has already occurred -- it is preventive, not restorative. The character must be at the FTL drive console or a designated engineer's station for the mid-transit tune to function.
Benefit
condition: always
Field
Value
condition
always
modifier
4
target
skill-engineering
condition: always
Field
Value
condition
always
modifier
2
target
skill-astrogation
condition: once per jump, Engineering DC 20 to tune FTL mid-transit (+1 exit-accuracy OR halve remaining transit time)
Field
Value
condition
once per jump, Engineering DC 20 to tune FTL mid-transit (+1 exit-accuracy OR halve remaining transit time)
modifier
0
target
mid-transit-tune
condition: once per encounter, reroll any Fold stability check
Field
Value
condition
once per encounter, reroll any Fold stability check